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glut_touchevents.c
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glut_touchevents.c
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#include <stdio.h>
#include <stdlib.h>
#include <GL/glut.h>
#include <EGL/egl.h>
#include <emscripten.h>
#define MULTILINE(...) #__VA_ARGS__
int touch_started = 0;
int touch_ended = 0;
int result = 0;
void mouseCB(int button, int state, int x, int y)
{
if(button == GLUT_LEFT_BUTTON)
{
if(state == GLUT_DOWN)
{
touch_started = 1;
}
else if(state == GLUT_UP)
{
touch_ended = 1;
}
}
}
int main(int argc, char *argv[])
{
emscripten_run_script(MULTILINE(
Module.injectEvent = function(eventType, x, y) {
// Desktop browsers do not have the event types for touch events,
// so we fake them by creating a plain-vanilla UIEvent and then
// filling in the fields that we look for with appropriate values.
var touch = {
pageX: x,
pageY: y
};
var touches = [ touch ];
touches.item = function(i) { return this[i]; };
var event = document.createEvent('UIEvent');
event.target = Module['canvas'];
event.button = 0;
event.touches = touches;
event.initUIEvent(eventType, true, true, window, 1);
Module['canvas'].dispatchEvent(event);
}
));
// Fake a touch device so that glut sets up the appropriate event handlers.
emscripten_run_script("document.documentElement['ontouchstart'] = 1");
glutInit(&argc, argv);
glutMouseFunc(&mouseCB);
emscripten_run_script("Module.injectEvent('touchend', 100, 100)");
emscripten_run_script("Module.injectEvent('touchstart', 100, 100)");
result = touch_started && touch_ended;
REPORT_RESULT();
return 0;
}