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ToBEx compatibility |
This page lists ToBEx features that are also available in GemRB. They use the same bits and constants to stay compatible. They work in all games!
- several deharcoded tables and spells, including difficulty, avatars,
walksounds, bardsong and other modal actions ...
- gemrb has more than ToBEx, so just take a peek at gemrb/unhardcoded/
- items:
- can be explicitly marked as suitable for backstabbing or not
- can have their critical-hit protection toggled
- spells:
- can target invisible bit
- can cast while silenced bit
- spell "concentration" checks (set
SimplifiedDisruption=1
ingemrb.ini
)
- greater choice in the "always backstab" stat (which restrictions to apply)
- effects:
- extra save flags:
- bypass mirror image
- ignore difficulty settings (damage scaling)
- Cutscene2 effect is the same
- SetStat improvements
- extra save flags:
- not all stores recharge items (in the original, bags of holding could recharge wands)
- character generation
- scrollbars for unlimited kits and co.
- triggers and actions
- for LoseGame, see mods, you just need to toggle a value
- universal 4-weapon slots: this is implemented through numwslot.2da like in EEs
Only things explicitly mentioned in our commit logs are on the original list. If you want to know about any other specific feature, best to ask on the forum.