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sdl_audio_mix_channels.c
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sdl_audio_mix_channels.c
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#include <stdio.h>
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>
#include <assert.h>
#include <emscripten.h>
static Mix_Chunk *sound = NULL;
static Mix_Chunk *noiseLoop = NULL;
static Mix_Music *music = NULL;
static int soundChannel = 0;
static int noiseLoopChannel = 0;
static const int kNumChannels = 40;
static int loadAndPlay()
{
return Mix_PlayChannel(-1, sound, -1);
}
int main(int argc, char **argv) {
SDL_Init(SDL_INIT_AUDIO);
Mix_Init(MIX_INIT_OGG);
int ret = Mix_OpenAudio(0, 0, 0, 0); // we ignore all these..
assert(ret == 0);
Mix_AllocateChannels(kNumChannels);
sound = Mix_LoadWAV("sound.ogg");
// allocate all the channels
for ( int i = 0; i < kNumChannels; i++ )
{
assert(loadAndPlay() != -1);
}
// This point, we should have exhausted our channels
int lastChannel = loadAndPlay();
#if EMSCRIPTEN
int result = (lastChannel == -1);
REPORT_RESULT();
#endif
assert(lastChannel == -1);
// force a quit
while(Mix_Init(0))
Mix_Quit();
Mix_CloseAudio();
return 0;
}