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目前使用 PCF 实现软阴影,但是无法应用 pre-filtering,性能开销较大。 参考论文 http://www.punkuser.net/vsm/vsm_paper.pdf 的实现,充分利用 GPU 的线性插值:
但 VSM 的问题是存在 light bleeding 现象,需要根据场景手动调整参数。
The text was updated successfully, but these errors were encountered:
xiaoiver
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目前使用 PCF 实现软阴影,但是无法应用 pre-filtering,性能开销较大。
参考论文 http://www.punkuser.net/vsm/vsm_paper.pdf 的实现,充分利用 GPU 的线性插值:
但 VSM 的问题是存在 light bleeding 现象,需要根据场景手动调整参数。
The text was updated successfully, but these errors were encountered: