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glshaderinfo.cpp
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glshaderinfo.cpp
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#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <sys/time.h>
#include <unistd.h>
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <Glut/glut.h>
#else
#include <GL/gl.h>
#include <GL/glut.h>
#endif
#include <assert.h>
#include <emscripten.h>
int main(int argc, char *argv[])
{
/* Initialize the window */
glutInit(&argc, argv);
glutInitWindowSize(300, 300);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("es2gears");
GLint shaderCompiler;
glGetIntegerv(GL_SHADER_COMPILER, &shaderCompiler);
GLint numShaderBinaryFormats;
glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &numShaderBinaryFormats);
printf("%d,%d\n", shaderCompiler, numShaderBinaryFormats);
if (!shaderCompiler && numShaderBinaryFormats == 0) {
printf("In current environment, the GLES2 implementation IS NOT standard conforming! "
"GL_SHADER_COMPILER == GL_FALSE and GL_NUM_SHADER_BINARY_FORMATS == 0! "
"In GLES2 spec, either compiling shaders or binary shaders must be supported! (Section 2.10 - Vertex Shaders)\n");
int result = 0;
REPORT_RESULT();
} else {
assert(numShaderBinaryFormats == 0);
int result = 1;
REPORT_RESULT();
}
return 0;
}