Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Weapon lasers and lights do not seem to stay in line with viewmodel #29

Open
tiltedcan opened this issue Apr 3, 2024 · 4 comments
Open
Labels
bug Something isn't working enhancement New feature or request

Comments

@tiltedcan
Copy link
Collaborator

tiltedcan commented Apr 3, 2024

Describe the bug
during any rapid turn weapon lasers and light will lead where they seem they should be by quite a bit

To Reproduce
Steps to reproduce the behavior:

  1. Boot game and acquire weapon capable of tactical light and laser upgrade modules
  2. equip laser and light modules
  3. activate either the laser or the light
  4. Turn rapidly or turn back and forth rapidly
  5. See error- laser and light emissions do not appear to follow viewmodel

Expected behavior
laser and light emissions will stay in line with the viewmodel so that the player can use them effectively

Screenshots

weapon.laser.behavior.mp4
weapon.light.behavior.mp4

BugTrap error report
N/A

Desktop

  • OS: Windows 11 (AtlasOS)
  • OpenXRay Gunslinger v0.0.1 with hotfix v0.0.9
@tiltedcan
Copy link
Collaborator Author

Something that isn't immediately obvious from the footage I've posted here is how much these emissions jitter when moving as well, are the emitters attached to the view model in a different way than original gunslinger?

@tiltedcan
Copy link
Collaborator Author

tiltedcan commented Apr 6, 2024

did this get updated with hotfix v0.1.02? it seems to be way better
edit: the lasers got way better, flashlight still shows same issue

@yohjimane
Copy link
Owner

did this get updated with hotfix v0.1.02? it seems to be way better edit: the lasers got way better, flashlight still shows same issue

I committed this on accident i think, I'm still looking for a solid fix unfortunately. The solution present in the last build makes the laser direction a bit inaccurate (you can notice it while sprinting and some other actions)

@tiltedcan
Copy link
Collaborator Author

Yeah I did notice that behavior, editorially, I think it's an improvement, it makes the lasers much more usable. So it might be an unfinished solution but I think it's definitely on the right track.

@tiltedcan tiltedcan added bug Something isn't working enhancement New feature or request labels May 25, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants