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d_save comments #2185
d_save comments #2185
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overall lgtm personally, just a few nitpicks
/** | ||
* @brief Initializes the horse place data | ||
* | ||
* @details Sets default values for the horse's name, position, angle, spawn ID, and room number. |
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should probably say stage name
instead of name
/** | ||
* @brief Sets the horse place data | ||
* | ||
* @param i_name The name of the horse place |
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same thing about stage_name
@@ -692,7 +982,13 @@ u8 dSv_player_item_c::checkBombBag(u8 i_itemNo) { | |||
return bombBags; | |||
} | |||
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/* 80033C2C-80033CBC 02E56C 0090+00 0/0 2/2 1/1 .text setWarashibeItem__17dSv_player_item_cFUc */ | |||
/** | |||
* @brief Sets a Warashibe item |
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this could probably have a translation in parenthesis to make it more clear what it is (Trade Item)
* @brief Upgrades the rod type to the next level | ||
* | ||
* @details Checks the current rod type and upgrades it to its jewel version |
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may be good to be specific and say Fishing Rod
instead of just rod
so there's no ambiguity
* @brief Sets the first bit for a given item number | ||
* | ||
* @param i_itemNo The item number to set the first bit for |
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these first bit ones may need a bit more description to make it clear that first bit
is a flag for saying you've gotten the specified item at least once before. iirc this is important for like rupee flags and such
Closing for now, will come back to this later |
First attempt at what a fully commented TU might look like. Also incomplete work on daAlink_c::transAnimeProc