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functions.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<meta name="generator" content="Doxygen 1.10.0"/>
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<title>CS4850 Final Project: Class Members</title>
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<div id="projectname">CS4850 Final Project
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<div class="contents">
<div class="textblock">Here is a list of all documented class members with links to the class documentation for each member:</div>
<h3><a id="index_a" name="index_a"></a>- a -</h3><ul>
<li>AddComponent() : <a class="el" href="struct_game_entity.html#a2b717dec46adc9e32f90f5d0b721fa2d">GameEntity</a></li>
<li>AddDefaultTransformComponent() : <a class="el" href="struct_game_entity.html#a4f8880ba308319029af46143a3afeb33">GameEntity</a></li>
<li>AddGameEntity() : <a class="el" href="struct_scene.html#a21c16c55017ef5b71afc5477e8850b18">Scene</a></li>
<li>AddTag() : <a class="el" href="struct_game_entity.html#a818662c5736d86c46a032c885b054c13">GameEntity</a></li>
</ul>
<h3><a id="index_g" name="index_g"></a>- g -</h3><ul>
<li>GameEntity() : <a class="el" href="struct_game_entity.html#a14e8dcb5d73d1943d20f87dd88e5575c">GameEntity</a></li>
<li>GetComponent() : <a class="el" href="struct_game_entity.html#a909d6f1466f185980ac418a76bc5f133">GameEntity</a></li>
<li>GetCurrentScene() : <a class="el" href="struct_scene_manager.html#a2f2dd7a1505af27c7962711c40d832a4">SceneManager</a></li>
<li>GetEntities() : <a class="el" href="struct_scene.html#a4ef4240ba70328d702ffe4ccd167c6dd">Scene</a></li>
<li>GetGameEntity() : <a class="el" href="struct_component.html#ad1000f79fe140ee4cc90d0b23cd6c035">Component</a></li>
<li>GetH() : <a class="el" href="struct_transform_component.html#aec4ba1c40d8071ff463a2a697c2984d6">TransformComponent</a></li>
<li>GetHeight() : <a class="el" href="struct_scene.html#af54777f0d89377720f7781bb6b47a91a">Scene</a></li>
<li>GetRectangle() : <a class="el" href="struct_transform_component.html#a992e0cbffe237badd34641f1e82cb1b2">TransformComponent</a></li>
<li>GetTags() : <a class="el" href="struct_game_entity.html#aec87e56ea347a4e5b4167f6d69e97d82">GameEntity</a></li>
<li>GetTransform() : <a class="el" href="struct_game_entity.html#a6eb050e651a68dd7fe17ad85f0066397">GameEntity</a></li>
<li>GetType() : <a class="el" href="struct_collision2_d_component.html#a8fbd37bdb8315708272d3589d6d74a41">Collision2DComponent</a>, <a class="el" href="struct_component.html#a2e87d60cd7150786e51bfcda7129ed90">Component</a>, <a class="el" href="struct_texture_component.html#a130152edf8eb87d06f4673b129d0cdd7">TextureComponent</a>, <a class="el" href="struct_transform_component.html#a4d30c255d54af02fc53774412b488014">TransformComponent</a></li>
<li>GetW() : <a class="el" href="struct_transform_component.html#ae5501067c1a954f5ed3b0cf75aadff20">TransformComponent</a></li>
<li>GetWidth() : <a class="el" href="struct_scene.html#a86948e3036657fac0719a1f3896feafa">Scene</a></li>
<li>GetX() : <a class="el" href="struct_transform_component.html#a7260ce3bc9ef172d4a57a482c2b209ad">TransformComponent</a></li>
<li>GetY() : <a class="el" href="struct_transform_component.html#ae02c8d6e718fdcc01065b228bbcdb10d">TransformComponent</a></li>
</ul>
<h3><a id="index_h" name="index_h"></a>- h -</h3><ul>
<li>HasComponent() : <a class="el" href="struct_game_entity.html#a4db3fbfc448ceefa476f6c8a95f1326c">GameEntity</a></li>
</ul>
<h3><a id="index_i" name="index_i"></a>- i -</h3><ul>
<li>Input() : <a class="el" href="struct_application.html#aef425d5f9773014e73262c05c8f8b0ea">Application</a>, <a class="el" href="struct_collision2_d_component.html#ad4ac4768513c4d128a1bfcf8141fcd9e">Collision2DComponent</a>, <a class="el" href="struct_component.html#a85d6bd954d08b01cfad8e8357f98d011">Component</a>, <a class="el" href="struct_game_entity.html#a70d6264a9c67fb08a496f449b88b3b2d">GameEntity</a>, <a class="el" href="struct_scene.html#ae0faba71fd397e2bea5849784ee3d2fe">Scene</a>, <a class="el" href="struct_texture_component.html#a7c479b3de64f4cb205a02b8e4edd44b2">TextureComponent</a>, <a class="el" href="struct_transform_component.html#a031ba1c6f597c25d677fb33793479d53">TransformComponent</a></li>
<li>Instance() : <a class="el" href="struct_input_manager.html#ac42ba07e30b85a20b8ca1219960b944f">InputManager</a>, <a class="el" href="struct_resource_manager.html#a48cd1c56c64af260a6ddb5fbd4daae54">ResourceManager</a>, <a class="el" href="struct_scene_manager.html#a2c16c811641825fa41e28cd7aab197d0">SceneManager</a></li>
<li>Intersects() : <a class="el" href="struct_game_entity.html#af38de031054957f3a8787ac2ed4b1d55">GameEntity</a></li>
<li>IsKeyPressed() : <a class="el" href="struct_input_manager.html#af5638e587b34848dbdb982d8109666be">InputManager</a></li>
<li>IsRenderable() : <a class="el" href="struct_game_entity.html#aaa8c950dc85696d1902a497cc00d72de">GameEntity</a></li>
<li>IsSceneActive() : <a class="el" href="struct_scene.html#a99313203ab62b1692065d9780e0cd067">Scene</a></li>
</ul>
<h3><a id="index_l" name="index_l"></a>- l -</h3><ul>
<li>LoadTexture() : <a class="el" href="struct_resource_manager.html#afc8dc26b9daeea53f9d062391d92970a">ResourceManager</a></li>
<li>Loop() : <a class="el" href="struct_application.html#add8435e8cede1ab06a59cdc220ea394c">Application</a></li>
</ul>
<h3><a id="index_o" name="index_o"></a>- o -</h3><ul>
<li>OnStart() : <a class="el" href="struct_game_entity.html#a49fb466c56240b65128d9496948622ad">GameEntity</a></li>
</ul>
<h3><a id="index_r" name="index_r"></a>- r -</h3><ul>
<li>Render() : <a class="el" href="struct_application.html#a6f40ffdb97f3a938ae19ea4eae4882ed">Application</a>, <a class="el" href="struct_collision2_d_component.html#aa7ca53aecce2a0b9204a67262d0df450">Collision2DComponent</a>, <a class="el" href="struct_component.html#a223de42285cca9e02809120c1a44c4ac">Component</a>, <a class="el" href="struct_game_entity.html#aeeb078574108d4285438e21c12403ab6">GameEntity</a>, <a class="el" href="struct_scene.html#a91913b921d41d374e00eac347358dc14">Scene</a>, <a class="el" href="struct_texture_component.html#a9d1fe2ae0010e4cb50c4f7b9a984149b">TextureComponent</a>, <a class="el" href="struct_transform_component.html#a78eedf13d70917145f2cb613509c14c1">TransformComponent</a></li>
</ul>
<h3><a id="index_s" name="index_s"></a>- s -</h3><ul>
<li>Scene() : <a class="el" href="struct_scene.html#a59077235e5f30084f35a6ad7b91c4e82">Scene</a></li>
