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Vibration Support? #16
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It's a common goal for both projects. It's just that I got stuck doing some other things and projects so I never got around writing up stuff properly, but whatever I write in NFS-XtendedInput I also sort of mean to bring here too (and vice versa, depends on what the issue/goal is). |
incredibly quick answer;) |
@R1st0n NFS-XtendedInput also has rumble-test branch that has partial vibration implemented. Although, you have to compile it yourself and it's some commits behind from master branch. I say partial because all it does is rerouting vanilla force feedback routines to xinput; |
In the vanilla game there is a feature that adds force feedback/vibration/rumble for DInput for supported wheels, however that doesnt work on normal controllers. I was wondering if support for rumble could be added to this mod, allowing modern XInput controllers to make use of this feature
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