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CMakeLists.txt
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CMakeLists.txt
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# CMake's built-in Android support requires 3.7.0
if(CMAKE_SYSTEM_NAME MATCHES "Android")
cmake_minimum_required(VERSION 3.7.2)
else()
cmake_minimum_required(VERSION 3.0.2)
endif()
# define a macro that helps defining an option
macro(sfml_set_option var default type docstring)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
# these options have to be set before CMake detects/configures the toolchain
# determine whether to create a debug or release build
sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
# Suppress Cygwin legacy warning
set(CMAKE_LEGACY_CYGWIN_WIN32 0)
# Suppress Mac OS X RPATH warnings and adopt new related behaviors
cmake_policy(SET CMP0042 NEW)
if (NOT CMAKE_VERSION VERSION_LESS 3.9)
cmake_policy(SET CMP0068 NEW)
endif()
# add some default value for some additional macOS variable
# note that those variables are ignored on other systems
if(NOT CMAKE_OSX_ARCHITECTURES)
set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "macOS architecture to build; 64-bit is expected" FORCE)
endif()
if(NOT CMAKE_OSX_SYSROOT)
# query the path to the default SDK, will fail on non-macOS, but it's okay.
execute_process(COMMAND xcodebuild -sdk macosx -version Path
COMMAND head -n 1
COMMAND tr -d '\n'
OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
ERROR_QUIET)
endif()
# project name
project(SFML)
# include the configuration file
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake)
# we use the paths from the cmake GNUInstallDirs module as defaults
# you can override these if you like
# https://cmake.org/cmake/help/v3.0/module/GNUInstallDirs.html
include(GNUInstallDirs)
# setup version numbers
set(VERSION_MAJOR 2)
set(VERSION_MINOR 5)
set(VERSION_PATCH 1)
# add an option for choosing the build type (shared or static)
if(NOT (SFML_OS_IOS OR SFML_OS_ANDROID))
sfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
else()
if(SFML_OS_IOS)
set(BUILD_SHARED_LIBS FALSE)
elseif(SFML_OS_ANDROID)
set(BUILD_SHARED_LIBS TRUE)
endif()
endif()
# add an option for building the examples
if(NOT SFML_OS_ANDROID)
sfml_set_option(SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
else()
set(SFML_BUILD_EXAMPLES FALSE)
endif()
# add options to select which modules to build
sfml_set_option(SFML_BUILD_WINDOW TRUE BOOL "TRUE to build SFML's Window module. This setting is ignored, if the graphics module is built.")
sfml_set_option(SFML_BUILD_GRAPHICS TRUE BOOL "TRUE to build SFML's Graphics module.")
sfml_set_option(SFML_BUILD_AUDIO TRUE BOOL "TRUE to build SFML's Audio module.")
sfml_set_option(SFML_BUILD_NETWORK TRUE BOOL "TRUE to build SFML's Network module.")
# add an option for building the API documentation
sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# add an option for choosing the OpenGL implementation
if(SFML_BUILD_WINDOW)
sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
endif()
# add an option for building the test suite
sfml_set_option(SFML_BUILD_TEST_SUITE FALSE BOOL "TRUE to build the SFML test suite, FALSE to ignore it")
# macOS specific options
if(SFML_OS_MACOSX)
# add an option to build frameworks instead of dylibs (release only)
sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
# add an option to automatically install Xcode templates
sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode templates, FALSE to do nothing about it. The templates are compatible with Xcode 4 and 5.")
endif()
# iOS specific options
if(SFML_OS_IOS)
# At the moment the minimal deployement target version is 10.2 only because the externals for iOS were built with that requirement.
sfml_set_option(SFML_IOS_DEPLOYMENT_TARGET "10.2" STRING "The minimal iOS version that will be able to run the built binaries. Cannot be lower than 10.2.")
sfml_set_option(SFML_CODE_SIGN_IDENTITY "iPhone Developer" STRING "The code signing identity to use when building for a real device")
endif()
# Android options
if(SFML_OS_ANDROID)
# make sure there's the android library available
if (CMAKE_ANDROID_API LESS 14)
message(FATAL_ERROR "Android API level (${CMAKE_ANDROID_API}) must be equal or greater than 14.")
endif()
# CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user
if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
message(WARNING "CMake might not properly support setting the STL. Make sure to adjust all generated library projects!")
