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fix clean/optimize crashing on maps with bad VIS data (fixes #78) #98

fix clean/optimize crashing on maps with bad VIS data (fixes #78)

fix clean/optimize crashing on maps with bad VIS data (fixes #78) #98

Workflow file for this run

name: C/C++ CI
on: [push, pull_request]
jobs:
build-windows:
runs-on: windows-2019
steps:
- name: Checkout repository
uses: actions/checkout@v2
with:
submodules: 'true'
- name: Download and install dependencies
run: |
Invoke-WebRequest https://github.com/nigels-com/glew/releases/download/glew-2.2.0/glew-2.2.0-win32.zip -outfile glew-2.2.0-win32.zip
tar -xf glew-2.2.0-win32.zip
ren glew-2.2.0 glew
- name: Build release
run: |
mkdir build && cd build
cmake ..
cmake --build . --config Release
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: bspguy-windows
path: build/Release
build-linux:
runs-on: ubuntu-20.04
steps:
- name: Checkout repository
uses: actions/checkout@v2
with:
submodules: 'true'
- name: Download and install dependencies
run: |
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libglfw3-dev libglew-dev libxxf86vm-dev
- name: Build release
run: |
mkdir build; cd build
cmake .. -DCMAKE_BUILD_TYPE=RELEASE
make
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: bspguy-linux
path: build/bspguy