diff --git a/.clang-format b/.clang-format new file mode 100644 index 0000000..56cc685 --- /dev/null +++ b/.clang-format @@ -0,0 +1,67 @@ +# Generated from CLion C/C++ Code Style settings +BasedOnStyle: LLVM +AccessModifierOffset: -4 +AlignAfterOpenBracket: Align +AlignConsecutiveAssignments: Consecutive +AlignConsecutiveMacros: AcrossEmptyLinesAndComments +AlignOperands: Align +AllowAllArgumentsOnNextLine: false +AllowAllConstructorInitializersOnNextLine: false +AllowAllParametersOfDeclarationOnNextLine: false +AllowShortBlocksOnASingleLine: Always +AllowShortCaseLabelsOnASingleLine: false +AllowShortFunctionsOnASingleLine: All +AllowShortIfStatementsOnASingleLine: Always +AllowShortLambdasOnASingleLine: All +AllowShortLoopsOnASingleLine: true +AlwaysBreakAfterReturnType: None +AlwaysBreakTemplateDeclarations: Yes +BreakBeforeBraces: Custom +BraceWrapping: + AfterCaseLabel: false + AfterClass: false + AfterControlStatement: Never + AfterEnum: false + AfterFunction: false + AfterNamespace: false + AfterUnion: false + BeforeCatch: false + BeforeElse: false + IndentBraces: false + SplitEmptyFunction: false + SplitEmptyRecord: true +BreakBeforeBinaryOperators: None +BreakBeforeTernaryOperators: true +BreakConstructorInitializers: BeforeColon +BreakInheritanceList: BeforeColon +ColumnLimit: 0 +CompactNamespaces: false +ContinuationIndentWidth: 8 +IndentCaseLabels: true +IndentPPDirectives: None +IndentWidth: 4 +KeepEmptyLinesAtTheStartOfBlocks: true +MaxEmptyLinesToKeep: 2 +NamespaceIndentation: All +ObjCSpaceAfterProperty: false +ObjCSpaceBeforeProtocolList: true +PointerAlignment: Right +ReflowComments: false +SpaceAfterCStyleCast: true +SpaceAfterLogicalNot: false +SpaceAfterTemplateKeyword: false +SpaceBeforeAssignmentOperators: true +SpaceBeforeCpp11BracedList: false +SpaceBeforeCtorInitializerColon: true +SpaceBeforeInheritanceColon: true +SpaceBeforeParens: ControlStatements +SpaceBeforeRangeBasedForLoopColon: true +SpaceInEmptyParentheses: false +SpacesBeforeTrailingComments: 1 +SpacesInAngles: false +SpacesInCStyleCastParentheses: false +SpacesInContainerLiterals: false +SpacesInParentheses: false +SpacesInSquareBrackets: false +TabWidth: 4 +UseTab: Never diff --git a/.github/dependabot.yml b/.github/dependabot.yml new file mode 100644 index 0000000..50b323b --- /dev/null +++ b/.github/dependabot.yml @@ -0,0 +1,10 @@ +version: 2 +updates: + - package-ecosystem: "docker" + directory: "/" + schedule: + interval: "daily" + - package-ecosystem: "github-actions" + directory: "/" + schedule: + interval: "daily" diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml new file mode 100644 index 0000000..71690d5 --- /dev/null +++ b/.github/workflows/ci.yml @@ -0,0 +1,59 @@ +name: CI-Release + +on: + push: + branches: + - main + +jobs: + clang-format: + runs-on: ubuntu-22.04 + steps: + - uses: actions/checkout@v4 + - name: clang-format + run: | + docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./source + build-binary: + runs-on: ubuntu-22.04 + needs: clang-format + steps: + - uses: actions/checkout@v4 + - name: create version.h + run: | + git_hash=$(git rev-parse --short "$GITHUB_SHA") + cat < ./source/version.h + #pragma once + #define SPLASHSCREEN_MODULE_VERSION_EXTRA " (nightly-$git_hash)" + EOF + - name: build binary + run: | + docker build . -t builder + docker run --rm -v ${PWD}:/project builder make + - uses: actions/upload-artifact@master + with: + name: binary + path: "*.rpx" + deploy-binary: + needs: build-binary + runs-on: ubuntu-22.04 + steps: + - name: Get environment variables + id: get_repository_name + run: | + echo REPOSITORY_NAME=$(echo "$GITHUB_REPOSITORY" | awk -F / '{print $2}' | sed -e "s/:refs//") >> $GITHUB_ENV + echo DATETIME=$(echo $(date '+%Y%m%d-%H%M%S')) >> $GITHUB_ENV + - uses: actions/download-artifact@master + with: + name: binary + - name: zip artifact + run: zip -r ${{ env.REPOSITORY_NAME }}_${{ env.DATETIME }}.zip *.rpx + - name: Create Release + uses: "softprops/action-gh-release@v2" + with: + tag_name: ${{ env.REPOSITORY_NAME }}-${{ env.DATETIME }} + draft: false + prerelease: true + generate_release_notes: true + name: Nightly-${{ env.REPOSITORY_NAME }}-${{ env.DATETIME }} + files: | + ./${{ env.REPOSITORY_NAME }}_${{ env.DATETIME }}.zip \ No newline at end of file diff --git a/.github/workflows/pr.yml b/.github/workflows/pr.yml new file mode 100644 index 0000000..e1b71c1 --- /dev/null +++ b/.github/workflows/pr.yml @@ -0,0 +1,43 @@ +name: CI-PR + +on: [pull_request] + +jobs: + clang-format: + runs-on: ubuntu-22.04 + steps: + - uses: actions/checkout@v4 + - name: clang-format + run: | + docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./source + check-build-with-logging: + runs-on: ubuntu-22.04 + needs: clang-format + steps: + - uses: actions/checkout@v4 + - name: build binary with logging + run: | + docker build . -t builder + docker run --rm -v ${PWD}:/project builder make DEBUG=VERBOSE + docker run --rm -v ${PWD}:/project builder make clean + docker run --rm -v ${PWD}:/project builder make DEBUG=1 + build-binary: + runs-on: ubuntu-22.04 + needs: clang-format + steps: + - uses: actions/checkout@v4 + - name: create version.h + run: | + git_hash=$(git rev-parse --short "${{ github.event.pull_request.head.sha }}") + cat < ./source/version.h + #pragma once + #define SPLASHSCREEN_MODULE_VERSION_EXTRA " (nightly-$git_hash)" + EOF + - name: build binary + run: | + docker build . -t builder + docker run --rm -v ${PWD}:/project builder make + - uses: actions/upload-artifact@master + with: + name: binary + path: "*.rpx" \ No newline at end of file diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..1f083d7 --- /dev/null +++ b/.gitignore @@ -0,0 +1,8 @@ +*.elf +*.rpx +build/ +.idea/ +.vscode/ +cmake-build-debug/ +CMakeLists.txt +*.zip diff --git a/Dockerfile b/Dockerfile new file mode 100644 index 0000000..d78def6 --- /dev/null +++ b/Dockerfile @@ -0,0 +1,3 @@ +FROM ghcr.io/wiiu-env/devkitppc:20240704 + +WORKDIR project diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..9cecc1d --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + {one line to give the program's name and a brief idea of what it does.} + Copyright (C) {year} {name of author} + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + {project} Copyright (C) {year} {fullname} + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..ae324af --- /dev/null +++ b/Makefile @@ -0,0 +1,146 @@ +#------------------------------------------------------------------------------- +.SUFFIXES: +#------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITPRO)),) +$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") +endif + +TOPDIR ?