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sdl_image_prepare.c
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sdl_image_prepare.c
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#include <stdio.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <assert.h>
#include <emscripten.h>
SDL_Surface* screen;
int testImage(const char* fileName) {
SDL_Surface *image = IMG_Load(fileName);
if (!image)
{
printf("IMG_Load: %s\n", IMG_GetError());
return 0;
}
assert(image->format->BitsPerPixel == 32);
assert(image->format->BytesPerPixel == 4);
assert(image->pitch == 4*image->w);
int result = image->w;
SDL_BlitSurface (image, NULL, screen, NULL);
SDL_FreeSurface (image);
return result;
}
void ready(const char *f) {
printf("ready!\n");
testImage("screenshot.jpg"); // relative path
SDL_Flip(screen);
}
int main() {
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(600, 450, 32, SDL_SWSURFACE);
printf("rename..\n");
rename("screenshot.not", "screenshot.jpg");
printf("prepare..\n");
assert(emscripten_async_prepare("screenshot.jpg", ready, NULL) == 0);
return 0;
}