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error is that it should use tex_tri_p0_ind rather than tri_p0_ind tex_p0.x = tex_coords[3*tex_tri_p0_ind]; tex_p0.y = tex_coords[3*tri_p0_ind + 1]; tex_p1.x = tex_coords[3*tex_tri_p1_ind]; tex_p1.y = tex_coords[3*tri_p1_ind + 1]; tex_p2.x = tex_coords[3*tex_tri_p2_ind]; tex_p2.y = tex_coords[3*tri_p2_ind + 1];
The text was updated successfully, but these errors were encountered:
For those who may use the mesh. render_texture (cython) function, please note there is a bug
error code
error is that it should use tex_tri_p0_ind rather than tri_p0_ind
tex_p0.x = tex_coords[3*tex_tri_p0_ind]; tex_p0.y = tex_coords[3*tri_p0_ind + 1]; tex_p1.x = tex_coords[3*tex_tri_p1_ind]; tex_p1.y = tex_coords[3*tri_p1_ind + 1]; tex_p2.x = tex_coords[3*tex_tri_p2_ind]; tex_p2.y = tex_coords[3*tri_p2_ind + 1];
The text was updated successfully, but these errors were encountered: