-
Notifications
You must be signed in to change notification settings - Fork 3
/
ChangeLog
6940 lines (4735 loc) · 260 KB
/
ChangeLog
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
2009-10-27 Simon Goodall <[email protected]>
* configure.ac, README, macos/guichan.m4: Require Guichan 0.8.2. Use
pkgconfig to find guichan.
2009-07-17 Simon Goodall <[email protected]>
* scripts/gui/character.lua, scripts/gui/connect.lua,
scripts/gui/login.lua, scripts/gui/register.lua: Various fixes to the implementation.
2009-07-17 Simon Goodall <[email protected]>
* src/FileHandler.h: Remove unimplemented method.
* swig/lua/Sear.i: Export FileHandler class.
2009-07-17 Simon Goodall <[email protected]>
* scripts/gui/util.lua: Added simple util script.
2009-07-17 Simon Goodall <[email protected]>
* configure.ac, scripts/Makefile.am, scripts/gui/Makefile.am: Install
gui lua scripts.
2009-07-13 Simon Goodall <[email protected]>
* scripts/gui/*.lua: Initial implementations of GUI components
using LUA.
2009-07-13 Simon Goodall <[email protected]>
* configure.ac, Makefile.am, swig/Makefile.am, swig/lua/Makefile.am,
swig/lua/Guichan.i, swig/lua/Eris.i, swig/lua/Sear.i,
swig/lua/LuaScriptEngine.cpp, swig/lua/LuaScriptEngine.h,
swig/lua/LuaHelper.hpp, swig/lua/luasigc.hpp, src/System.cpp,
src/System.h, src/Makefile.am: Added LUA based scripting engine using
SWIG to generate the LUA<->C++ wrappers. Added console command "/lua"
to execute lua commands.
2009-07-13 Simon Goodall <[email protected]>
* guichan/Workarea.cpp, guichan/Workarea.h: Added methods to register
and de-register windows externally. This removes support for SPtr
management of windows.
2009-07-13 Simon Goodall <[email protected]>
* src/CharacterManager.h: Added doc.
2009-07-08 Simon Goodall <[email protected]>
* src/WorldEntity.cpp: Adjust speed thresholds for animations due to
floating point rounding.
2009-07-08 Simon Goodall <[email protected]>
* guichan/ConnectWindow.cpp, guichan/ServerListModel.cpp,
guichan/ServerListModel.h, guichan/Makefile.am: Break out
ServerListModel class into own files.
2009-07-08 Simon Goodall <[email protected]>
* src/WorldEntity.cpp: Use velocity to determine animations rather
than the "mode" attribute.
2009-07-04 Simon Goodall <[email protected]>
* environment/TerrainRenderer.cpp, environment/TerrainRenderer.h,
guichan/Compass.cpp, guichan/Inventory.cpp, guichan/Overlay.cpp,
loaders/ModelHandler.cpp, loaders/ModelSystem.cpp,
renderers/Graphics.cpp, src/Calendar.cpp, src/Calendar.h,
src/Character.cpp, src/Character.h, src/CharacterManager.cpp,
src/CharacterManager.h, src/Editor.cpp, src/Makefile.am,
src/System.cpp, src/System.h, src/WorldEntity.cpp,
src/WorldEntity.h, src/client.cpp, src/client.h: Various changes to
allow multiple avatars to be controlled within a single session.
A CharacterManager class now takes over functionality from client
and Charatcter classes. The /switch_character command has been added
and takes a zero-based integer argument indicating the active
character index to activate. The character creation and take methods
can now be called mutliple times.
2009-07-04 Simon Goodall <[email protected]>
* guichan/Inventory.cpp: Add the grid to the list of managed widgets.
2009-06-28 Simon Goodall <[email protected]>
* src/Makefile.am: Re-organise sources list and remove duplicates.
2009-06-24 Simon Goodall <[email protected]>
* guichan/LogicWindow.h: Implementation of gcn::Window with a sigc
callback for the logic() method.
2009-06-24 Simon Goodall <[email protected]>
* guichan/CharacterListModel.cpp, guichan/CharacterListModel.h,
guichan/TypeListModel.cpp, guichan/TypeListModel.h,
guichan/Characterwindow.cpp: Break the list models out of
CharacterWindow into their own code files.
2009-04-06 Simon Goodall <[email protected]>
* guichan/RootWidget.cpp: Includes fix.
2009-03-01 Simon Goodall <[email protected]>
* guichan/Inventory.cpp, guichan/Inventory.h: Implementation of a icon
based inventory. This is still a WIP.
2009-03-01 Simon Goodall <[email protected]>
* guichan/adjustingcontainer.cpp, guichan/adjustingcontainer.hpp,
guichan/Makefile.am: Added adjusting container impl from Guichan
contrib as an alternative to the box impls. This may only be a
temporary addition during testing of new Inventory impl.
2009-03-01 Simon Goodall <[email protected]>
* guichan/ImageBox.cpp: Remove debugging output.
2009-02-28 Alexey Torkhov <[email protected]>
* common/Log.cpp, src/CacheObject.cpp: Fixing build with recent
compilers.
