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Is there a good reason why this isn't in vanilla wiremod and enabled by default? The ray intersection functions are very useful, and doing them manually in e2 is at times quite slow.
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It has a pretty narrow use case (but I agree they are useful when you need them), and the ops costs are most likely wrong, so you might be able to unintentionally lag servers.
I am not against moving it into official wire, though. Not sure about enabling by default.
https://github.com/wiremod/wire-extras/blob/master/lua/entities/gmod_wire_expression2/core/custom/tracesystem.lua
Is there a good reason why this isn't in vanilla wiremod and enabled by default? The ray intersection functions are very useful, and doing them manually in e2 is at times quite slow.
The text was updated successfully, but these errors were encountered: