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List.h
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List.h
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/*
List.h
STL list 的简化实现:双链表结构
author: Ye Hu
2016/10/09
*/
#ifndef LIST_H_
#define LIST_H_
#include <algorithm>
#include <iostream>
template<typename Object>
class List
{
private:
// 节点,私有
struct Node
{
Object data; // 保存数据
Node* prev; // 前节点指针
Node* next; // 后节点指针
Node(const Object& d = Object{}, Node* p = nullptr, Node* n = nullptr)
:data{ d }, prev{ p }, next{ n }
{}
Node(Object&& d, Node* p = nullptr, Node* n = nullptr) // move
:data{ std::move(d) }, prev{ p }, next{ n }
{}
};
public:
// 迭代器类
class const_iterator
{
public:
const_iterator():current{ nullptr } {}
const Object & operator*() const { return retrieve(); } // *操作符
const_iterator & operator++() //前置++操作符
{
current = current->next; // 指针后移
return *this;
}
const_iterator operator++(int) // 后置++操作符
{
const_iterator old = *this;
++(*this);
return old;
}
const_iterator & operator--() //前置--操作符
{
current = current->prev; // 指针前移
return *this;
}
const_iterator operator--(int) // 后置--操作符
{
const_iterator old = *this;
--(*this);
return old;
}
bool operator==(const const_iterator& rhs) { return current == rhs.current; }
bool operator!=(const const_iterator& rhs) { return current != rhs.current; }
protected:
Node* current; // 节点指针
Object & retrieve() const // 返回当前节点元素
{
return current->data;
}
const_iterator(Node* p) :current{ p } {}
friend class List<Object>; // 声明友元
};
class iterator :public const_iterator
{
public:
iterator() {}
Object& operator*() { return const_iterator::retrieve(); }
const Object & operator*() const{ return const_iterator::operator*(); }
iterator& operator++()
{
this->current = this->current->next;
return *this;
}
iterator operator++(int)
{
iterator old = *this;
++(*this);
return old;
}
iterator& operator--()
{
this->current = this->current->prev;
return *this;
}
iterator operator--(int)
{
iterator old = *this;
--(*this);
return old;
}
protected:
iterator(Node* p) :const_iterator{ p } {}
friend class List<Object>;
};
public:
List()
{
init();
}
/*Big-Five*/
List(const List& rhs)
{
init();
for (auto & x: rhs)
{
push_back(x);
}
}
~List()
{
clear();
delete head;
delete tail;
}
List& operator=(const List& rhs)
{
List copy = rhs;
std::swap(*this, copy);
return *this;
}
List(List && rhs) :
theSize{ rhs.theSize }, head{ rhs.head }, tail{rhs.tail}
{
rhs.theSize = 0;
rhs.head = nullptr;
rhs.tail = nullptr;
}
List& operator=(List && rhs)
{
std::swap(theSize, rhs.theSize);
std::swap(head, rhs.head);
std::swap(tail, rhs.tail);
return *this;
}
/*Big-Five*/
iterator begin() { return iterator{ head->next }; }
const_iterator begin() const { return const_iterator{ head->next }; }
iterator end() { return iterator{ tail }; }
const_iterator end() const { return const_iterator{ tail }; }
int size() const { return theSize; }
bool empty() const { return size() == 0; }
void clear()
{
while (!empty())
{
pop_back();
}
}
Object& front() { return *begin(); }
const Object& front() const { return *begin(); }
Object& back() { return *--end(); }
const Object& back() const { return *--end(); }
void push_back(const Object& x)
{
insert(end(), x);
}
void push_back(Object&& x)
{
insert(end(), std::move(x));
}
void push_front(const Object& x)
{
insert(begin(), x);
}
void push_front(Object&& x)
{
insert(begin(), std::move(x));
}
void pop_front()
{
erase(begin());
}
void pop_back()
{
erase(--end());
}
iterator insert(iterator itr, const Object& x)
{
Node* p = itr.current;
++theSize;
/*Node* u = new Node{ x, p->next, p };
p->prev->next = u;
p->prev = u;
return u;*/
return{ p->prev = p->prev->next = new Node {x, p->prev, p} };
}
iterator insert(iterator itr, Object&& x)
{
Node* p = itr.current;
++theSize;
return { p->prev = p->prev->next = new Node { std::move(x), p->prev, p } };
}
iterator erase(iterator itr)
{
Node* p = itr.current;
iterator retVal{ p->next };
p->prev->next = p->next;
p->next->prev = p->prev;
delete p;
--theSize;
return retVal;
}
iterator erase(iterator from, iterator to)
{
for (iterator itr = from; itr != to;)
{
itr = erase(itr);
}
return to;
}
private:
int theSize; // 大小
Node* head; // 头指针
Node* tail; // 尾指针
void init() // 私有初始化函数
{
theSize = 0;
head = new Node;
tail = new Node;
head->next = tail;
tail->prev = head;
}
};
#endif