2009-02-05 Al Riddoch <[email protected]>
* environment/Weather.cpp, guichan/StatusWindow.cpp,
loaders/AreaModel.cpp, src/Editor.cpp, src/TerrainEntity.cpp,
src/client.h: Add includes and forward declarations required by the
latest Eris release.
2009-02-03 Simon Goodall <[email protected]>
* guichan/ImageBox.cpp: Flip texture so it is no longer upside-down.
2009-02-03 Simon Goodall <[email protected]>
* guichan/Compass.cpp: Remove some unused arrays. Adjust window
padding/dimensions.
2009-02-03 Simon Goodall <[email protected]>
* guichan/Workarea.cpp: Added command to toggle a workarea window.
2009-01-21 Simon Goodall <[email protected]>
* guichan/ImageBox.cpp, guichan/ImageBox.h: Improve texture
positioning and rotation. Render a text string if required.
2009-01-19 Simon Goodall <[email protected]>
* guichan/Makefile.am guichan/grid.cpp guichan/grid.hpp: Added initial
grid box impl.
2009-01-19 Simon Goodall <[email protected]>
* renderers/TextureManager.h: Member to see if a texture name exists.
2009-01-19 Al Riddoch <[email protected]>
* common/Matrix.h, common/Utility.cpp, loaders/BoundBox.cpp,
loaders/ParticleSystem.h, renderers/Frustum.cpp,
renderers/ImageUtils.cpp, renderers/LightManager.cpp,
renderers/TextureManager.cpp, src/ScriptEngine.cpp:
Add standard and wfmath includes required after the wfmath
header cleanup.
2009-01-19 Simon Goodall <[email protected]>
* guichan/ActionImageBox.cpp, guichan/ActionImageBox.h,
guichan/Makefile.am: Subclass of ImageBox which distributes action
events on mouse releases.
2009-01-19 Simon Goodall <[email protected]>
* guichan/ImageBox.cpp, guichan/ImageBox.h: Add member to change the
current texture.
2009-01-11 Simon Goodall <[email protected]>
* guichan/Compass.cpp, guichan/Compass.h: Make whole window draggable.
Use new ImageBox widget.
2009-01-11 Simon Goodall <[email protected]>
* guichan/ImagenBox.cpp, guichan/ImageBox.h, guichan/Makefile.am:
Added a widget to render a texture.
2009-01-11 Simon Goodall <[email protected]>
* src/Character.cpp, src/Character.h: Implement combine/divide ops.
2009-01-11 Simon Goodall <[email protected]>
* renderers/Graphics.cpp, guichan/Compass.cpp, guichan/Compass.h: Use
the texture manager and other Render calls rather than sprites. This
means we do not need to reset the state after rendering the gui.
2009-01-11 Simon Goodall <[email protected]>
* src/System.cpp: Move gui cleanup to earlier in the shutdown process
so it can clean up rendering resources correctly.
2009-01-10 Simon Goodall <[email protected]>
* guichan/Compass.cpp, guichan/Compass.h: Show window background on
mouse over.
2009-01-09 Simon Goodall <[email protected]>
* configure.ac, Eris/TerrainMod.cpp, Eris/TerrainMod.h,
Eris/TerrainMod_impl.cpp, Eris/TerrainMod_impl.h,
Eris/TerrainModHandler.cpp, Eris/TerrainModHandler.h,
environment/SearTerrainModHandler.cpp,
environment/SearTerrainModHandler.h,
environment/TerrainRenderer/cpp, environment/TerrainRenderer.h:
Remove local TerrainMod classes in favour of those now in Eris.
2009-01-09 Simon Goodall <[email protected]>
* renderers/GL.cpp, renderers/GL.h: Some changes to make each
worldentity use a single colour during select mode.
2009-01-09 Simon Goodall <[email protected]>
* configure.ac, Makefile.am, src/Makefile.am, gui/*,
guichan/Makefile.am, guichan/Compass.cpp, guichan/Compass.h: Delete
the old gui directory and create a new guichan version of the compass.
2009-01-06 Simon Goodall <[email protected]>
* guichan/Workarea.cpp, guichan/Workarea.h: Fix gui so that mouse
clicks do not fall through and call GL::procEvent.
* guichan/RootWidget.cpp, guichan/RootWidget.h: Remove mouse listener
and childWithMouse method as we no longer need them.
2009-01-05 Simon Goodall <[email protected]>
* guichan/RootWidget.cpp, guichan/box.cpp: Remove use of WidgetList
typedef as this will be gone in the next guichan release.
2009-01-05 Simon Goodall <[email protected]>
* configure.ac, Makefile.am: Add in extra m4 recommendations.
2009-01-05 Simon Goodall <[email protected]>
* loaders/DynamicObject.cpp, loaders/StaticObject.cpp,
renderers/RenderSystem.cpp, renderers/RenderSystem.h: Change
nextColour to also specify the set param.
2009-01-04 Simon Goodall <[email protected]>
* data/bindings.cfg: Add /next_entity and /prev_entity bindings
2009-01-04 Simon Goodall <[email protected]>
* loaders/StaticObject.cpp: Check the set flags when destroying
display lists.
2009-01-04 Simon Goodall <[email protected]>
* loaders/AreaModel.cpp, loaders/AreaModel.h,
loaders/AreaModelLoader.cpp, loaders/AreaModelLoader.h: Hook in some
reference counting so that when all AreaModel instances for a
paritcular layer have been destroyed, we release the shader.
2009-01-04 Simon Goodall <[email protected]>
* environment/TerrainRenderer.cpp, environment/TerrainRenderer.h,
environment/Environment.cpp, environment/Environment.h: Added
methods to de-register terrain shaders.
2009-01-04 Simon Goodall <[email protected]>
* src/Console.cpp: Fix bug where any /command string would be added to
the ist of available commands even if it is not a valid command.
2009-01-03 Simon Goodall <[email protected]>
* Eris/TerrainModHandler.cpp: Fix missing * on pointer declaration.
2009-01-03 Simon Goodall <[email protected]>
* renderers/GL.cpp, renderers/GL.h, renderers/Render.h,
renderers/RenderSystem.cpp: Added "/next_entity" and
"/prev_entity" commands to manually cycle through visible entities.
2009-01-03 Simon Goodall <[email protected]>
* environment/TerrainRenderer.cpp: Check for null mods.
2009-01-03 Simon Goodall <[email protected]>
* Eris/TerrainModHandler.h: Add default constructor and virtual
destructor.
2009-01-03 Simon Goodall <[email protected]>
* Eris/TerrainModHandler.cpp: Allow multiple onEntityCreated calls.
Examine top level entity children for terrain mods. (only one level
deep).
2008-11-18 Simon Goodall <[email protected]>
* renderers/GL.cpp: Add a conditional to test context destruction
(e.g. win32 behaviour on the Linux build).
2008-11-18 Simon Goodall <[email protected]>
* loaders/StaticObject.cpp: Clean up isSet changes.
2008-11-18 Simon Goodall <[email protected]>
* gui/Window.cpp: Fix compiler warning about operator precedence.
2008-11-18 Simon Goodall <[email protected]>
* renderers/GL.cpp: Added some debug code to help validate entity colour
picking.
2008-11-18 Simon Goodall <[email protected]>
* loaders/EntityMapper.cpp, loaders/EntityMapper.h,
loaders/Makefile.am, loaders/ModelSystem.cpp,
loaders/EntityMapperRule_Random.cpp,
loaders/EntityMapperRule_Random.h, loaders/IEntityMapperRule.h:
Split up the entity mapper so that rules can be registered by
different classes. Split out the random rule into it's own class.
Register rules in the ModelSystem class.
2008-11-13 Simon Goodall <[email protected]>
* common/Utility.h, loaders/3ds.h, loaders/3ds_Loader.cpp,
loaders/AreaModelLoader.cpp, loaders/BoundBox_Loader.cpp,
loaders/EntityMapper.h, loaders/LibModelFile.h,
loaders/LibModelFile_Loader.cpp, loaders/ModelHandler.cpp,
loaders/ModelHandler.h, loaders/ModelLoader.cpp,
loaders/NPlane_Loader.cpp, loaders/ObjectHandler.cpp,
loaders/ParticleSystemLoader.cpp, loaders/SearObject.h,
loaders/SearObject_Loader.cpp, loaders/WireFrame_Loader.cpp,
loaders/cal3d/Cal3dCoreModel.cpp, loaders/cal3d/Cal3dCoreModel.h,
loaders/cal3d/Cal3d_Loader.cpp, renderers/Camera.cpp,
renderers/CameraSystem.cpp, renderers/GL.cpp,
renderers/Graphics.cpp, renderers/TextureManager.h,
src/Bindings.cpp, src/CacheManager.h, src/Character.cpp,
src/MediaManager.h, src/System.h, Eris/Localserver.h: Change
varconf/Config.h include to reference new lower case filename.
2008-11-06 Simon Goodall <[email protected]>
* src/System.cpp: Swap ordering of Environment and ModelLoader
shutdown. Models can contribute to the terrain so should be shutdown
first.
2008-11-06 Simon Goodall <[email protected]>
* loaders/ModelSystem.cpp: Destroy context on shutdown.
2008-11-05 Simon Goodall <[email protected]>
* renderers/Graphics.cpp, renderers/Graphics.h: Add config option
"adjust_detail_level" to turn on model detail level scaling.
2008-11-05 Simon Goodall <[email protected]>
* loaders/cal3d/Cal3d_Loader.cpp: Use reset(0) instead of release for
auto_ptr.
2008-11-05 Simon Goodall <[email protected]>
* loaders/3ds.cpp, loaders/LibModelFile.cpp, loaders/SearObject.cpp,
renderers/GL.cpp, renderers/RenderTypes.h,
renderers/TextureManager.cpp, renderers/TextureManager.h: Add a
NO_TEXTURE_ID declaration to use instead of 0 or -1
2008-11-04 Simon Goodall <[email protected]>
* loaders/3ds.cpp: Init static object pointer.
2008-11-03 Simon Goodall <[email protected]>
* loaders/3ds.cpp, loaders/3ds.h, loaders/BoundBox.cpp,
loaders/BoundBox.h, loaders/LibModelFile.cpp, loaders/LibModelFile.h,
loaders/Model.h, loaders/ModelHandler.cpp, loaders/NPlane.cpp,
loaders/NPlane.h, loaders/ParticleSystem.cpp,
loaders/ParticleSystem.h, loaders/SearObject.cpp,
loaders/SearObject.h, loaders/StaticObject.cpp,
loaders/StaticObjectFunctions.cpp, loaders/cal3d/Cal3dModel.cpp,
loaders/cal3d/Cal3dModel.h, renderers/GL.cpp, renderers/GL.h,
renderers/Graphics.cpp, renderers/Graphics.h, renderers/Render.h:
Passing SPtr wrapped ObjectRecord and ModelRecord instances to the
Graphics/GL rendering functions could lead to such objects being
cleaned up too late in the shutdown process. We now use the raw
pointers to avoid this ownership issue.
2008-11-03 Simon Goodall <[email protected]>
* configure.ac: Update deps version numbers.
2008-11-03 Simon Goodall <[email protected]>
* environment/TerrainRenderer.h, loaders/3ds.cpp,
loaders/SearObject.cpp, loaders/StaticObject.h,
loaders/cal3d/Cal3dCoreModel.cpp, loaders/cal3d/Cal3dCoreModel.h,
renderers/GL.cpp, renderers/TextureManager.h, src/Console.cpp,
src/Console.h: Use the TextureID typedef rather than just int.
2008-10-24 Simon Goodall <[email protected]>
* renderers/RenderSystem.cpp, renderers/TextureManager.cpp: Further
fixes to texture ref count code.
2008-10-24 Simon Goodall <[email protected]>
* renderers/GL.cpp, renderers/GL.h: Add config option to disable VBO
extensions.
2008-10-24 Simon Goodall <[email protected]>
* Eris/Avahi.cpp, Eris/Bonjour.cpp, Eris/Localserver.cpp: Correct
usage of auto_ptr. release() does not delete contained object.
reset(0) performs the expected action.
2008-10-24 Simon Goodall <[email protected]>
* environment/Environment.cpp, loaders/ModelSystem.cpp,
loaders/cal3d/Cal3dCoreModel.cpp, loaders/cal3d/Cal3dModel.cpp,
renderers/Graphics.cpp, renderers/RenderSystem.cpp, src/System.cpp,
src/main.cpp: Correct usage of auto_ptr. release() does not delete
contained object. reset(0) performs the expected action.
2008-10-24 Simon Goodall <[email protected]>
* renderers/GL.cpp, renderers/RenderSystem.cpp,
renderers/TextureManager.cpp: Fix some bugs in texture allocation
and release.
2008-10-23 Simon Goodall <[email protected]>
* renderers/GL.cpp: Update varconf_callback to use new readXXXValue
methods.
2008-10-23 Simon Goodall <[email protected]>
* src/Makefile.am: Move libEris.a to correct place in link order.
2008-10-23 Simon Goodall <[email protected]>
* guichan/WFUTWindow.cpp, guichan/WFUTWindow.h, src/MediaManager.cpp:
Split update into check and update buttons. Add a cancel button to
hook into new libwfut abort code.
2008-10-23 Simon Goodall <[email protected]>
* Eris/TerrainMod.cpp, Eris/TerrainMod.h, Eris/TerrainMod_impl.cpp,
Eris/TerrainMod_impl.h, Eris/TerrainModHandler.cpp,
Eris/TerrainModHandler.h, Eris/Makefile.am,
environment/SearTerrainModHandler.cpp,
environment/TerrainModHandler.h, environment/TerrainRenderer.cpp,
environment/TerrainRenderer.h, environment/Makefile.am: Copy
TerrainMod implementation from Ember into Sear. Refactor so that the
TerrainModHandler is an abstract class which can be sub-classed for
use in Sear and hopefully Ember too.
2008-10-22 Simon Goodall <[email protected]>
* guichan/ConnectWindow.cpp: Update for Metaserver to Localserver
rename.
2008-10-21 Simon Goodall <[email protected]>
* Eris/Avahi.cpp, Eris/Avahi.h, Eris/Bonjour.cpp, Eris/Bonjour.h,
Eris/Localserver.cpp, Eris/Localserver.h: Move Avahi/Bonjour and
Metaserver code to Eris module with the aim of making this code more
generic and potentially added to Eris. Re-named Metaserver to
Localserver to avoid name clashes.
2008-10-13 Simon Goodall <[email protected]>
* guichan/WFUTWindow.cpp, guichan/WFUTWindow.h: Create a message/log
area to display lots of data. Output which files will be updated
before starting update. Add a cancel button.
2008-10-13 Simon Goodall <[email protected]>
* src/MediaManger.cpp, src/MediaManger.h: Create an UpdateReason
callback passing on libwfut data.
2008-10-13 Simon Goodall <[email protected]>
* src/MediaManager.cpp, src/MediaManger.h: Add cancelAll method. Add
basic saveLocalList implementation. Add hook into
WFUTClient::UpdateReason callback.
2008-10-13 Simon Goodall <[email protected]>
* environment/Environment.cpp, environment/Environment.h,
environment/Weather.cpp, environment/Weather.h, src/System.cpp: A
config option to the Weather component to disable rain rendering.
2008-10-11 Simon Goodall <[email protected]>
* loaders/ModelHandler.cpp: Add command to trigger model unloading.
2008-10-11 Simon Goodall <[email protected]>
* environment/Environment.cpp, environment/Environment.h,
loaders/AreaModel.cpp: Remove Mercator areas when models are
unloaded. Renamed Env::registerArea to addArea.
2008-10-11 Simon Goodall <[email protected]>
* renderers/Graphics.cpp, renderers/Graphics.h: Hook in model detail
level changes based on distance of model from camera.
2008-10-10 Simon Goodall <[email protected]>
* guichan/CommandLine.h, guichan/ConsoleWindow.cpp: Fix/Work around
some issues with guichan api changes.
2008-10-09 Simon Goodall <[email protected]>
* guichan/passwordfield.cpp: Update to include border/highlight code
from textfield class.
2008-10-08 Simon Goodall <[email protected]>
* guichan/imagefontxpm.cpp, guichan/imagefontxpm.h, guichan/rpgfont.h,
renderers/GL.cpp, renderers/TextureManager.cpp,
renderers/default_image.xpm, src/sear_icon.xpm : Make xpm definitions
const to avoid compiler warning. Use const_cast in
IMG_ReadXPMFromArray.
2008-10-07 Simon Goodall <[email protected]>
* renderers/CameraSystem.cpp: Allow default camera to be set in config
file.
2008-10-07 Simon Goodall <[email protected]>
* configure.ac, src/Makefile.am, src/System.cpp, src/System.h: Disable
SDL_Mixer check and comment out use of Sound class. It has not been
used for a long time.
2008-10-07 Simon Goodall <[email protected]>
* renderers/GL.cpp: Fix some problems with entity selection on lower
colour depth screens.
2008-10-05 Simon Goodall <[email protected]>
* guichan/Panel.cpp: Workaround guichan bug causing opengl errors.
2008-10-05 Simon Goodall <[email protected]>
* loaders/StaticObject.cpp, loaders/StaticObject.h: Add a boolean flag
to track display list state rather than call glIsList.
2008-10-05 Simon Goodall <[email protected]>
* renderers/RenderSystem.cpp, renderers/TextureManager.cpp,
renderers/TextureManager.h: Hook in config read/writes and allow the
maximum texture size to be user specified.
2008-10-05 Simon Goodall <[email protected]>
* loaders/ObjectHandler.h: Remove unused member variable;
2008-10-05 Simon Goodall <[email protected]>
* common/Utility.cpp, common/Utility.h: Add some helper methods to
read config values.
* renderers/GL.cpp, renderers/GL.h: Add parameters passed into
SDL_GL_SetAttribute to configuration file.
2008-10-05 Simon Goodall <[email protected]>
* loaders/EntityMapper.cpp: Clear maps in shutdown.
2008-10-05 Simon Goodall <[email protected]>
* loaders/ModelHandler.cpp: Clean model config filenames on shutdown.
2008-10-05 Simon Goodall <[email protected]>
* renderers/Graphics.cpp: Catch Guichan exceptions.
2008-10-05 Simon Goodall <[email protected]>
* configure.ac, guichan/CharacterWindow.cpp,
guichan/ConnectWindow.cpp, guichan/ConsoleWindow.cpp,
guichan/ControlOptions.cpp, guichan/HelpOptions.cpp,
guichan/Inventory.cpp, guichan/LoginWindow.cpp,
guichan/VideoOptions.cpp, guichan/bar.cpp: Apply patch by Bjørn
Lindeijer for Guichan 0.8 support.
2008-10-04 Simon Goodall <[email protected]>
* renderers/Graphics.cpp: Check for non-zero values before calling
glRotate and glTranslate in drawObjectExt.
2008-10-04 Simon Goodall <[email protected]>
* environment/TerrainRenderer.cpp: Make the vertex array for the sea a
static declaration and move call to glVertexPointer outside loop.
2008-05-08 Simon Goodall <[email protected]>
* loaders/ModelSystem.cpp, loaders/ModelSystem.h,
renderers/RenderSystem.cpp, renderers/RenderSystem.h,
src/System.cpp, src/System.h: Added a reinit command and associated
methods.
2008-05-08 Simon Goodall <[email protected]>
* environment/Environment.h, evironment/TerrainRenderer.cpp,
gui/Label.h, gui/Button.h, loaders/DynamicObject.h,
loaders/StaticObject.h, renderers/Graphics.h, renderers/Light.h,
src/Avahi.h, src/Bonjour.h, src/CacheObject.cpp, src/Metaserver.h:
GCC 4.3 Fixes.
2008-04-06 Simon Goodall <[email protected]>
* configure.ac: Use libwfut 0.2.0. Disable sigc++ 1.2 API.
* environment/Environment.cpp, gui/Button.cpp, gui/Button.h,
gui/ConnectDialog.cpp, gui/ConnectDialogue.h, gui/LoginDialog.cpp,
gui/LoginDialog.h, gui/TextEntry.cpp, gui/ToggleButton.cpp,
gui/ToggleButton.h, gui/Widget.h, gui/Window.h, gui/focus.cpp,
gui/focus.h, guichan/ActionListenerSigC.h, guichan/Alert.cpp,
guichan/Alert.h, guichan/CharacterWindow.cpp,
guichan/CharacterWindow.h, guichan/CommandLine.h,
guichan/ConnectWindow.cpp, guichan/ConnectWindow.h,
guichan/ConsoleWindow.cpp, guichan/ConsoleWindow.h,
guichan/Inventory.cpp, guichan/Inventory.h, guichan/LoginWindow.h,
guichan/OptionsWindow.cpp, guichan/OptionsWindow.h,
guichan/Overlay.cpp, guichan/Overlay.h, guichan/Panel.cpp,
guichan/Panel.h, guichan/RenameDialog.h, guichan/StatusWindow.h,
guichan/TaskWindow.h, guichan/VideoOptions.cpp,
guichan/VideoOptions.h, guichan/Workarea.cpp,
loaders/ObjectHandler.cpp, renderers/Camera.cpp, renderers/GL.cpp,
renderers/RenderSystem.cpp, renderers/StateManager.cpp, src/System.h:
Replace sigc++ 1.2 calls with sigc++ 2.0 calls.
2007-12-18 Al Riddoch <[email protected]>
* macros/guichan.m4: Experimental change adding 64 bit paths to the
library search path.
2007-09-23 Simon Goodall <[email protected]>
* environment/Environment.cpp, environment/Environment.h,
environment/TerrainRenderer.cpp, environment/TerrainRenderer.h,
src/TerrainEntity.cpp: Update for changes to surfaces atlas data
structure which now uses a map instead of a list for surface
parameters.
2007-09-23 Simon Goodall <[email protected]>
* src/MediaManager.cpp: Print out download failure reason.
2007-09-23 Simon Goodall <[email protected]>
* guichan/WUTWndow.cpp: Update component labels.
2007-09-23 Simon Goodall <[email protected]>
* environment/SkyDome.cpp: Replace assert with a return check on bad
sky colour data as missing server data can trigger this.
2007-09-11 Simon Goodall <[email protected]>
* environment/Environment.cpp, environment/Environment.h,
environment/TerrainRenderer.cpp, environment/TerrainRenderer.h,
src/TerrainEntity.cpp: Initial code to read surface information from
the server. Currently no surfaces will be populated if the server
does not send any. It may also break if the terrain updates causing
the surfaces to be repopulated.
2007-09-02 Simon Goodall <[email protected]>
* renderers/default_states.h, renderers/StateManager.cpp,
renderers/StateManager.h, renderers/Makefile.am: Remove the
createDefaultStates function in favour of #including a header file
with a std::string containing the definitions of the default states.
Use varconf::Config::parseStream to read the encoded string.
2007-08-30 Simon Goodall <[email protected]>
* src/MediaManager.cpp: Update WFUT url.
2007-08-27 Simon Goodall <[email protected]>
* guichan/TaskWindow.cpp, src/client.cpp: Remove some unneccessary
debugging output.
2007-08-27 Simon Goodall <[email protected]>
* renderers/Light.h: Fix rgb ordering bug.
2007-08-27 Simon Goodall <[email protected]>
* src/Makefile.am, src/binreloc.c, src/binreloc.h, src/prefix.cm
src/prefix.h, src/FileHandler.cpp, src/main.cpp, macros/binreloc.m4:
Update binreloc code to version 2. The binreloc.* files replace the
older prefix.* files.
2007-08-19 Simon Goodall <[email protected]>
* renderers/Graphics.cpp: Tweak the fire entity lighting a little.
2007-08-19 Simon Goodall <[email protected]>
* renderers/Light.h: Fix Blue/Green index values.
2007-08-15 Simon Goodall <[email protected]>
* guichan/SpeechBubble.cpp, guichan/SpeechBubble.h: Clean up
speechbubble images on context destruction or speech bubble
destructor.
2007-05-26 Simon Goodall <[email protected]>
* loaders/StaticObjectFunctions.cpp, loaders/StaticObjectFunctions.h,
loaders/SearObject.cpp: Created a function to apply a matrix to a
list of static objects. Use this function in the SearObject loader.
2007-05-26 Simon Goodall <[email protected]>
* src/FileHandler.cpp, src/FileHandler.h, src/MediaManager.cpp,
src/sear.in: Changed sear-media channel name to sear-media-0.7 so we
can update the media without breaking sear 0.6.x installs. Remove the
java related code in sear.in in favour of using the wfut binary. There
might be some problems if it finds the gcj binary.
2007-05-26 Simon Goodall <[email protected]>
* guichan/Alert.cpp: Check event name before performing action.
* guichan/Workarea.cpp: Call removeLaters after the call to gui->logic()
* guichan/imagefontxpm.cpp: Fix some compiler warnings.
* loaders/3ds.cpp, loaders/LibModelFile.cpp,
loaders/LibModelFile_Loader.cpp, loaders/ObjectHandler.cpp,
loaders/SearObject.cpp, loaders/SearObject_Loader.cpp, src/Avahi.cpp:
Remove some extra debugging output.
* renderers/Graphics.cpp, renderers/Graphics.h: Use auto_ptr to manage
some member variables. Add some extra const keywords.
* renderers/Render.h, renderers/TextureManager.h: Change a header
include.
* src/Bindings.cpp: Move "key_bindings" into static const variable.
2007-05-26 Simon Goodall <[email protected]>
* src/client.cpp: Change default eris log level to error. Set debug eris
to false as this flag is never used in eris.
* guichan/ConsoleWindow.cpp, guichan/Panel.cpp, src/Metaserver.cpp,
src/System.cpp, src/WorldEntity.cpp: Removed some obsolete debugging
output.
* src/WorldEntity.h: Use a vector instead of a list for the messages.
2007-05-26 Simon Goodall <[email protected]>
* loaders/cal3d/Cal3dModel.cpp: Use style sttribute when selecting a
submesh.
2007-05-12 Simon Goodall <[email protected]>
* loaders/cal3d/Cal3dCoreModel.cpp: Fix bug where the path variable was
evaluted before the filename was appended leading to incorrect paths
to files when media updates are spread across multiple dirs.
2007-05-07 Simon Goodall <[email protected]>
* loaders/ParticleSystem.cpp: Fix update/render functions so the fire
will now get rendered.
* loaders/DynamicObject.cpp: Add colour arrays to the second render
function.
2007-05-07 Simon Goodall <[email protected]>
* renderers/GL.cpp, renderers/GL.h: Fix bug were the number of
selectable colours (thus meshes) was limited to 512. Changed how the
GL_XXX strings are printed. Initialise lots of GL states just in case.
* renderers/RenderSystem.cpp, renderers/RenderSystem.h: Added methods
for nextColour, contextValid, currentContextNo and axisBoxInFrustsum
to reduce dependence on Render.h
* environment/SkyDome.cpp, environment/TerrainRenderer.cpp,
environment/Weather.cpp, loaders/3ds.cpp, loaders/DynamicObject.cpp,
loaders/StaticObject.cpp, loadesr/cal3d/Cal3dCoreModel.cpp,
loaders/cal3d/Cal3dModel.cpp: Remove include of Render.h and include
RenderSystem.h if required.
* renderers/TextureManager.h: Include RenderTypes.h instead of
RenderSystem.h.
* src/Bonjour.cpp: Change timeout settings.
* loaders/EntityMapper.cpp: Fix off by one error in random selection.
2007-05-06 Simon Goodall <[email protected]>
* src/Avahi.cpp: Give some default values to numeric server object
params.
* src/MediaManager.h: Added a function to return the size of the updates
list.
2007-05-06 Simon Goodall <[email protected]>
* guichan/WFUTWindow.cpp, guichan/WFUTWindow.h, guichan/Makefile.am:
Added a basic WFUT GUI component.
* guichan/Workarea.cpp: Added an entry called "update" to the workarea
windows list for testing the WFUTWindow class.
* src/MediaManager.cpp: Emit the DownloadComplete and DownloadFailed
signals.
2007-05-05 Simon Goodall <[email protected]>
* src/Bonjour.cpp: Process the TXT record. Only use the service name,
not the service name + type + domain.
2007-05-05 Simon Goodall <[email protected]>
* configure.ac, src/Bonjour.cpp, src/Bonjour.h: Use SDL_LoadObject and
SDL_LoadFunction calls to make use of dnssd rather than directly
linking to the DLL. This allows Sear to be distributed without the
DLL, but still make use of it if it is present.
2007-05-05 Simon Goodall <[email protected]>
* configure.ac: Added dns-sd/bonjour check.
* src/Bonjour.cpp: Lots of compiler fixes
2007-05-05 Simon Goodall <[email protected]>
* src/Makefile.am, src/Bonjour.cpp, src/Bonjour.h: Added a class to
handle bonjour/dns-sd for platforms not supporting avahi.
* src/Metaserver.cpp, src/Metaserver.h: Use the bonjour class. Index
based on hostname (IP) rather than server name so machine with
multiple IP's will be shown multiple times. This is to fix a problem
where the ipv6 address could be used, but the client machine is not
able to make ipv6 connections.
2007-05-04 Simon Goodall <[email protected]>
* src/Avahi.cpp: #include config.h
2007-05-04 Simon Goodall <[email protected]>
* src/Metaserver.cpp: Check to see that avahi starts ok before trying
to use it.
2007-05-04 Simon Goodall <[email protected]>
* loaders/StaticObjectFunctions.cpp: #include <limits>
2007-05-04 Simon Goodall <[email protected]>
* loaders/ModelSystem.cpp: Fix typo
2007-05-04 Simon Goodall <[email protected]>
* configure.ac: Check for avahi.
* src/Avahi.cpp, src/Avahi.h, src/Makefile.am: Added avahi capabilities
to search for local Worldorge servers.
* src/Metaserver.cpp, src/Metaserver.h: Hook in the Avahi class.
* src/System.cpp: Call the metaserver poll method.