= $(CURDIR) + +include $(DEVKITPRO)/wut/share/wut_rules + +WUMS_ROOT := $(DEVKITPRO)/wums + +#------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +#------------------------------------------------------------------------------- +TARGET := 01_splashscreen +BUILD := build +SOURCES := source source/utils source/gfx +DATA := data +INCLUDES := source include + +#------------------------------------------------------------------------------- +# options for code generation +#------------------------------------------------------------------------------- +CFLAGS := -g -Wall -O2 -ffunction-sections -fno-exceptions \ + $(MACHDEP) + +CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ + +CXXFLAGS := $(CFLAGS) -std=c++20 -fno-rtti + +ASFLAGS := -g $(ARCH) +LDFLAGS = -g $(ARCH) $(RPXSPECS) --entry=_start -Wl,-Map,$(notdir $*.map) + +LIBS := -lpng -lwut -lz + +ifeq ($(DEBUG),1) +CXXFLAGS += -DDEBUG -g +CFLAGS += -DDEBUG -g +endif + +ifeq ($(DEBUG),VERBOSE) +CXXFLAGS += -DDEBUG -DVERBOSE_DEBUG -g +CFLAGS += -DDEBUG -DVERBOSE_DEBUG -g +endif + +#------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level +# containing include and lib +#------------------------------------------------------------------------------- +LIBDIRS := $(PORTLIBS) $(WUMS_ROOT) $(WUT_ROOT) $(WUT_ROOT)/usr + +#------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#------------------------------------------------------------------------------- + export LD := $(CC) +#------------------------------------------------------------------------------- +else +#------------------------------------------------------------------------------- + export LD := $(CXX) +#------------------------------------------------------------------------------- +endif +#------------------------------------------------------------------------------- + +export OFILES_BIN := $(addsuffix .o,$(BINFILES)) +export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) +export OFILES := $(OFILES_BIN) $(OFILES_SRC) +export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +.PHONY: $(BUILD) clean all + +#------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @$(shell [ ! -d $(BUILD) ] && mkdir -p $(BUILD)) + @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf + +#------------------------------------------------------------------------------- +else +.PHONY: all + +DEPENDS := $(OFILES:.o=.d) + +#------------------------------------------------------------------------------- +# main targets +#------------------------------------------------------------------------------- + +all : $(OUTPUT).rpx + +$(OUTPUT).rpx : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) +$(OFILES) : + +$(OFILES_SRC) : $(HFILES_BIN) + +#------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#------------------------------------------------------------------------------- +%.png.o %_png.h : %.png +#------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +#------------------------------------------------------------------------------- +endif +#------------------------------------------------------------------------------- diff --git a/README.md b/README.md new file mode 100644 index 0000000..6ec3176 --- /dev/null +++ b/README.md @@ -0,0 +1,51 @@ +[![CI-Release](https://github.com/wiiu-env/SplashscreenModule/actions/workflows/ci.yml/badge.svg)](https://github.com/wiiu-env/SplashscreenModule/actions/workflows/ci.yml) +# SplashscreenModule +This module is supposed to be loaded with the [EnvironmentLoader](https://github.com/wiiu-env/EnvironmentLoader). It will render a "splash screen" from the sd card while +other modules of the environment are loading. + +## Usage +Place the `01_splashscreen.rpx` in the `[ENVIRONMENT]/modules/setup` folder and run the EnvironmentLoader. +- Requires a `splash.png` (recommended) or `splash.tga` in the `[ENVIRONMENT]` directory. + - When using a `tga` make sure its 24 bit and uncompressed + - In theory any (reasonable) resolution is supported, something like 1280x720 is recommended + +If no splash screen is found on the sd card, this module will effectively do nothing. + +**Note:** `[ENVIRONMENT]` is the directory of the environment, for Aroma with would be `sd:/wiiu/enviroments/aroma/splash.png` + +## Buildflags + +### Logging +Building via `make` only logs errors (via OSReport). To enable logging via the [LoggingModule](https://github.com/wiiu-env/LoggingModule) set `DEBUG` to `1` or `VERBOSE`. + +`make` Logs errors only (via OSReport). +`make DEBUG=1` Enables information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule). +`make DEBUG=VERBOSE` Enables verbose information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule). + +If the [LoggingModule](https://github.com/wiiu-env/LoggingModule) is not present, it'll fall back to UDP (Port 4405) and [CafeOS](https://github.com/wiiu-env/USBSerialLoggingModule) logging. + +## Building +For building, you just need [wut](https://github.com/devkitPro/wut/) installed, then use the `make` command. + +## Building using the Dockerfile + +It's possible to use a docker image for building. This way you don't need anything installed on your host system. + +``` +# Build docker image (only needed once) +docker build . -t splashscreenmodule-builder + +# make +docker run -it --rm -v ${PWD}:/project splashscreenmodule-builder make + +# make clean +docker run -it --rm -v ${PWD}:/project splashscreenmodule-builder make clean +``` + +## Format the code via docker + +`docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./source -i` + +## Credits +- Maschell +- Crementif \ No newline at end of file diff --git a/source/crt.c b/source/crt.c new file mode 100644 index 0000000..25bf56f --- /dev/null +++ b/source/crt.c @@ -0,0 +1,39 @@ +void __init_wut_malloc(); + +void __init_wut_newlib(); + +void __init_wut_stdcpp(); + +void __init_wut_devoptab(); + +void __attribute__((weak)) __init_wut_socket(); + +void __fini_wut_malloc(); + +void __fini_wut_newlib(); + +void __fini_wut_stdcpp(); + +void __fini_wut_devoptab(); + +void __fini(); + +void __attribute__((weak)) __fini_wut_socket(); + +void __attribute__((weak)) +__init_wut_() { + __init_wut_malloc(); + __init_wut_newlib(); + __init_wut_stdcpp(); + __init_wut_devoptab(); + if (&__init_wut_socket) __init_wut_socket(); +} + +void __attribute__((weak)) +__fini_wut_() { + __fini(); + __fini_wut_devoptab(); + __fini_wut_stdcpp(); + __fini_wut_newlib(); + __fini_wut_malloc(); +} diff --git a/source/crt0.s b/source/crt0.s new file mode 100644 index 0000000..318de30 --- /dev/null +++ b/source/crt0.s @@ -0,0 +1,29 @@ +.extern main +.extern exit +.extern __init_wut_ +.extern __fini_wut_ + +.global _start +_start: + stwu 1, -0x28(1) + mflr 0 + stw 0, 0x2C(1) + stw 31, 0x24(1) + or 31, 1, 1 + stw 3, 0x18(31) + stw 4, 0x1C(31) + bl __init_wut_ + lwz 4, 0x1C(31) + lwz 3, 0x18(31) + bl main + or 9, 3, 3 + stw 9, 0x8(31) + bl __fini_wut_ + lwz 9, 0x8(31) + or 3, 9, 9 + addi 11, 31, 0x28 + lwz 0, 0x4(11) + mtlr 0 + lwz 31, -0x4(11) + or 1, 11, 11 + blr \ No newline at end of file diff --git a/source/gfx/PNGTexture.cpp b/source/gfx/PNGTexture.cpp new file mode 100644 index 0000000..17ad117 --- /dev/null +++ b/source/gfx/PNGTexture.cpp @@ -0,0 +1,94 @@ +#include "PNGTexture.h" +#include +#include +#include +#include + +static void png_read_data(png_structp png_ptr, png_bytep outBytes, png_size_t byteCountToRead) { + void **data = (void **) png_get_io_ptr(png_ptr); + + memcpy(outBytes, *data, byteCountToRead); + *((uint8_t **) data) += byteCountToRead; +} + +GX2Texture *PNG_LoadTexture(std::span data) { + png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr); + if (png_ptr == nullptr) { + return nullptr; + } + + png_infop info_ptr = png_create_info_struct(png_ptr); + if (info_ptr == nullptr) { + png_destroy_read_struct(&png_ptr, nullptr, nullptr); + return nullptr; + } + + png_set_read_fn(png_ptr, (void *) &data, png_read_data); + + png_read_info(png_ptr, info_ptr); + + uint32_t width = 0; + uint32_t height = 0; + int bitDepth = 0; + int colorType = -1; + uint32_t retval = png_get_IHDR(png_ptr, info_ptr, &width, &height, &bitDepth, &colorType, nullptr, nullptr, nullptr); + if (retval != 1) { + return nullptr; + } + + uint32_t bytesPerRow = png_get_rowbytes(png_ptr, info_ptr); + auto *rowData = new uint8_t[bytesPerRow]; + + auto *texture = (GX2Texture *) malloc(sizeof(GX2Texture)); + *texture = {}; + + texture->surface.width = width; + texture->surface.height = height; + texture->surface.depth = 1; + texture->surface.mipLevels = 1; + texture->surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8; + texture->surface.aa = GX2_AA_MODE1X; + texture->surface.use = GX2_SURFACE_USE_TEXTURE; + texture->surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; + texture->surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED; + texture->surface.swizzle = 0; + texture->viewFirstMip = 0; + texture->viewNumMips = 1; + texture->viewFirstSlice = 0; + texture->viewNumSlices = 1; + texture->compMap = 0x0010203; + GX2CalcSurfaceSizeAndAlignment(&texture->surface); + GX2InitTextureRegs(texture); + + if (texture->surface.imageSize == 0) { + return nullptr; + } + + texture->surface.image = memalign(texture->surface.alignment, texture->surface.imageSize); + if (!texture->surface.image) { + return nullptr; + } + + for (uint32_t y = 0; y < height; y++) { + uint32_t *out_data = (uint32_t *) texture->surface.image + (y * texture->surface.pitch); + png_read_row(png_ptr, (png_bytep) rowData, nullptr); + for (uint32_t x = 0; x < width; x++) { + if (colorType == PNG_COLOR_TYPE_RGB_ALPHA) { + uint32_t i = (x) *4; + *out_data = rowData[i] << 24 | rowData[i + 1] << 16 | rowData[i + 2] << 8 | rowData[i + 3]; + } else if (colorType == PNG_COLOR_TYPE_RGB) { + uint32_t i = (x) *3; + *out_data = rowData[i] << 24 | rowData[i + 1] << 16 | rowData[i + 2] << 8 | 0xFF; + } + out_data++; + } + } + + delete[] rowData; + png_destroy_read_struct(&png_ptr, &info_ptr, nullptr); + + // todo: create texture with optimal tile format and use GX2CopySurface to convert from linear to tiled format + GX2Invalidate(GX2_INVALIDATE_MODE_CPU | GX2_INVALIDATE_MODE_TEXTURE, texture->surface.image, texture->surface.imageSize); + + return texture; +} \ No newline at end of file diff --git a/source/gfx/PNGTexture.h b/source/gfx/PNGTexture.h new file mode 100644 index 0000000..021faa7 --- /dev/null +++ b/source/gfx/PNGTexture.h @@ -0,0 +1,7 @@ +#pragma once + +#include +#include +#include + +GX2Texture *PNG_LoadTexture(std::span data); diff --git a/source/gfx/ShaderSerializer.cpp b/source/gfx/ShaderSerializer.cpp new file mode 100644 index 0000000..1bf3f53 --- /dev/null +++ b/source/gfx/ShaderSerializer.cpp @@ -0,0 +1,446 @@ +#include "ShaderSerializer.h" +#include +#include +#include +#include +#include +#include +#include +#include +#include + +/* + * Based on https://github.com/Crementif/UntitledSandGame/blob/e752613ba54ac8f6767a8b37e9ac3f68ca180ad7/source/common/shader_serializer.h + */ + +template +static void writeAt(std::vector &fh, size_t pos, Type value) { + *reinterpret_cast(fh.data() + pos) = value; +} + +template +static void write(std::vector &fh, Type value) { + auto pos = fh.size(); + fh.resize(pos + sizeof(Type)); + *reinterpret_cast(fh.data() + pos) = value; +} + +static void writeString(std::vector &fh, const char *str) { + auto pos = fh.size(); + auto len = strlen(str) + 1; + fh.resize((static_cast(pos + len) + (4 - 1)) & ~(4 - 1)); + memcpy(fh.data() + pos, str, len); +} + +static void writeGX2RBuffer(std::vector &fh, GX2RBuffer *buffer) { + write(fh, buffer->flags); + write(fh, buffer->elemSize); + write(fh, buffer->elemCount); + auto pos = fh.size(); + fh.resize(pos + buffer->elemSize * buffer->elemCount); + memcpy(fh.data() + pos, buffer->buffer, buffer->elemSize * buffer->elemCount); +} + +std::vector SerializeVertexShader(GX2VertexShader *vertexShader) { + std::vector data; + + // write regs + write(data, vertexShader->regs.sq_pgm_resources_vs); + write(data, vertexShader->regs.vgt_primitiveid_en); + write(data, vertexShader->regs.spi_vs_out_config); + write(data, vertexShader->regs.num_spi_vs_out_id); + for (uint32_t spi_vs : vertexShader->regs.spi_vs_out_id) { + write(data, spi_vs); + } + write(data, vertexShader->regs.pa_cl_vs_out_cntl); + write(data, vertexShader->regs.sq_vtx_semantic_clear); + write(data, vertexShader->regs.num_sq_vtx_semantic); + for (uint32_t sq_vtx : vertexShader->regs.sq_vtx_semantic) { + write(data, sq_vtx); + } + write(data, vertexShader->regs.vgt_strmout_buffer_en); + write(data, vertexShader->regs.vgt_vertex_reuse_block_cntl); + write(data, vertexShader->regs.vgt_hos_reuse_depth); + + // write program + write(data, vertexShader->size); + for (uint32_t i = 0; i < vertexShader->size; i++) { + write(data, ((uint8_t *) vertexShader->program)[i]); + } + write(data, vertexShader->mode); + + // write uniform blocks + write(data, vertexShader->uniformBlockCount); + for (uint32_t i = 0; i < vertexShader->uniformBlockCount; i++) { + writeString(data, vertexShader->uniformBlocks[i].name); + write(data, vertexShader->uniformBlocks[i].offset); + write(data, vertexShader->uniformBlocks[i].size); + } + + // write uniform vars + write(data, vertexShader->uniformVarCount); + for (uint32_t i = 0; i < vertexShader->uniformVarCount; i++) { + writeString(data, vertexShader->uniformVars[i].name); + write(data, vertexShader->uniformVars[i].type); + write(data, vertexShader->uniformVars[i].count); + write(data, vertexShader->uniformVars[i].offset); + write(data, vertexShader->uniformVars[i].block); + } + + // write initial values + write(data, vertexShader->initialValueCount); + for (uint32_t i = 0; i < vertexShader->initialValueCount; i++) { + write(data, vertexShader->initialValues[i].value[0]); + write(data, vertexShader->initialValues[i].value[1]); + write(data, vertexShader->initialValues[i].value[2]); + write(data, vertexShader->initialValues[i].value[3]); + write(data, vertexShader->initialValues[i].offset); + } + + // write loop vars + write(data, vertexShader->loopVarCount); + for (uint32_t i = 0; i < vertexShader->loopVarCount; i++) { + write(data, vertexShader->loopVars[i].offset); + write(data, vertexShader->loopVars[i].value); + } + + // write sampler vars + write(data, vertexShader->samplerVarCount); + for (uint32_t i = 0; i < vertexShader->samplerVarCount; i++) { + writeString(data, vertexShader->samplerVars[i].name); + write(data, vertexShader->samplerVars[i].type); + write(data, vertexShader->samplerVars[i].location); + } + + // write attribute vars + write(data, vertexShader->attribVarCount); + for (uint32_t i = 0; i < vertexShader->attribVarCount; i++) { + writeString(data, vertexShader->attribVars[i].name); + write(data, vertexShader->attribVars[i].type); + write(data, vertexShader->attribVars[i].count); + write(data, vertexShader->attribVars[i].location); + } + + // write ring item size + write(data, vertexShader->ringItemsize); + + // write stream out + write(data, vertexShader->hasStreamOut); + for (uint32_t stride : vertexShader->streamOutStride) { + write(data, stride); + } + + // write gx2rBuffer + writeGX2RBuffer(data, &vertexShader->gx2rBuffer); + + return data; +} + +std::vector SerializePixelShader(GX2PixelShader *pixelShader) { + std::vector data; + + // write regs + write(data, pixelShader->regs.sq_pgm_resources_ps); + write(data, pixelShader->regs.sq_pgm_exports_ps); + write(data, pixelShader->regs.spi_ps_in_control_0); + write(data, pixelShader->regs.spi_ps_in_control_1); + write(data, pixelShader->regs.num_spi_ps_input_cntl); + for (uint32_t spi_ps : pixelShader->regs.spi_ps_input_cntls) { + write(data, spi_ps); + } + write(data, pixelShader->regs.cb_shader_mask); + write(data, pixelShader->regs.cb_shader_control); + write(data, pixelShader->regs.db_shader_control); + write(data, pixelShader->regs.spi_input_z); + + // write program + write(data, pixelShader->size); + for (uint32_t i = 0; i < pixelShader->size; i++) { + write(data, ((uint8_t *) pixelShader->program)[i]); + } + write(data, pixelShader->mode); + + // write uniform blocks + write(data, pixelShader->uniformBlockCount); + for (uint32_t i = 0; i < pixelShader->uniformBlockCount; i++) { + writeString(data, pixelShader->uniformBlocks[i].name); + write(data, pixelShader->uniformBlocks[i].offset); + write(data, pixelShader->uniformBlocks[i].size); + } + + // write uniform vars + write(data, pixelShader->uniformVarCount); + for (uint32_t i = 0; i < pixelShader->uniformVarCount; i++) { + writeString(data, pixelShader->uniformVars[i].name); + write(data, pixelShader->uniformVars[i].type); + write(data, pixelShader->uniformVars[i].count); + write(data, pixelShader->uniformVars[i].offset); + write(data, pixelShader->uniformVars[i].block); + } + + // write initial values + write(data, pixelShader->initialValueCount); + for (uint32_t i = 0; i < pixelShader->initialValueCount; i++) { + write(data, pixelShader->initialValues[i].value[0]); + write(data, pixelShader->initialValues[i].value[1]); + write(data, pixelShader->initialValues[i].value[2]); + write(data, pixelShader->initialValues[i].value[3]); + write(data, pixelShader->initialValues[i].offset); + } + + // write loop vars + write(data, pixelShader->loopVarCount); + for (uint32_t i = 0; i < pixelShader->loopVarCount; i++) { + write(data, pixelShader->loopVars[i].offset); + write(data, pixelShader->loopVars[i].value); + } + + // write sampler vars + write(data, pixelShader->samplerVarCount); + for (uint32_t i = 0; i < pixelShader->samplerVarCount; i++) { + writeString(data, pixelShader->samplerVars[i].name); + write(data, pixelShader->samplerVars[i].type); + write(data, pixelShader->samplerVars[i].location); + } + + // write gx2rBuffer + writeGX2RBuffer(data, &pixelShader->gx2rBuffer); + + return data; +} + +template +static Type readAt(const std::span &data, size_t &pos) { + Type value = *reinterpret_cast(data.data() + pos); + pos += sizeof(Type); + return value; +} + +static const char *readString(const std::span &data, size_t &pos) { + std::string str(reinterpret_cast(data.data() + pos)); + pos += str.size() + 1; + pos = (pos + 3) & ~3; // align to 4 bytes + + // Allocate memory for the string and copy the contents + char *result = static_cast(malloc(sizeof(char) * (str.size() + 1))); + strcpy(result, str.c_str()); + return result; +} + +static GX2RBuffer readGX2RBuffer(const std::span &data, size_t &pos) { + GX2RBuffer buffer; + buffer.flags = readAt(data, pos); + buffer.elemSize = readAt(data, pos); + buffer.elemCount = readAt(data, pos); + size_t bufferSize = buffer.elemSize * buffer.elemCount; + buffer.buffer = malloc(sizeof(uint8_t) * bufferSize); + memcpy(buffer.buffer, data.data() + pos, bufferSize); + pos += bufferSize; + return buffer; +} + +std::unique_ptr DeserializeVertexShader(const std::span &data) { + size_t pos = 0; + auto vertexShaderWrapper = std::make_unique(); + auto *vertexShader = vertexShaderWrapper->getVertexShader(); + *vertexShader = {}; + + // read regs + vertexShader->regs.sq_pgm_resources_vs = readAt(data, pos); + vertexShader->regs.vgt_primitiveid_en = readAt(data, pos); + vertexShader->regs.spi_vs_out_config = readAt(data, pos); + vertexShader->regs.num_spi_vs_out_id = readAt(data, pos); + for (uint32_t &spi_vs : vertexShader->regs.spi_vs_out_id) { + spi_vs = readAt(data, pos); + } + vertexShader->regs.pa_cl_vs_out_cntl = readAt(data, pos); + vertexShader->regs.sq_vtx_semantic_clear = readAt(data, pos); + vertexShader->regs.num_sq_vtx_semantic = readAt(data, pos); + for (uint32_t &sq_vtx : vertexShader->regs.sq_vtx_semantic) { + sq_vtx = readAt(data, pos); + } + vertexShader->regs.vgt_strmout_buffer_en = readAt(data, pos); + vertexShader->regs.vgt_vertex_reuse_block_cntl = readAt(data, pos); + vertexShader->regs.vgt_hos_reuse_depth = readAt(data, pos); + + // read program + vertexShader->size = readAt(data, pos); + vertexShader->program = memalign(256, vertexShader->size); + for (uint32_t i = 0; i < vertexShader->size; i++) { + static_cast(vertexShader->program)[i] = readAt(data, pos); + } + vertexShader->mode = readAt(data, pos); + + // read uniform blocks + vertexShader->uniformBlockCount = readAt(data, pos); + if (vertexShader->uniformBlockCount > 0) { + vertexShader->uniformBlocks = static_cast(malloc(sizeof(GX2UniformBlock) * vertexShader->uniformBlockCount)); + for (uint32_t i = 0; i < vertexShader->uniformBlockCount; i++) { + vertexShader->uniformBlocks[i].name = readString(data, pos); + vertexShader->uniformBlocks[i].offset = readAt(data, pos); + vertexShader->uniformBlocks[i].size = readAt(data, pos); + } + } + + // read uniform vars + vertexShader->uniformVarCount = readAt(data, pos); + if (vertexShader->uniformVarCount > 0) { + vertexShader->uniformVars = static_cast(malloc(sizeof(GX2UniformVar) * vertexShader->uniformVarCount)); + + for (uint32_t i = 0; i < vertexShader->uniformVarCount; i++) { + vertexShader->uniformVars[i].name = readString(data, pos); + vertexShader->uniformVars[i].type = readAt(data, pos); + vertexShader->uniformVars[i].count = readAt(data, pos); + vertexShader->uniformVars[i].offset = readAt(data, pos); + vertexShader->uniformVars[i].block = readAt(data, pos); + } + } + + // read initial values + vertexShader->initialValueCount = readAt(data, pos); + if (vertexShader->initialValueCount > 0) { + vertexShader->initialValues = static_cast(malloc(sizeof(GX2UniformInitialValue) * vertexShader->initialValueCount)); + for (uint32_t i = 0; i < vertexShader->initialValueCount; i++) { + vertexShader->initialValues[i].value[0] = readAt(data, pos); + vertexShader->initialValues[i].value[1] = readAt(data, pos); + vertexShader->initialValues[i].value[2] = readAt(data, pos); + vertexShader->initialValues[i].value[3] = readAt(data, pos); + vertexShader->initialValues[i].offset = readAt(data, pos); + } + } + + // read loop vars + vertexShader->loopVarCount = readAt(data, pos); + if (vertexShader->loopVarCount > 0) { + vertexShader->loopVars = static_cast(malloc(sizeof(GX2LoopVar) + vertexShader->loopVarCount)); + for (uint32_t i = 0; i < vertexShader->loopVarCount; i++) { + vertexShader->loopVars[i].offset = readAt(data, pos); + vertexShader->loopVars[i].value = readAt(data, pos); + } + } + + // read sampler vars + vertexShader->samplerVarCount = readAt(data, pos); + if (vertexShader->samplerVarCount > 0) { + vertexShader->samplerVars = static_cast(malloc(sizeof(GX2SamplerVar) * vertexShader->samplerVarCount)); + for (uint32_t i = 0; i < vertexShader->samplerVarCount; i++) { + vertexShader->samplerVars[i].name = readString(data, pos); + vertexShader->samplerVars[i].type = readAt(data, pos); + vertexShader->samplerVars[i].location = readAt(data, pos); + } + } + + // read attribute vars + vertexShader->attribVarCount = readAt(data, pos); + if (vertexShader->attribVarCount > 0) { + vertexShader->attribVars = static_cast(malloc(sizeof(GX2AttribVar) * vertexShader->attribVarCount)); + for (uint32_t i = 0; i < vertexShader->attribVarCount; i++) { + vertexShader->attribVars[i].name = readString(data, pos); + vertexShader->attribVars[i].type = readAt(data, pos); + vertexShader->attribVars[i].count = readAt(data, pos); + vertexShader->attribVars[i].location = readAt(data, pos); + } + } + + // read ring item size + vertexShader->ringItemsize = readAt(data, pos); + + // read stream out + vertexShader->hasStreamOut = readAt(data, pos); + for (uint32_t &stride : vertexShader->streamOutStride) { + stride = readAt(data, pos); + } + + // read gx2rBuffer + vertexShader->gx2rBuffer = readGX2RBuffer(data, pos); + + return vertexShaderWrapper; +} + +std::unique_ptr DeserializePixelShader(const std::span &data) { + size_t pos = 0; + auto pixelShaderWrapper = std::make_unique(); + auto *pixelShader = pixelShaderWrapper->getPixelShader(); + *pixelShader = {}; + // read regs + pixelShader->regs.sq_pgm_resources_ps = readAt(data, pos); + pixelShader->regs.sq_pgm_exports_ps = readAt(data, pos); + pixelShader->regs.spi_ps_in_control_0 = readAt(data, pos); + pixelShader->regs.spi_ps_in_control_1 = readAt(data, pos); + pixelShader->regs.num_spi_ps_input_cntl = readAt(data, pos); + for (uint32_t &spi_ps : pixelShader->regs.spi_ps_input_cntls) { + spi_ps = readAt(data, pos); + } + pixelShader->regs.cb_shader_mask = readAt(data, pos); + pixelShader->regs.cb_shader_control = readAt(data, pos); + pixelShader->regs.db_shader_control = readAt(data, pos); + pixelShader->regs.spi_input_z = readAt(data, pos); + + // read program + pixelShader->size = readAt(data, pos); + pixelShader->program = memalign(256, pixelShader->size); + for (uint32_t i = 0; i < pixelShader->size; i++) { + ((uint8_t *) pixelShader->program)[i] = readAt(data, pos); + } + pixelShader->mode = readAt(data, pos); + + // read uniform blocks + pixelShader->uniformBlockCount = readAt(data, pos); + if (pixelShader->uniformBlockCount > 0) { + pixelShader->uniformBlocks = static_cast(malloc(sizeof(GX2UniformBlock) * pixelShader->uniformBlockCount)); + for (uint32_t i = 0; i < pixelShader->uniformBlockCount; i++) { + pixelShader->uniformBlocks[i].name = readString(data, pos); + pixelShader->uniformBlocks[i].offset = readAt(data, pos); + pixelShader->uniformBlocks[i].size = readAt(data, pos); + } + } + + // read uniform vars + pixelShader->uniformVarCount = readAt(data, pos); + if (pixelShader->uniformVarCount > 0) { + pixelShader->uniformVars = static_cast(malloc(sizeof(GX2UniformVar) + pixelShader->uniformVarCount)); + for (uint32_t i = 0; i < pixelShader->uniformVarCount; i++) { + pixelShader->uniformVars[i].name = readString(data, pos); + pixelShader->uniformVars[i].type = readAt(data, pos); + pixelShader->uniformVars[i].count = readAt(data, pos); + pixelShader->uniformVars[i].offset = readAt(data, pos); + pixelShader->uniformVars[i].block = readAt(data, pos); + } + } + + // read initial values + pixelShader->initialValueCount = readAt(data, pos); + if (pixelShader->initialValueCount > 0) { + pixelShader->initialValues = static_cast(malloc(sizeof(GX2UniformInitialValue) * pixelShader->initialValueCount)); + for (uint32_t i = 0; i < pixelShader->initialValueCount; i++) { + pixelShader->initialValues[i].value[0] = readAt(data, pos); + pixelShader->initialValues[i].value[1] = readAt(data, pos); + pixelShader->initialValues[i].value[2] = readAt(data, pos); + pixelShader->initialValues[i].value[3] = readAt(data, pos); + pixelShader->initialValues[i].offset = readAt(data, pos); + } + } + + pixelShader->loopVarCount = readAt(data, pos); + if (pixelShader->loopVarCount > 0) { + pixelShader->loopVars = static_cast(malloc(sizeof(GX2LoopVar) * pixelShader->loopVarCount)); + for (uint32_t i = 0; i < pixelShader->loopVarCount; i++) { + pixelShader->loopVars[i].offset = readAt(data, pos); + pixelShader->loopVars[i].value = readAt(data, pos); + } + } + + pixelShader->samplerVarCount = readAt(data, pos); + if (pixelShader->samplerVarCount > 0) { + pixelShader->samplerVars = static_cast(malloc(sizeof(GX2SamplerVar) * pixelShader->samplerVarCount)); + for (uint32_t i = 0; i < pixelShader->samplerVarCount; i++) { + pixelShader->samplerVars[i].name = readString(data, pos); + pixelShader->samplerVars[i].type = readAt(data, pos); + pixelShader->samplerVars[i].location = readAt(data, pos); + } + } + + pixelShader->gx2rBuffer = readGX2RBuffer(data, pos); + + return pixelShaderWrapper; +} \ No newline at end of file diff --git a/source/gfx/ShaderSerializer.h b/source/gfx/ShaderSerializer.h new file mode 100644 index 0000000..bb2e50e --- /dev/null +++ b/source/gfx/ShaderSerializer.h @@ -0,0 +1,120 @@ +#pragma once + +#include +#include +#include +#include + +class GX2PixelShaderWrapper { +public: + [[nodiscard]] GX2PixelShader *getPixelShader() { + return &pixelShader; + } + + ~GX2PixelShaderWrapper() { + if (pixelShader.program) { + free(pixelShader.program); + } + + if (pixelShader.uniformBlocks) { + for (uint32_t i = 0; i < pixelShader.uniformBlockCount; i++) { + free((void *) pixelShader.uniformBlocks[i].name); + } + + free(pixelShader.uniformBlocks); + } + + if (pixelShader.uniformVars) { + for (uint32_t i = 0; i < pixelShader.uniformVarCount; i++) { + free((void *) pixelShader.uniformVars[i].name); + } + free(pixelShader.uniformVars); + } + + if (pixelShader.initialValues) { + free(pixelShader.initialValues); + } + + if (pixelShader.samplerVars) { + for (uint32_t i = 0; i < pixelShader.samplerVarCount; i++) { + free((void *) pixelShader.samplerVars[i].name); + } + free(pixelShader.samplerVars); + } + + if (pixelShader.loopVars) { + free(pixelShader.loopVars); + } + + if (pixelShader.gx2rBuffer.buffer) { + free(pixelShader.gx2rBuffer.buffer); + } + } + +private: + alignas(0x40) GX2PixelShader pixelShader; +}; + +class GX2VertexShaderWrapper { +public: + [[nodiscard]] GX2VertexShader *getVertexShader() { + return &vertexShader; + } + + ~GX2VertexShaderWrapper() { + if (vertexShader.program) { + free(vertexShader.program); + } + + if (vertexShader.uniformBlocks) { + for (uint32_t i = 0; i < vertexShader.uniformBlockCount; i++) { + free((void *) vertexShader.uniformBlocks[i].name); + } + + free(vertexShader.uniformBlocks); + } + + if (vertexShader.uniformVars) { + for (uint32_t i = 0; i < vertexShader.uniformVarCount; i++) { + free((void *) vertexShader.uniformVars[i].name); + } + + free(vertexShader.uniformVars); + } + + if (vertexShader.initialValues) { + free(vertexShader.initialValues); + } + + if (vertexShader.loopVars) { + free(vertexShader.loopVars); + } + + if (vertexShader.samplerVars) { + for (uint32_t i = 0; i < vertexShader.samplerVarCount; i++) { + free((void *) vertexShader.samplerVars[i].name); + } + + free(vertexShader.samplerVars); + } + + if (vertexShader.attribVars) { + for (uint32_t i = 0; i < vertexShader.attribVarCount; i++) { + free((void *) vertexShader.attribVars[i].name); + } + + free(vertexShader.attribVars); + } + } + +private: + alignas(0x40) GX2VertexShader vertexShader; +}; + +std::vector SerializeVertexShader(GX2VertexShader *vertexShader); + +std::vector SerializePixelShader(GX2PixelShader *pixelShader); + +std::unique_ptr DeserializeVertexShader(const std::span &data); + +std::unique_ptr DeserializePixelShader(const std::span &data); diff --git a/source/gfx/SplashScreenDrawer.cpp b/source/gfx/SplashScreenDrawer.cpp new file mode 100644 index 0000000..5d8f3ae --- /dev/null +++ b/source/gfx/SplashScreenDrawer.cpp @@ -0,0 +1,201 @@ +#include "SplashScreenDrawer.h" +#include "PNGTexture.h" +#include "ShaderSerializer.h" +#include "TGATexture.h" +#include "gfx.h" +#include "utils/logger.h" +#include "utils/utils.h" +#include +#include +#include +#include +#include + +/* +constexpr const char *s_textureVertexShader = R"( +#version 450 + +layout(location = 0) in vec2 aPos; +layout(location = 1) in vec2 aTexCoord; + +layout(location = 0) out vec2 TexCoord; + +void main() +{ + TexCoord = aTexCoord; + gl_Position = vec4(aPos.x, aPos.y, 0.0f, 1.0f); +} +)"; + */ + +constexpr uint8_t s_textureVertexShaderCompiled[] = { + 0x00, 0x00, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0xFF, 0x8A, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, + 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, + 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, + 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, + 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, + 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, + 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, + 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, + 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, + 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, + 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, + 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x80, 0x89, 0x00, 0x40, 0x01, 0xC0, 0xC8, 0x0F, 0x00, 0x94, + 0x3C, 0xA0, 0x00, 0xC0, 0x08, 0x0B, 0x00, 0x94, 0x05, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0xA0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x80, + 0x00, 0x00, 0x00, 0x80, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0F, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x61, 0x50, 0x6F, 0x73, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x01, + 0x00, 0x00, 0x00, 0x00, 0x61, 0x54, 0x65, 0x78, 0x43, 0x6F, 0x6F, 0x72, + 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x01, + 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00}; + +/* +constexpr const char *s_texturePixelShader = R"( +#version 450 +#extension GL_ARB_shading_language_420pack: enable + +layout(location = 0) in vec2 TexCoord; + +layout(location = 0) out vec4 FragColor; + +layout(binding = 0) uniform sampler2D inTexture; + +void main() +{ + FragColor = texture(inTexture, TexCoord); +} +)";*/ +constexpr uint8_t s_texturePixelShaderCompiled[] = { + 0x00, 0x20, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x10, 0x00, 0x00, 0x01, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x8A, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x01, + 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, + 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x00, 0xC0, + 0x88, 0x06, 0x20, 0x94, 0x10, 0x00, 0x00, 0x00, 0x00, 0x10, 0x0D, 0xF0, + 0x00, 0x00, 0x80, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0F, 0xFF, + 0x00, 0x00, 0x00, 0x01, 0x69, 0x6E, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, + 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + +static GX2Texture *LoadImageAsTexture(std::string_view path) { + std::vector buffer; + if (LoadFileIntoBuffer(std::string(path).append("splash.png"), buffer)) { + auto *texture = PNG_LoadTexture(buffer); + if (texture) { + return texture; + } + } else if (LoadFileIntoBuffer(std::string(path).append("splash.tga"), buffer)) { + auto *texture = TGA_LoadTexture(buffer); + if (texture) { + return texture; + } + } + return nullptr; +} + +SplashScreenDrawer::SplashScreenDrawer(std::string_view splash_base_path) { + mTexture = LoadImageAsTexture(splash_base_path); + if (!mTexture) { + return; + } + + // create shader group + mVertexShaderWrapper = DeserializeVertexShader(s_textureVertexShaderCompiled); + mPixelShaderWrapper = DeserializePixelShader(s_texturePixelShaderCompiled); + + mShaderGroup = {}; + mShaderGroup.vertexShader = mVertexShaderWrapper->getVertexShader(); + mShaderGroup.pixelShader = mPixelShaderWrapper->getPixelShader(); + + GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, mShaderGroup.vertexShader->program, mShaderGroup.vertexShader->size); + GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, mShaderGroup.pixelShader->program, mShaderGroup.pixelShader->size); + + GX2SetShaderMode(GX2_SHADER_MODE_UNIFORM_BLOCK); + + GfxInitShaderAttribute(&mShaderGroup, "aPos", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); + GfxInitShaderAttribute(&mShaderGroup, "aTexCoord", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); + GfxInitFetchShader(&mShaderGroup); + + // upload vertex position + mPositionBuffer.flags = GX2R_RESOURCE_BIND_VERTEX_BUFFER | GX2R_RESOURCE_USAGE_CPU_READ | GX2R_RESOURCE_USAGE_CPU_WRITE | GX2R_RESOURCE_USAGE_GPU_READ; + mPositionBuffer.elemSize = 2 * sizeof(float); + mPositionBuffer.elemCount = 4; + GX2RCreateBuffer(&mPositionBuffer); + void *posUploadBuffer = GX2RLockBufferEx(&mPositionBuffer, GX2R_RESOURCE_BIND_NONE); + memcpy(posUploadBuffer, mPositionData, mPositionBuffer.elemSize * mPositionBuffer.elemCount); + GX2RUnlockBufferEx(&mPositionBuffer, GX2R_RESOURCE_BIND_NONE); + + // upload texture coords + mTexCoordBuffer.flags = GX2R_RESOURCE_BIND_VERTEX_BUFFER | GX2R_RESOURCE_USAGE_CPU_READ | GX2R_RESOURCE_USAGE_CPU_WRITE | GX2R_RESOURCE_USAGE_GPU_READ; + mTexCoordBuffer.elemSize = 2 * sizeof(float); + mTexCoordBuffer.elemCount = 4; + GX2RCreateBuffer(&mTexCoordBuffer); + void *coordsUploadBuffer = GX2RLockBufferEx(&mTexCoordBuffer, GX2R_RESOURCE_BIND_NONE); + memcpy(coordsUploadBuffer, mTexCoords, mTexCoordBuffer.elemSize * mTexCoordBuffer.elemCount); + GX2RUnlockBufferEx(&mTexCoordBuffer, GX2R_RESOURCE_BIND_NONE); + + GX2Sampler sampler; + GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR); +} + +void SplashScreenDrawer::Draw() { + if (!mTexture) { + DEBUG_FUNCTION_LINE_INFO("Texture is missing"); + return; + } + + GfxBeginRender(); + + GfxClearColor(0.0f, 0.0f, 0.0f, 1.0f); + GX2SetFetchShader(&mShaderGroup.fetchShader); + GX2SetVertexShader(mShaderGroup.vertexShader); + GX2SetPixelShader(mShaderGroup.pixelShader); + GX2SetShaderMode(GX2_SHADER_MODE_UNIFORM_BLOCK); + + GX2RSetAttributeBuffer(&mPositionBuffer, 0, mPositionBuffer.elemSize, 0); + GX2RSetAttributeBuffer(&mTexCoordBuffer, 1, mTexCoordBuffer.elemSize, 0); + GX2SetPixelTexture(mTexture, mShaderGroup.pixelShader->samplerVars[0].location); + GX2SetPixelSampler(&mSampler, mShaderGroup.pixelShader->samplerVars[0].location); + + GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1); + + GfxFinishRender(); +} + +SplashScreenDrawer::~SplashScreenDrawer() { + GX2RDestroyBufferEx(&mPositionBuffer, GX2R_RESOURCE_BIND_NONE); + GX2RDestroyBufferEx(&mTexCoordBuffer, GX2R_RESOURCE_BIND_NONE); + if (mTexture) { + if (mTexture->surface.image != nullptr) { + free(mTexture->surface.image); + mTexture->surface.image = nullptr; + } + ::free(mTexture); + mTexture = nullptr; + } +} diff --git a/source/gfx/SplashScreenDrawer.h b/source/gfx/SplashScreenDrawer.h new file mode 100644 index 0000000..715ab04 --- /dev/null +++ b/source/gfx/SplashScreenDrawer.h @@ -0,0 +1,49 @@ +#pragma once + +#include "ShaderSerializer.h" +#include "gfx.h" +#include +#include +#include +#include +#include + +class SplashScreenDrawer { +public: + explicit SplashScreenDrawer(std::string_view meta_dir); + + void Draw(); + + virtual ~SplashScreenDrawer(); + +private: + const float mPositionData[8] = { + -1.0f, + -1.0f, + 1.0f, + -1.0f, + 1.0f, + 1.0f, + -1.0f, + 1.0f, + }; + + const float mTexCoords[8] = { + 0.0f, + 1.0f, + 1.0f, + 1.0f, + 1.0f, + 0.0f, + 0.0f, + 0.0f, + }; + + WHBGfxShaderGroup mShaderGroup = {}; + std::unique_ptr mVertexShaderWrapper; + std::unique_ptr mPixelShaderWrapper; + GX2RBuffer mPositionBuffer = {}; + GX2RBuffer mTexCoordBuffer = {}; + GX2Texture *mTexture = nullptr; + GX2Sampler mSampler = {}; +}; diff --git a/source/gfx/TGATexture.cpp b/source/gfx/TGATexture.cpp new file mode 100644 index 0000000..9989cd0 --- /dev/null +++ b/source/gfx/TGATexture.cpp @@ -0,0 +1,84 @@ +#include +#include +#include +#include + +#include "TGATexture.h" +#include "utils/logger.h" +#include + +/* + * Based on + * https://github.com/Xpl0itU/savemii/blob/70e3b63db52113519230e1e39bd56876cef12dc8/src/tga_reader.cpp + * and + * https://github.com/Crementif/WiiU-GX2-Shader-Examples/blob/5a88f861043dcb7666d4d25a6bab6bd271e76d5f/include/TGATexture.h + */ + +uint16_t inline _swapU16(uint16_t v) { + return (v >> 8) | (v << 8); +} + +GX2Texture *TGA_LoadTexture(std::span data) { + TGA_HEADER *tgaHeader = (TGA_HEADER *) data.data(); + + uint32_t width = _swapU16(tgaHeader->width); + uint32_t height = _swapU16(tgaHeader->height); + + if (tgaHeader->bits != 24) { + DEBUG_FUNCTION_LINE_INFO("Only 24bit TGA images are supported"); + return nullptr; + } + if (tgaHeader->imagetype != 2 && tgaHeader->imagetype != 3) { + DEBUG_FUNCTION_LINE_INFO("Only uncompressed TGA images are supported"); + return nullptr; + } + + GX2Texture *texture = (GX2Texture *) malloc(sizeof(GX2Texture)); + *texture = {}; + + texture->surface.width = width; + texture->surface.height = height; + texture->surface.depth = 1; + texture->surface.mipLevels = 1; + texture->surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8; + texture->surface.aa = GX2_AA_MODE1X; + texture->surface.use = GX2_SURFACE_USE_TEXTURE; + texture->surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; + texture->surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED; + texture->surface.swizzle = 0; + texture->viewFirstMip = 0; + texture->viewNumMips = 1; + texture->viewFirstSlice = 0; + texture->viewNumSlices = 1; + texture->compMap = 0x0010203; + GX2CalcSurfaceSizeAndAlignment(&texture->surface); + GX2InitTextureRegs(texture); + + if (texture->surface.imageSize == 0) { + return nullptr; + } + + texture->surface.image = memalign(texture->surface.alignment, texture->surface.imageSize); + if (!texture->surface.image) { + return nullptr; + } + + for (uint32_t y = 0; y < height; y++) { + uint32_t *out_data = (uint32_t *) texture->surface.image + (y * texture->surface.pitch); + for (uint32_t x = 0; x < width; x++) { + int index = sizeof(TGA_HEADER) + (3 * width * (height - 1 - y)) + (3 * x); + + int b = data[index + 0] & 0xFF; + int g = data[index + 1] & 0xFF; + int r = data[index + 2] & 0xFF; + + *out_data = r << 24 | g << 16 | b << 8 | 0xFF; + out_data++; + } + } + + // todo: create texture with optimal tile format and use GX2CopySurface to convert from linear to tiled format + GX2Invalidate(GX2_INVALIDATE_MODE_CPU | GX2_INVALIDATE_MODE_TEXTURE, texture->surface.image, texture->surface.imageSize); + + return texture; +} diff --git a/source/gfx/TGATexture.h b/source/gfx/TGATexture.h new file mode 100644 index 0000000..bcc0e94 --- /dev/null +++ b/source/gfx/TGATexture.h @@ -0,0 +1,24 @@ +#pragma once + +#include +#include + +struct WUT_PACKED TGA_HEADER { + uint8_t identsize; // size of ID field that follows 18 byte header (0 usually) + uint8_t colourmaptype; // type of colour map 0=none, 1=has palette + uint8_t imagetype; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed + + uint8_t colourmapstart[2]; // first colour map entry in palette + uint8_t colourmaplength[2]; // number of colours in palette + uint8_t colourmapbits; // number of bits per palette entry 15,16,24,32 + + uint16_t xstart; // image x origin + uint16_t ystart; // image y origin + uint16_t width; // image width in pixels + uint16_t height; // image height in pixels + uint8_t bits; // image bits per pixel 8,16,24,32 + uint8_t descriptor; // image descriptor bits (vh flip bits) +}; + +// quick and dirty 24-bit TGA loader +GX2Texture *TGA_LoadTexture(std::span data); \ No newline at end of file diff --git a/source/gfx/gfx.c b/source/gfx/gfx.c new file mode 100644 index 0000000..5bc9078 --- /dev/null +++ b/source/gfx/gfx.c @@ -0,0 +1,479 @@ +#include "utils/logger.h" +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +/* + * Based on https://github.com/devkitPro/wut/blob/4933211d7ba86d4dd45c8525fc83747d799ecf31/libraries/libwhb/src/gfx.c + */ + +#define WHB_GFX_COMMAND_BUFFER_POOL_SIZE (0x400000) + +static void *sCommandBufferPool = NULL; +static GX2DrcRenderMode sDrcRenderMode; +static void *sDrcScanBuffer = NULL; +static uint32_t sDrcScanBufferSize = 0; +static GX2SurfaceFormat sDrcSurfaceFormat; +static GX2TVRenderMode sTvRenderMode; +static void *sTvScanBuffer = NULL; +static uint32_t sTvScanBufferSize = 0; +static GX2SurfaceFormat sTvSurfaceFormat; +static GX2ColorBuffer sColourBuffer = {0}; +static GX2ContextState *sContextState = NULL; +static BOOL sGpuTimedOut = FALSE; + +static void *sGfxHeapForeground = NULL; + +static void *AllocMEM2(uint32_t size, uint32_t alignment) { + void *block; + + if (alignment < 4) { + alignment = 4; + } + + block = MEMAllocFromDefaultHeapEx(size, alignment); + if (!block) { + OSFatal("ScreensreenModule: Failed to allocate memory from MEM2"); + } + return block; +} + +static void FreeMEM2(void *block) { + MEMFreeToDefaultHeap(block); +} + +static void *AllocBucket(uint32_t size, uint32_t alignment) { + void *block; + + if (!sGfxHeapForeground) { + DEBUG_FUNCTION_LINE_ERR("sGfxHeapForeground was NULL"); + return NULL; + } + + if (alignment < 4) { + alignment = 4; + } + + block = MEMAllocFromExpHeapEx(sGfxHeapForeground, size, alignment); + if (!block) { + DEBUG_FUNCTION_LINE_ERR("Failed to allocate memory from bucket"); + } + return block; +} + +static void FreeBucket(void *block) { + if (!sGfxHeapForeground) { + DEBUG_FUNCTION_LINE_ERR("sGfxHeapForeground