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Hi, I'm working on using FB for UE4 in free time, but it seems the original release of FBv1.07 makes build time 3 times slower than UBT's default Parallel Executor, and it consumes a hell lot more memories. I speculate that FB fails to understand Unreal's PCH correctly: fastbuild#823.
If I understand your commits correctly, you have integrated the UnrealEngine\Engine\Extras\ThirdPartyNotUE\FASTBuild\fbuild_0.99.diff into FB v1.07?
The text was updated successfully, but these errors were encountered:
If I understand your commits correctly, you have integrated the UnrealEngine\Engine\Extras\ThirdPartyNotUE\FASTBuild\fbuild_0.99.diff into FB v1.07?
yes, I just integrated some code from fbuild_0.99.diff, and it works fine for building UE5. There is noting more changed from FB original code. So I think documentation is not necessary, sorry.
Hi, I'm working on using FB for UE4 in free time, but it seems the original release of FBv1.07 makes build time 3 times slower than UBT's default Parallel Executor, and it consumes a hell lot more memories. I speculate that FB fails to understand Unreal's PCH correctly: fastbuild#823.
If I understand your commits correctly, you have integrated the UnrealEngine\Engine\Extras\ThirdPartyNotUE\FASTBuild\fbuild_0.99.diff into FB v1.07?
The text was updated successfully, but these errors were encountered: