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Why does E2 works 66 times per second while game itself runs 60 fps #3166

Answered by Denneisk
ghostserver10 asked this question in Q&A
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Server tickrate and framerate are completely unrelated, but hosting a server/playing singleplayer and doing something that reduces your tickrate can reduce your framerate.

Think of it like this: you have a part of the game that handles physics, and a part of the game that handles rendering the game. The part that renders doesn't need to be directly communicating to the part that handles physics, it just need to read the information it produces about the current physical state of the world so it can render that information to the player.

This practice is used in all sorts of games. Minecraft is a popular example.

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Converted from issue

This discussion was converted from issue #3165 on November 02, 2024 12:57.