Add explosive capabilities to E2 #2641
Replies: 5 comments 3 replies
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The convar |
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This can be done with extending the
lolno |
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server convar, ez pz |
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hey i got a question did you guys implement the damage issue in e2 yet? |
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Resolved by #2675 |
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make it so that any prop or entity can be explosive with like PropExplosive(Number Radius,Number Timeafterexplosion,Number TImebeforeexplosion) etc
then you can trigger it using something like Prop:explode(String) or smth like that Prop:explode()
also if you add this PLEASE make it so the radius is infinite i hate the radius on normal wire explosive
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