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If no changes (no joins/leaves) have occured in the lobby for 10 seconds:
If at any point a player joins or leaves the lobby, abort the process and start waiting again.
Sadly, direct swaps don't work. meaning we have to use a 1 -> 3, 2 -> 1, 3 -> 2 type of swap for each player.
The text was updated successfully, but these errors were encountered:
clxxiii
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Player Moving Algorithm
If no changes (no joins/leaves) have occured in the lobby for 10 seconds:
If at any point a player joins or leaves the lobby, abort the process and start waiting again.
Sadly, direct swaps don't work. meaning we have to use a 1 -> 3, 2 -> 1, 3 -> 2 type of swap for each player.
The text was updated successfully, but these errors were encountered: