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FrozenLake DQN

A research project with the aim of exploring deep q-learning as a tool to navigate dynamic maps. I utilized FrozenLake environment as a research platform, developed a data pipeline to extract states as images, and generated optimal policy using a two-part neural network.

Project Screenshots

Project Status

This project is an ongoing effort. The goal is to incorporate randomness in map layout and slipperiness to increase complexity and evaluate the performance of a deep Q-learning approach.

Currently, the map is static. The layout of holes and the goal is not changed throughout training or testing. After training for about 6 hours, the model achieved around 80% accuracy.

Future Goals

  • Deal with truncations by forcing model to train with a smaller step size
  • Include randomness
  • Include slipperiness (non-deterministic action outcome)