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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Funkin' Launcher"
config/description="A remake of the Funkin' Launcher internal dev tool in godot.
Original by: The Funkin' Crew inc.
Remake by: YoPhlox
"
config/version="1.0.0"
run/main_scene="res://scenes/Launcher.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
boot_splash/show_image=false
config/icon="res://iconOG.png"
[display]
window/size/viewport_width=1368
window/size/viewport_height=800
mouse_cursor/custom_image="res://assets/images/cursor.png"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"