<li>SetBackgroundColor() : <a class="el" href="struct_scene.html#a4729010a91058e5015340c283580541a">Scene</a></li>
<li>SetCurrentScene() : <a class="el" href="struct_scene_manager.html#acba073c9fa5cbfdac6db16698ab45dd5">SceneManager</a></li>
<li>SetGameEntity() : <a class="el" href="struct_component.html#abd8232c424fe5808f4f3d1cc020a960f">Component</a></li>
<li>SetH() : <a class="el" href="struct_transform_component.html#a18d77f1e7dd0eae8f011f538560a91f0">TransformComponent</a></li>
<li>SetOnInput() : <a class="el" href="struct_game_entity.html#a62640e471c7cd12311b84d194b025add">GameEntity</a></li>
<li>SetOnStart() : <a class="el" href="struct_game_entity.html#ace976b39bf07414384ffff0cfeac1140">GameEntity</a></li>
<li>SetOnUpdate() : <a class="el" href="struct_game_entity.html#a9fb9dd3663333d29857f3c3f3bccd655">GameEntity</a></li>
<li>SetRenderable() : <a class="el" href="struct_game_entity.html#af70aeee767494295ab65288e7b2e85fa">GameEntity</a></li>
<li>SetSceneActive() : <a class="el" href="struct_scene.html#a1bc069ee7783c56d97c86e4dfcb8d695">Scene</a></li>
<li>SetSpritePath() : <a class="el" href="struct_texture_component.html#a5c6fb3650bdbb21a504e4c6b08db60f9">TextureComponent</a></li>
<li>SetW() : <a class="el" href="struct_transform_component.html#ad0ec4d225535f56ab1a0aa942d7f006b">TransformComponent</a></li>
<li>SetWH() : <a class="el" href="struct_transform_component.html#a198f76af633557e85027771f60867432">TransformComponent</a></li>
<li>SetX() : <a class="el" href="struct_transform_component.html#a8052d38b75f03094e781481212878589">TransformComponent</a></li>
<li>SetXY() : <a class="el" href="struct_transform_component.html#a1977fcd1d8cd835aea71651f18cc9ea4">TransformComponent</a></li>
<li>SetY() : <a class="el" href="struct_transform_component.html#ab7df147cf1e48361aec3f96573278a09">TransformComponent</a></li>
<li>Shutdown() : <a class="el" href="struct_application.html#a817892cf56c1c333d53be31e73e8c2f8">Application</a>, <a class="el" href="struct_scene.html#aea860520f1ae70e9af3e0fffa7357837">Scene</a></li>
<li>StartScene() : <a class="el" href="struct_application.html#ac8fb76d60e8a5180cd38f5b0eab12d44">Application</a></li>
<li>StartUp() : <a class="el" href="struct_application.html#ad46cc41d95fe3e730e35f65138d834f2">Application</a>, <a class="el" href="struct_scene.html#ae98753ff24e7dfb41b45aa1d212c5e82">Scene</a></li>
</ul>
<h3><a id="index_u" name="index_u"></a>- u -</h3><ul>
<li>Update() : <a class="el" href="struct_application.html#acdac3e501d813a5316b5c3f620157235">Application</a>, <a class="el" href="struct_collision2_d_component.html#a4c2e6e053b5b88f42001b68e29d6da1b">Collision2DComponent</a>, <a class="el" href="struct_component.html#a3c50208a8c7ea021b0ae2b9dfbaec65a">Component</a>, <a class="el" href="struct_game_entity.html#a791b3e11a19a0eb8ba294fda923f97a5">GameEntity</a>, <a class="el" href="struct_scene.html#a7e2bf79699b0c05bd353fade7b380ad7">Scene</a>, <a class="el" href="struct_texture_component.html#ac97e2ad41734e84e90daaccce835c3af">TextureComponent</a>, <a class="el" href="struct_transform_component.html#a7f61e8eea1e3d05a32653fa45bd10fe1">TransformComponent</a></li>
</ul>
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