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default uvset name for alembic output #3311

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m-u-r-p-h-y opened this issue Jun 10, 2022 · 2 comments
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default uvset name for alembic output #3311

m-u-r-p-h-y opened this issue Jun 10, 2022 · 2 comments
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host: Maya type: enhancement Enhancements to existing functionality

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@m-u-r-p-h-y
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m-u-r-p-h-y commented Jun 10, 2022

When Maya is used for lighting on a project where alembic data is produced by other DCCs, there is a constant issue with the default uv set name. Maya expects to have at least one uv set name "map1"
In case there is no such uv set name, it will create an empty map1 uv set effectively destroying texture shading on such model.

To prevent this from happening we should have (an optional) validator for the uv set name to be map1 in all DCCs

image

[cuID:OP-3372]

@m-u-r-p-h-y m-u-r-p-h-y added the type: enhancement Enhancements to existing functionality label Jun 10, 2022
@BigRoy
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BigRoy commented Jun 10, 2022

There is one for Maya - but in settings it's disabled by default.

Are you specifically requesting it for another DCC? If so, which ones are you trying to tackle currently?

@BigRoy
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BigRoy commented Jul 4, 2024

Within AYON this may be best moved to the individual addons for which it is relevant - e.g. ayon-blender or cinema4D if it ever gets an implementation?

@BigRoy BigRoy closed this as completed Jul 4, 2024
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Labels
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