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I found that using a single Managers prefab to store all the information about different managers makes developing very difficult. I will create a folder in SceneBuilding call Managers and put all the individual managers there, this way, when creating a new scene, we can just drag everything inside the folder to hierachy.
The text was updated successfully, but these errors were encountered:
I found that using a single
Managers
prefab to store all the information about different managers makes developing very difficult. I will create a folder inSceneBuilding
callManagers
and put all the individual managers there, this way, when creating a new scene, we can just drag everything inside the folder to hierachy.The text was updated successfully, but these errors were encountered: