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Use Frustrum to choose which objects to render #6

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tiesselune opened this issue Jan 10, 2020 · 0 comments
Open
2 tasks

Use Frustrum to choose which objects to render #6

tiesselune opened this issue Jan 10, 2020 · 0 comments
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enhancement New feature or request feature New feature proposal

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@tiesselune
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tiesselune commented Jan 10, 2020

Feature details

Compute a bonding box for each mesh and draw the mesh only if it is in the camera's frustrum

To do

  • Compute a mesh's bonding box based either on its vertices or its skeleton (at import time for static objects, at render time for animated ones, fallback to consider)
  • Test for overlapping with the current camera frustrum at render time
@tiesselune tiesselune added enhancement New feature or request feature New feature proposal labels Jan 10, 2020
@tiesselune tiesselune self-assigned this Jan 10, 2020
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