From 2dbeda64fec4ddf3e9a3375f2c99d53d5599169e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?S=C3=BCleyman=20Yasir=20KULA?= Date: Thu, 9 Apr 2020 15:23:55 +0300 Subject: [PATCH] Added donation link (thank you for using my assets, and a special thanks if you consider donating) --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index e08aae3..167199c 100644 --- a/README.md +++ b/README.md @@ -16,6 +16,8 @@ This asset is an abstraction layer on top of `Texture2D.LoadImage` to create **T **NOTE:** Requires *Unity 2017.2* or later. +**[Support the Developer ☕](https://yasirkula.itch.io/unity3d)** + ## How To First, import [RuntimeTexture.unitypackage](https://github.com/yasirkula/UnityRuntimeTexture/releases) to your project. There are two ways to create **RuntimeTexture** assets: @@ -27,4 +29,4 @@ RuntimeTexture assets have the following properties: - `Texture2D Texture { get; }`: if a Texture2D isn't yet created for this RuntimeTexture, generates a Texture2D using Texture2D.LoadImage and returns it. Later calls will simply return that existing Texture2D - `int Width { get; }`: width of the image -- `int Height { get; }`: height of the image \ No newline at end of file +- `int Height { get; }`: height of the image