endif()
# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
set(CMAKE_INSTALL_PREFIX ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
# we install libs in a subdirectory named after the ABI
set(CMAKE_INSTALL_LIBDIR "${CMAKE_INSTALL_LIBDIR}/${CMAKE_ANDROID_ARCH_ABI}")
# pass shared STL configuration (if any)
if (CMAKE_ANDROID_STL_TYPE MATCHES "_shared")
add_definitions("-DSTL_LIBRARY=${CMAKE_ANDROID_STL_TYPE}")
# if(NOT CMAKE_ANDROID_STL_TYPE MATCHES "c\\+\\+_shared")
# message("Android: Using ${CMAKE_ANDROID_STL_TYPE} as STL. Set CMAKE_ANDROID_STL_TYPE to c++_shared, if there are any issues.")
# endif()
else()
# message(WARNING "Android: You're using a static STL (${CMAKE_ANDROID_STL_TYPE}). Set CMAKE_ANDROID_STL_TYPE to c++_shared, if there are any issues.")
endif()
# let the user switch ABIs
set(ANDROID_ABI "armeabi-v7a" CACHE STRING "Look at the NDK docs for currently supported ABIs")
# this is a workaround to compile sfml-activity without the stl library as a dependency
# we save the original compilation command line to restore it later in Macro.cmake
set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL ${CMAKE_CXX_CREATE_SHARED_LIBRARY})
set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL "<CMAKE_CXX_COMPILER> <CMAKE_SHARED_LIBRARY_CXX_FLAGS> <LANGUAGE_COMPILE_FLAGS> <LINK_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS> <SONAME_FLAG><TARGET_SONAME> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>")
endif()
# Install directories
# For miscellaneous files
if(SFML_OS_WINDOWS OR SFML_OS_IOS)
set(DEFAULT_INSTALL_MISC_DIR .)
elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD)
set(DEFAULT_INSTALL_MISC_DIR share/SFML)
elseif(SFML_OS_MACOSX)
set(DEFAULT_INSTALL_MISC_DIR /usr/local/share/SFML)
elseif(SFML_OS_ANDROID)
set(DEFAULT_INSTALL_MISC_DIR ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
endif()
# force building sfml-window, if sfml-graphics module is built
if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW)
message(WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency.")
set(SFML_BUILD_WINDOW TRUE)
endif()
# allow not using bundled dependencies with a switch
# (except for stb_image)
# yes this is horrible, but GLOB_RECURSE sucks
sfml_set_option(SFML_USE_SYSTEM_DEPS FALSE BOOL "TRUE to use system dependencies, FALSE to use the bundled ones.")
if(SFML_USE_SYSTEM_DEPS)
if(SFML_INSTALL_XCODE_TEMPLATES)
message(FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)")
endif()
file(GLOB_RECURSE DEP_LIBS "${CMAKE_SOURCE_DIR}/extlibs/libs*/*")
file(GLOB_RECURSE DEP_BINS "${CMAKE_SOURCE_DIR}/extlibs/bin*/*")
file(GLOB_RECURSE DEP_HEADERS "${CMAKE_SOURCE_DIR}/extlibs/headers/*")
foreach(DEP_FILE ${DEP_LIBS} ${DEP_BINS} ${DEP_HEADERS})
get_filename_component(DEP_DIR ${DEP_FILE} PATH)
if(NOT DEP_DIR MATCHES "/stb_image(/|$)")
set(CMAKE_IGNORE_PATH ${CMAKE_IGNORE_PATH} ${DEP_DIR})
endif()
get_filename_component(DEP_PARENT_DIR ${DEP_DIR} PATH)
while(NOT DEP_PARENT_DIR STREQUAL "${CMAKE_SOURCE_DIR}/extlibs")
if(NOT DEP_DIR MATCHES "/stb_image(/|$)")
set(CMAKE_IGNORE_PATH ${CMAKE_IGNORE_PATH} ${DEP_PARENT_DIR})
endif()
get_filename_component(DEP_PARENT_DIR ${DEP_PARENT_DIR} PATH)
endwhile()
endforeach()
list(REMOVE_DUPLICATES CMAKE_IGNORE_PATH)
endif()
# Visual C++: remove warnings regarding SL security and algorithms on pointers
if(SFML_COMPILER_MSVC)
# add an option to choose whether PDB debug symbols should be generated (defaults to true when possible)
if(CMAKE_VERSION VERSION_LESS 3.1)
sfml_set_option(SFML_GENERATE_PDB FALSE BOOL "True to generate PDB debug symbols, FALSE otherwise. Requires CMake 3.1.")
