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<div class="headertitle"><div class="title">SceneManager.hpp</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include <SDL2/SDL.h></span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include "Scene.hpp"</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "Application.hpp"</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div>
<div class="foldopen" id="foldopen00011" data-start="{" data-end="};">
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"><a class="line" href="struct_scene_manager.html"> 11</a></span><span class="keyword">struct </span><a class="code hl_struct" href="struct_scene_manager.html">SceneManager</a> {</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> </div>
<div class="foldopen" id="foldopen00018" data-start="{" data-end="}">
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"><a class="line" href="struct_scene_manager.html#a2c16c811641825fa41e28cd7aab197d0"> 18</a></span> <span class="keyword">static</span> <a class="code hl_struct" href="struct_scene_manager.html">SceneManager</a>& <a class="code hl_function" href="struct_scene_manager.html#a2c16c811641825fa41e28cd7aab197d0">Instance</a>() {</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> <span class="keywordflow">if</span> (<span class="keyword">nullptr</span> == mInstance) {</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> mInstance = <span class="keyword">new</span> <a class="code hl_struct" href="struct_scene_manager.html">SceneManager</a>;</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> }</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> </div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <span class="keywordflow">return</span> *mInstance;</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> }</div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> </div>
<div class="foldopen" id="foldopen00031" data-start="{" data-end="}">
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"><a class="line" href="struct_scene_manager.html#acba073c9fa5cbfdac6db16698ab45dd5"> 31</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="struct_scene_manager.html#acba073c9fa5cbfdac6db16698ab45dd5">SetCurrentScene</a>(std::shared_ptr<Scene> scene) {</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> mCurrentScene = scene;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> }</div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> </div>
<div class="foldopen" id="foldopen00040" data-start="{" data-end="}">
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"><a class="line" href="struct_scene_manager.html#a2f2dd7a1505af27c7962711c40d832a4"> 40</a></span> <span class="keyword">const</span> std::shared_ptr<Scene> <a class="code hl_function" href="struct_scene_manager.html#a2f2dd7a1505af27c7962711c40d832a4">GetCurrentScene</a>() {</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keywordflow">return</span> mCurrentScene;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> }</div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <a class="code hl_struct" href="struct_scene_manager.html">SceneManager</a>() {</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> }</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> </div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> std::shared_ptr<Scene> mCurrentScene; <span class="comment">// Stores a pointer to the current scene</span></div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="keyword">inline</span> <span class="keyword">static</span> <a class="code hl_struct" href="struct_scene_manager.html">SceneManager</a>* mInstance {<span class="keyword">nullptr</span>};</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span>};</div>
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<div class="ttc" id="astruct_scene_manager_html"><div class="ttname"><a href="struct_scene_manager.html">SceneManager</a></div><div class="ttdoc">Singleton class that manages scenes.</div><div class="ttdef"><b>Definition</b> SceneManager.hpp:11</div></div>
<div class="ttc" id="astruct_scene_manager_html_a2c16c811641825fa41e28cd7aab197d0"><div class="ttname"><a href="struct_scene_manager.html#a2c16c811641825fa41e28cd7aab197d0">SceneManager::Instance</a></div><div class="ttdeci">static SceneManager & Instance()</div><div class="ttdoc">Get the instance of the SceneManager.</div><div class="ttdef"><b>Definition</b> SceneManager.hpp:18</div></div>
<div class="ttc" id="astruct_scene_manager_html_a2f2dd7a1505af27c7962711c40d832a4"><div class="ttname"><a href="struct_scene_manager.html#a2f2dd7a1505af27c7962711c40d832a4">SceneManager::GetCurrentScene</a></div><div class="ttdeci">const std::shared_ptr< Scene > GetCurrentScene()</div><div class="ttdoc">Get the current scene.</div><div class="ttdef"><b>Definition</b> SceneManager.hpp:40</div></div>
<div class="ttc" id="astruct_scene_manager_html_acba073c9fa5cbfdac6db16698ab45dd5"><div class="ttname"><a href="struct_scene_manager.html#acba073c9fa5cbfdac6db16698ab45dd5">SceneManager::SetCurrentScene</a></div><div class="ttdeci">void SetCurrentScene(std::shared_ptr< Scene > scene)</div><div class="ttdoc">Set the current scene.</div><div class="ttdef"><b>Definition</b> SceneManager.hpp:31</div></div>
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