diff --git a/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSImporter.dll b/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSImporter.dll index c5c0be3..af88c1d 100644 Binary files a/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSImporter.dll and b/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSImporter.dll differ diff --git a/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSImporter.pdb b/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSImporter.pdb index 628d621..75a61d7 100644 Binary files a/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSImporter.pdb and b/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSImporter.pdb differ diff --git a/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSRuntime.dll b/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSRuntime.dll index 611cedc..bf3103b 100644 Binary files a/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSRuntime.dll and b/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSRuntime.dll differ diff --git a/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSRuntime.pdb b/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSRuntime.pdb index 2e95d6f..e0faa44 100644 Binary files a/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSRuntime.pdb and b/Plugins/XV3dGS/Binaries/Win64/UnrealEditor-GSRuntime.pdb differ diff --git a/Plugins/XV3dGS/Binaries/Win64/UnrealEditor.modules b/Plugins/XV3dGS/Binaries/Win64/UnrealEditor.modules index cd72932..4fab215 100644 --- a/Plugins/XV3dGS/Binaries/Win64/UnrealEditor.modules +++ b/Plugins/XV3dGS/Binaries/Win64/UnrealEditor.modules @@ -2,6 +2,7 @@ "BuildId": "23058290", "Modules": { + "GSEditor": "UnrealEditor-GSEditor.dll", "GSImporter": "UnrealEditor-GSImporter.dll", "GSRuntime": "UnrealEditor-GSRuntime.dll" } diff --git a/Plugins/XV3dGS/Content/BPGaussianActor.uasset b/Plugins/XV3dGS/Content/BPGaussianActor.uasset index a80caad..965d9ba 100644 Binary files a/Plugins/XV3dGS/Content/BPGaussianActor.uasset and b/Plugins/XV3dGS/Content/BPGaussianActor.uasset differ diff --git a/Plugins/XV3dGS/Content/M_GS_unlit.uasset b/Plugins/XV3dGS/Content/M_GS_unlit.uasset index a7e5494..2562f3d 100644 Binary files a/Plugins/XV3dGS/Content/M_GS_unlit.uasset and b/Plugins/XV3dGS/Content/M_GS_unlit.uasset differ diff --git a/Plugins/XV3dGS/Content/window/BP/secondWindow_Training.uasset b/Plugins/XV3dGS/Content/window/BP/secondWindow_Training.uasset index da601ee..97e59d2 100644 Binary files a/Plugins/XV3dGS/Content/window/BP/secondWindow_Training.uasset and b/Plugins/XV3dGS/Content/window/BP/secondWindow_Training.uasset differ diff --git a/Plugins/XV3dGS/XV3dGS.uplugin b/Plugins/XV3dGS/XV3dGS.uplugin index 6e458b1..54e55c1 100644 --- a/Plugins/XV3dGS/XV3dGS.uplugin +++ b/Plugins/XV3dGS/XV3dGS.uplugin @@ -13,6 +13,9 @@ "EngineVersion": "5.1.0", "CanContainContent": true, "Installed": true, + "SupportedTargetPlatforms": [ + "Win64" + ], "Modules": [ { "Name": "GSRuntime", diff --git a/README.md b/README.md index f338a7b..58c52db 100644 --- a/README.md +++ b/README.md @@ -235,6 +235,12 @@ For imported point clouds, LOD is automatically calculated, with the default bei Dynamic switching of LOD based on the view camera will be supported in future updates. ## Release Note + +[v1.1.2](https://github.com/xverse-engine/XV3DGS-UEPlugin/tree/v1.1.2) +- Supports more types of ply header +- Fixed flickers when moving objects +- Update UI + [v1.1.1](https://github.com/xverse-engine/XV3DGS-UEPlugin/tree/v1.1.1) - New Model Clipping allowing the creation of a clean Niagara for VFX. - XV3DTools v1.1.1: Users can now adjust the training iteration. diff --git a/README_CN.md b/README_CN.md index e243348..b97ec59 100644 --- a/README_CN.md +++ b/README_CN.md @@ -233,10 +233,14 @@ git clone https://github.com/xverse-engine/XV3DGS-UEPlugin.git -后续会支持根据视角动态的切换LOD + + +[v1.1.2](https://github.com/xverse-engine/XV3DGS-UEPlugin/tree/v1.1.2) +- 支持更多类别ply头文件 +- 修复移动物体闪烁的bug +- 更新UI -## Release Note - [v1.1.1](https://github.com/xverse-engine/XV3DGS-UEPlugin/tree/v1.1.1) +[v1.1.1](https://github.com/xverse-engine/XV3DGS-UEPlugin/tree/v1.1.1) - 更新剪裁功能,实现剪裁出一个干净的niagara来做特效 - XV3DTools v1.1.1:支持用户调节训练迭代次数