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Something that isn't immediately obvious from the footage I've posted here is how much these emissions jitter when moving as well, are the emitters attached to the view model in a different way than original gunslinger?
did this get updated with hotfix v0.1.02? it seems to be way better edit: the lasers got way better, flashlight still shows same issue
I committed this on accident i think, I'm still looking for a solid fix unfortunately. The solution present in the last build makes the laser direction a bit inaccurate (you can notice it while sprinting and some other actions)
Yeah I did notice that behavior, editorially, I think it's an improvement, it makes the lasers much more usable. So it might be an unfinished solution but I think it's definitely on the right track.
Describe the bug
during any rapid turn weapon lasers and light will lead where they seem they should be by quite a bit
To Reproduce
Steps to reproduce the behavior:
Expected behavior
laser and light emissions will stay in line with the viewmodel so that the player can use them effectively
Screenshots
weapon.laser.behavior.mp4
weapon.light.behavior.mp4
BugTrap error report
N/A
Desktop
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