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The following inputs don't seem to work on Gamepad.
Quit ("Q" on KB): This should be the Back/Select/View button when at the Main Menu, but nothing happens when pressed.
JOY_EVENT_FENG_QUIT = Q
JOY_EVENT_FENG_QUIT = XINPUT_GAMEPAD_BACK
Enter ("Enter" on KB): In specific circumstances, such as when entering text, pressing the Start/Menu or A button should act as Enter but it doesn't. EX: When trying to Save, if I select a slot it waits for me to enter text. If I enter something with the KB and then press the Start/Menu or A button, nothing happens. I still have to press Enter on KB.
JOY_EVENT_MENU_SELECT = VK_RETURN
JOY_EVENT_FENG_SELECT = VK_RETURN
JOY_EVENT_MENU_SELECT = XINPUT_GAMEPAD_A
JOY_EVENT_FENG_SELECT = XINPUT_GAMEPAD_A
Issue (2) isn't as important as (1), but if we could Save without having to enter text that would mean we never need a KB at all in game, which is great for a controller only setup. Profile creation would be the one exception, but that's a one time thing.
The text was updated successfully, but these errors were encountered:
Apologies, I do see Quit is hardcoded per EventReference doc, and I imagine Enter might be as well. Feel free to close this out if both are expected.
Note from the doc: "NOTE: some events (such as quitting with Q key or launching the tutorial video with LT) are hardcoded due to the way they're coded in the game"
Yes, 'Q' for quitting is hardcoded, however, I probably should make that remappable...
As for text inputs - these aren't something I had focused on either. That will be done at a later point when I start re-implementing the FE keyboard that's in the game already, but disabled.
"Enter" as in "accept" aren't hardcoded anywhere. What you set on JOY_EVENT_MENU_SELECT and JOY_EVENT_FENG_SELECT are what they you set them to.
The Accept key does work throughout the rest of the menus, I just noticed on text entry it doesn't accept, that's the only exception. I imagine that's a whole different can of worms though since that is part of text input like you mentioned.
I am using this in my living room setup, which is gamepad only, and it's 99% there. I just have to force kill the game when I want to exit with Big Picture or Launchbox, and rely on Autosave for saving which hasn't failed me yet. Thank you for getting back!
The following inputs don't seem to work on Gamepad.
Quit ("Q" on KB): This should be the Back/Select/View button when at the Main Menu, but nothing happens when pressed.
JOY_EVENT_FENG_QUIT = Q
JOY_EVENT_FENG_QUIT = XINPUT_GAMEPAD_BACK
Enter ("Enter" on KB): In specific circumstances, such as when entering text, pressing the Start/Menu or A button should act as Enter but it doesn't. EX: When trying to Save, if I select a slot it waits for me to enter text. If I enter something with the KB and then press the Start/Menu or A button, nothing happens. I still have to press Enter on KB.
JOY_EVENT_MENU_SELECT = VK_RETURN
JOY_EVENT_FENG_SELECT = VK_RETURN
JOY_EVENT_MENU_SELECT = XINPUT_GAMEPAD_A
JOY_EVENT_FENG_SELECT = XINPUT_GAMEPAD_A
Issue (2) isn't as important as (1), but if we could Save without having to enter text that would mean we never need a KB at all in game, which is great for a controller only setup. Profile creation would be the one exception, but that's a one time thing.
The text was updated successfully, but these errors were encountered: