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d_a_obj_waterfall OK, with basic documentation #2245

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merged 7 commits into from
Nov 11, 2024

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marwernerh
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Added some info to differentiate d_a_obj_waterfall from d_a_tag_waterfall, as well as in-game uses of both.

Comment on lines +30 to +35
/* 0x574 */ dCcD_Stts mCylColliderStts;
/* 0x5B0 */ dCcD_Tri mUnusedTriCollider[2];
/* 0x868 */ dCcD_Cyl mCylCollider;
/* 0x9A4 */ cXyz mCylColliderCenterOscillationTargets[2];
/* 0x9BC */ cXyz mCylColliderCenter;
/* 0x9C8 */ s8 mCylColliderCenterQuantizedOscillation;
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maybe could replace "Collider" in these names with "Cc" or something to help simplify the names? Cc being the name for the shape collider system. just a thought, i dont have particularly strong opinions either way

@hatal175 hatal175 merged commit ffd6b94 into zeldaret:main Nov 11, 2024
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@marwernerh marwernerh deleted the D_A_OBJ_WATERFALL branch November 11, 2024 18:21
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3 participants