if(SFML_GENERATE_PDB)
message(FATAL_ERROR "Generation of PDB files (SFML_GENERATE_PDB) requires at least CMake 3.1.0")
endif()
else()
sfml_set_option(SFML_GENERATE_PDB TRUE BOOL "True to generate PDB debug symbols, FALSE otherwise. Requires CMake 3.1.")
endif()
add_definitions(-D_CRT_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
endif()
# define SFML_OPENGL_ES if needed
if(SFML_OPENGL_ES)
add_definitions(-DSFML_OPENGL_ES)
add_definitions(-DGL_GLEXT_PROTOTYPES)
endif()
# define an option for choosing between static and dynamic C runtime (Windows only)
if(SFML_OS_WINDOWS)
sfml_set_option(SFML_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
# the following combination of flags is not valid
if (BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together")
endif()
# for VC++, we can apply it globally by modifying the compiler flags
if(SFML_COMPILER_MSVC AND SFML_USE_STATIC_STD_LIBS)
foreach(flag
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
# setup Mac OS X stuff
if(SFML_OS_MACOSX)
# SFML_BUILD_FRAMEWORKS needs two things:
# first, it's available only for release
# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
# secondly, it works only with BUILD_SHARED_LIBS enabled
if(SFML_BUILD_FRAMEWORKS)
# requirement #1
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is TRUE")
return()
endif()
# requirement #2
if(NOT BUILD_SHARED_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS should be TRUE when SFML_BUILD_FRAMEWORKS is TRUE")
return()
endif()
endif()
# only the default architecture (i.e. 64-bit) is supported
if(NOT CMAKE_OSX_ARCHITECTURES STREQUAL "x86_64")
message(FATAL_ERROR "Only 64-bit architecture is supported")
endif()
# configure Xcode templates
set(XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)")
endif()
# enable project folders
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
# add the subdirectories
add_subdirectory(src/SFML)
if(SFML_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if(SFML_BUILD_DOC)
add_subdirectory(doc)
endif()
if(SFML_BUILD_TEST_SUITE)
if (SFML_OS_IOS)
message( WARNING "Unit testing not supported on iOS")
else()
enable_testing()
add_subdirectory(test)
endif()
endif()
# on Linux and BSD-like OS, install pkg-config files by default
set(SFML_INSTALL_PKGCONFIG_DEFAULT FALSE)
if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD)
set(SFML_INSTALL_PKGCONFIG_DEFAULT TRUE)
endif()
sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES ${SFML_INSTALL_PKGCONFIG_DEFAULT} BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
if(SFML_INSTALL_PKGCONFIG_FILES)
sfml_set_option(SFML_PKGCONFIG_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}/${SFML_PKGCONFIG_DIR}" PATH "Install directory for SFML's pkg-config .pc files")
foreach(sfml_module IN ITEMS all system window graphics audio network)
CONFIGURE_FILE(
"tools/pkg-config/sfml-${sfml_module}.pc.in"
"tools/pkg-config/sfml-${sfml_module}.pc"
@ONLY)
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
DESTINATION "${SFML_PKGCONFIG_INSTALL_PREFIX}")
endforeach()
endif()
# setup the install rules
if(NOT SFML_BUILD_FRAMEWORKS)
install(DIRECTORY include
DESTINATION .
COMPONENT devel
FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
if(SFML_GENERATE_PDB)
install(DIRECTORY ${PROJECT_BINARY_DIR}/lib
DESTINATION .