2007-05-02 Simon Goodall <[email protected]>
* common/SPtr.h: Remove SPtrShutdown in preference of calling shutdown
in the template class destructor instead.
* environment/Environment.cpp. environment/Environment.h,
loaders/cal3d/Cal3d_Loader.h, loaders/cal3d/Cal3d_Loader.cpp,
src/main.cpp: Use auto_ptr instead of SPtr.
* loaders/3ds_Loader.cpp, loaders/AreaModelLoader.cpp,
loaders/BoundBox_Loader.cpp, loaders/LibModelFile_Loader.cpp,
loaders/Model.h, loaders/ModelRecord.h, loaders/ModelSystem.h,
loaders/NPlane_Loader.cpp, loaders/SearObject_Loader.cpp,
loaders/StaticObjectFunctions.cpp, loaders/cal3d/Cal3d_Loader.cpp,
loaders/cal3d/CoreModelHandler.h, renderers/Render.h: Use SPtr instead
of SPtrShutdown
* environment/Stars.cpp: Some formatting changes.
* environment/Weather.cpp, loaders/AreaModel.cpp,
loaders/DynamicObject.cpp, loaders/EntityMapper.cpp,
loaders/ObjectHandler.cpp, loaders/StaticObject.cpp,
loaders/cal3d/Cal3dCoreModel.cpp, renderers/Camera.cpp,
renderers/LightManager.cpp, renderers/StateManager.cpp,
renderers/TextureManager.cpp, renderers/TesxtureManager.h,
src/ActionHandler.cpp, src/Calendar.cpp, src/Character.cpp,
src/Console.cpp, src/MediaManager.cpp, src/ScriptEngine.cpp,
src/Sound.cpp, src/client.cpp: Call shutdown instead of assert.
* loaders/BoundBox.cpp, loaders/LibModelFile.cpp,
loaders/ModelHandler.cpp, loaders/ModelSystem.cpp,
loaders/NPlane.cpp, loaders/ParticleSystemLoader.cpp,
loaders/SearObject.cpp, loaders/cal3d/Cal3dModel.cpp,
loaders/cal3d/CoreModelHandler.cpp, renderers/GL.cpp,
renderers/Graphics.cpp, renderers/RenderSystem.cpp,
renderers/RenderSystem.h, src/System.cpp, src/System.h: Use SPtr
instead od SPtrShutdown. Call shutdown instead of assert.
* loaders/WireFrame.cpp, loaders/WireFrame.h,
loaders/WireFrame_Loader.cpp: Use shutdown instead of assert, const
ref for the bbox and change to SPtr.
* renderers/CameraSystem.cpp, renderers/CameraSystem.h: Use smart
pointer to manage cameras.
* src/Metaserver.cpp, src/Metaserver.h src/Makefile.am: Added a class to
handle metaserver queries.
* src/System.cpp, src/System.h: Create and maintain the Metaserver
instance.
* guichan/ConnectWindow.cpp: Use the new metaserver class rather than
the Eris metaserver directly as this allows more control e.g. only
show contactable servers.
2007-04-24 Simon Goodall <[email protected]>
* loaders/StaticObject.cpp: Work around bug where objects fading in or
out can effect the lighting of other objects of the same type.
2007-04-22 Simon Goodall <[email protected]>
* loaders/StaticObjectFunctions.cpp: Fix the align to centre of extent.
* loaders/SearObject.cpp: Add in config file hooks for extra alignment
options.
2007-04-22 Simon Goodall <[email protected]>
* loaders/DynamicObject.cpp, loaders/DynamicObject.h: Implement a second
render method taking a worldentity for use within the GL render loop.
This fixes selection and fading for these models.
* loaders/cal3d/Cal3d_Loader.cpp, loaders/cal3d/Cal3dModek.cpp,
loaders/cal3d/Cal3dModel.h, loaders/ParticleSystemLoader.cpp: Store
select states and whether to use stencil mode for the dynamic objects.
* renderers/GL.cpp: Use new dynamic object render function.
2007-04-22 Simon Goodall <[email protected]>
* loaders/DynamicObject.cpp, loaders/DynamicObject.h: Use a matrix
object instead of number array. Make render(...) const.
* loaders/Model.h: Added hasDynamicObjects and getDynamicObjects
functions to act in a similar way to the existing functions for
static objects. Convert the lists to vectors.
* loaders/ParticleSystem.cpp, loaders/ParticleSystem.h: Use the new
dynamic object methods.
* loaders/cal3d/Cal3dModel.h, loaders/cal3d/Cal3dModel.cpp: Use the new
dynamic object methods. Store the model rotation in the dynamic object
matrix.
* loaders/StaticObect.cpp, loaders/StaticObject.h: Convert the lists to
vectors.
* renderers/Render.h, renderers/GL.cpp, renderers/GL.h,
renderers/Graphics.cpp, renderers/Graphics.h: Rename the existing
QueueObjectMap to QueueStaticObjectMap and create a
QueueDynamicObjectMap type. Duplicate and modify the existing
functions for QueueStaticObjectMap to handle dynamic objects.
2007-04-22 Simon Goodall <[email protected]>
* loaders/SearObject.cpp: Fix a copy/paste error in the swap_bytes
section.