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Vibration Support? #16

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R1st0n opened this issue Dec 11, 2022 · 3 comments
Open

Vibration Support? #16

R1st0n opened this issue Dec 11, 2022 · 3 comments

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@R1st0n
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R1st0n commented Dec 11, 2022

In the vanilla game there is a feature that adds force feedback/vibration/rumble for DInput for supported wheels, however that doesnt work on normal controllers. I was wondering if support for rumble could be added to this mod, allowing modern XInput controllers to make use of this feature

@xan1242
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xan1242 commented Dec 11, 2022

xan1242/NFS-XtendedInput#10

It's a common goal for both projects. It's just that I got stuck doing some other things and projects so I never got around writing up stuff properly, but whatever I write in NFS-XtendedInput I also sort of mean to bring here too (and vice versa, depends on what the issue/goal is).

@R1st0n
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R1st0n commented Dec 11, 2022

incredibly quick answer;)
Yeah I didnt check the repo for Most Wanted and newer, so I was under the impression that the rumble support wasnt in your goals. If you will add rumble support it would really make these games so much more alive. Cannot wait!

@HarGabt
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HarGabt commented Dec 13, 2022

@R1st0n NFS-XtendedInput also has rumble-test branch that has partial vibration implemented. Although, you have to compile it yourself and it's some commits behind from master branch.

I say partial because all it does is rerouting vanilla force feedback routines to xinput;
You see, PC ports of Black Box NFSes didn't have proper force feedback effects and apparently were made with steering wheel in mind, thus having poor feedback when events like NOS, burnout, or bumping into props happen.

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