COMPONENT devel
FILES_MATCHING PATTERN "*.pdb")
endif()
else()
# find only "root" headers
file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
# in fact we have to fool cmake to copy all the headers in subdirectories
# to do that we have to add the "root" headers to the PUBLIC_HEADER
# then we can run a post script to copy the remaining headers
# we need a dummy file in order to compile the framework
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
set(SFML_SOURCES ${SFML_HEADERS})
list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
# create SFML.framework
add_library(SFML ${SFML_SOURCES})
# set the target flags to use the appropriate C++ standard library
sfml_set_stdlib(SFML)
# edit target properties
set_target_properties(SFML PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
PUBLIC_HEADER "${SFML_HEADERS}")
# add the non-optional SFML headers
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
${PROJECT_SOURCE_DIR}/include/SFML/GpuPreference.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System
$<TARGET_FILE_DIR:SFML>/Headers)
# add window module headers if enabled
if(SFML_BUILD_WINDOW)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Window.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Window
$<TARGET_FILE_DIR:SFML>/Headers)
endif()
# add network module headers if enabled
if(SFML_BUILD_NETWORK)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Network.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Network
$<TARGET_FILE_DIR:SFML>/Headers)
endif()
# add graphics module headers if enabled
if(SFML_BUILD_GRAPHICS)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Graphics.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Graphics
$<TARGET_FILE_DIR:SFML>/Headers)
endif()
# add audio module headers if enabled
if(SFML_BUILD_AUDIO)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Audio.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Audio
$<TARGET_FILE_DIR:SFML>/Headers)
endif()
# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
# NOTE: it's not required to link against SFML.framework
set_target_properties(SFML PROPERTIES INSTALL_NAME_DIR "@rpath")
if(NOT CMAKE_SKIP_BUILD_RPATH)
if (CMAKE_VERSION VERSION_LESS 3.9)
set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
else()
set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
endif()
endif()
# install rule
install(TARGETS SFML
FRAMEWORK DESTINATION "."
COMPONENT devel)
endif()
install(FILES license.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
install(FILES readme.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
# install 3rd-party libraries and tools
if(SFML_OS_WINDOWS)
if(NOT SFML_USE_SYSTEM_DEPS)
# install the binaries of SFML dependencies
if(ARCH_32BITS)
install(DIRECTORY extlibs/bin/x86/ DESTINATION ${CMAKE_INSTALL_BINDIR})
if(SFML_COMPILER_MSVC AND SFML_MSVC_VERSION LESS 14)
install(DIRECTORY extlibs/libs-msvc/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
elseif(SFML_COMPILER_MSVC)
install(DIRECTORY extlibs/libs-msvc-universal/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
else()
install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
elseif(ARCH_64BITS)
install(DIRECTORY extlibs/bin/x64/ DESTINATION ${CMAKE_INSTALL_BINDIR})
if(SFML_COMPILER_MSVC AND SFML_MSVC_VERSION LESS 14)
install(DIRECTORY extlibs/libs-msvc/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
elseif(SFML_COMPILER_MSVC)
install(DIRECTORY extlibs/libs-msvc-universal/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
else()
install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
endif()
endif()
elseif(SFML_OS_MACOSX)
# install extlibs dependencies only when used
if(SFML_BUILD_GRAPHICS)
if(FREETYPE_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/freetype.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
endif()
if(SFML_BUILD_AUDIO)
if(FLAC_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/FLAC.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(OGG_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/ogg.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(VORBIS_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbis.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(VORBISENC_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisenc.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(VORBISFILE_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisfile.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(OPENAL_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/OpenAL.framework")
install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
endif()
# install the Xcode templates if requested
if(SFML_INSTALL_XCODE_TEMPLATES)
# configure the templates plist files
foreach(TEMPLATE "SFML Compiler" "SFML App")
configure_file(
"tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist.in"
"${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist"
@ONLY)
endforeach()
install(DIRECTORY "tools/xcode/templates/SFML" "${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML"
DESTINATION /Library/Developer/Xcode/Templates
PATTERN "*.in" EXCLUDE
PATTERN ".DS_Store" EXCLUDE)
endif()
elseif(SFML_OS_IOS)
# fix CMake install rules broken for iOS (see http://public.kitware.com/Bug/view.php?id=12506)
install(DIRECTORY "${CMAKE_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION ${CMAKE_INSTALL_LIBDIR})
if(NOT SFML_USE_SYSTEM_DEPS)
# since the iOS libraries are built as static, we must install the SFML dependencies
# too so that the end user can easily link them to its final application
if(SFML_BUILD_GRAPHICS)
install(FILES extlibs/libs-ios/libfreetype.a DESTINATION lib)
endif()
if(SFML_BUILD_AUDIO)
install(FILES extlibs/libs-ios/libflac.a
extlibs/libs-ios/libvorbis.a
extlibs/libs-ios/libogg.a
DESTINATION lib)
endif()
endif()
elseif(SFML_OS_ANDROID)
if(NOT SFML_USE_SYSTEM_DEPS)
# install extlibs
install(DIRECTORY extlibs/libs-android/${CMAKE_ANDROID_ARCH_ABI} DESTINATION extlibs/lib)
install(FILES extlibs/Android.mk DESTINATION extlibs)
endif()
# install Android.mk so the NDK knows how to set up SFML
install(FILES src/SFML/Android.mk DESTINATION .)
endif()
sfml_export_targets()