was NULL"); + return; + } + + MEMFreeToExpHeap(sGfxHeapForeground, block); +} + +static void * +GfxGX2RAlloc(GX2RResourceFlags flags, uint32_t size, uint32_t alignment) { + return AllocMEM2(size, alignment); +} + +static void +GfxGX2RFree(GX2RResourceFlags flags, void *block) { + return FreeMEM2(block); +} + +static void +GfxInitTvColourBuffer(GX2ColorBuffer *cb, + uint32_t width, + uint32_t height, + GX2SurfaceFormat format, + GX2AAMode aa) { + memset(cb, 0, sizeof(GX2ColorBuffer)); + cb->surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV; + cb->surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; + cb->surface.width = width; + cb->surface.height = height; + cb->surface.depth = 1; + cb->surface.mipLevels = 1; + cb->surface.format = format; + cb->surface.aa = aa; + cb->surface.tileMode = GX2_TILE_MODE_DEFAULT; + cb->viewNumSlices = 1; + GX2CalcSurfaceSizeAndAlignment(&cb->surface); + GX2InitColorBufferRegs(cb); +} + +static uint32_t InitMemory() { + // Allocate TV scan buffer. + sTvScanBuffer = AllocBucket(sTvScanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT); + if (!sTvScanBuffer) { + DEBUG_FUNCTION_LINE_INFO("%s: sTvScanBuffer = GfxHeapAllocForeground(0x%X, 0x%X) failed", + __FUNCTION__, + sTvScanBufferSize, + GX2_SCAN_BUFFER_ALIGNMENT); + goto error; + } + GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sTvScanBuffer, sTvScanBufferSize); + GX2SetTVBuffer(sTvScanBuffer, sTvScanBufferSize, sTvRenderMode, sTvSurfaceFormat, GX2_BUFFERING_MODE_SINGLE); + + // Allocate TV colour buffer. + sColourBuffer.surface.image = AllocMEM2(sColourBuffer.surface.imageSize, sColourBuffer.surface.alignment); + if (!sColourBuffer.surface.image) { + DEBUG_FUNCTION_LINE_INFO("%s: sTvColourBuffer = AllocMEM2(0x%X, 0x%X) failed", + __FUNCTION__, + sColourBuffer.surface.imageSize, + sColourBuffer.surface.alignment); + goto error; + } + GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sColourBuffer.surface.image, sColourBuffer.surface.imageSize); + + // Allocate DRC scan buffer. + sDrcScanBuffer = AllocBucket(sDrcScanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT); + if (!sDrcScanBuffer) { + DEBUG_FUNCTION_LINE_INFO("%s: sDrcScanBuffer = GfxHeapAllocForeground(0x%X, 0x%X) failed", + __FUNCTION__, + sDrcScanBufferSize, + GX2_SCAN_BUFFER_ALIGNMENT); + goto error; + } + GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sDrcScanBuffer, sDrcScanBufferSize); + GX2SetDRCBuffer(sDrcScanBuffer, sDrcScanBufferSize, sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_SINGLE); + + return 0; + +error: + return -1; +} + +static uint32_t DeinitMemory() { + if (sTvScanBuffer) { + FreeBucket(sTvScanBuffer); + sTvScanBuffer = NULL; + } + + if (sColourBuffer.surface.image) { + FreeMEM2(sColourBuffer.surface.image); + sColourBuffer.surface.image = NULL; + } + + if (sDrcScanBuffer) { + FreeBucket(sDrcScanBuffer); + sDrcScanBuffer = NULL; + } + + return 0; +} + +static BOOL initBucketHeap() { + MEMHeapHandle heap = MEMGetBaseHeapHandle(MEM_BASE_HEAP_FG); + uint32_t size; + void *base; + + size = MEMGetAllocatableSizeForFrmHeapEx(heap, 4); + if (!size) { + WHBLogPrintf("%s: MEMAllocFromFrmHeapEx(heap, 0x%X, 4)", __FUNCTION__, size); + return FALSE; + } + + base = MEMAllocFromFrmHeapEx(heap, size, 4); + if (!base) { + WHBLogPrintf("%s: MEMGetAllocatableSizeForFrmHeapEx == 0", __FUNCTION__); + return FALSE; + } + + sGfxHeapForeground = MEMCreateExpHeapEx(base, size, 0); + if (!sGfxHeapForeground) { + WHBLogPrintf("%s: MEMCreateExpHeapEx(0x%08X, 0x%X, 0)", __FUNCTION__, base, size); + return FALSE; + } + + return TRUE; +} + +static BOOL deInitBucketHeap() { + MEMHeapHandle foreground = MEMGetBaseHeapHandle(MEM_BASE_HEAP_FG); + + if (sGfxHeapForeground) { + MEMDestroyExpHeap(sGfxHeapForeground); + sGfxHeapForeground = NULL; + } + + MEMFreeToFrmHeap(foreground, MEM_FRM_HEAP_FREE_ALL); + return TRUE; +} + +BOOL GfxInit() { + initBucketHeap(); + + uint32_t tvWidth, tvHeight; + uint32_t unk; + + sCommandBufferPool = AllocMEM2(WHB_GFX_COMMAND_BUFFER_POOL_SIZE, + GX2_COMMAND_BUFFER_ALIGNMENT); + if (!sCommandBufferPool) { + DEBUG_FUNCTION_LINE_INFO("%s: failed to allocate command buffer pool", __FUNCTION__); + goto error; + } + + uint32_t initAttribs[] = { + GX2_INIT_CMD_BUF_BASE, (uintptr_t) sCommandBufferPool, + GX2_INIT_CMD_BUF_POOL_SIZE, WHB_GFX_COMMAND_BUFFER_POOL_SIZE, + GX2_INIT_ARGC, 0, + GX2_INIT_ARGV, 0, + GX2_INIT_END}; + GX2Init(initAttribs); + + GX2SetTVEnable(FALSE); + GX2SetDRCEnable(FALSE); + + sDrcRenderMode = GX2GetSystemDRCMode(); + sTvSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8; + sDrcSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8; + + switch (GX2GetSystemTVScanMode()) { + case GX2_TV_SCAN_MODE_480I: + case GX2_TV_SCAN_MODE_480P: + sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_480P; + tvWidth = 854; + tvHeight = 480; + break; + case GX2_TV_SCAN_MODE_1080I: + case GX2_TV_SCAN_MODE_1080P: + sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_1080P; + tvWidth = 1920; + tvHeight = 1080; + break; + case GX2_TV_SCAN_MODE_720P: + default: + sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_720P; + tvWidth = 1280; + tvHeight = 720; + break; + } + + // Setup TV and DRC buffers - they will be allocated in GfxProcCallbackAcquired. + GX2CalcTVSize(sTvRenderMode, sTvSurfaceFormat, GX2_BUFFERING_MODE_SINGLE, &sTvScanBufferSize, &unk); + GfxInitTvColourBuffer(&sColourBuffer, tvWidth, tvHeight, sTvSurfaceFormat, GX2_AA_MODE1X); + + GX2CalcDRCSize(sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_SINGLE, &sDrcScanBufferSize, &unk); + if (InitMemory() != 0) { + DEBUG_FUNCTION_LINE_INFO("%s: GfxProcCallbackAcquired failed", __FUNCTION__); + goto error; + } + + GX2RSetAllocator(&GfxGX2RAlloc, &GfxGX2RFree); + + // Initialise TV context state. + sContextState = AllocMEM2(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT); + if (!sContextState) { + DEBUG_FUNCTION_LINE_INFO("%s: failed to allocate sTvContextState", __FUNCTION__); + goto error; + } + GX2SetupContextStateEx(sContextState, TRUE); + GX2SetContextState(sContextState); + GX2SetColorBuffer(&sColourBuffer, GX2_RENDER_TARGET_0); + GX2SetViewport(0, 0, (float) sColourBuffer.surface.width, (float) sColourBuffer.surface.height, 0.0f, 1.0f); + GX2SetScissor(0, 0, (float) sColourBuffer.surface.width, (float) sColourBuffer.surface.height); + GX2SetTVScale((float) sColourBuffer.surface.width, (float) sColourBuffer.surface.height); + + // Set 60fps VSync + GX2SetSwapInterval(1); + + return TRUE; + +error: + if (sCommandBufferPool) { + FreeMEM2(sCommandBufferPool); + sCommandBufferPool = NULL; + } + + if (sTvScanBuffer) { + FreeBucket(sTvScanBuffer); + sTvScanBuffer = NULL; + } + + if (sColourBuffer.surface.image) { + FreeMEM2(sColourBuffer.surface.image); + sColourBuffer.surface.image = NULL; + } + + if (sContextState) { + FreeMEM2(sContextState); + sContextState = NULL; + } + + if (sDrcScanBuffer) { + FreeBucket(sDrcScanBuffer); + sDrcScanBuffer = NULL; + } + + return FALSE; +} + +void GfxShutdown() { + if (sGpuTimedOut) { + GX2ResetGPU(0); + sGpuTimedOut = FALSE; + } + + GX2RSetAllocator(NULL, NULL); + + GX2Shutdown(); + + DeinitMemory(); + + if (sContextState) { + FreeMEM2(sContextState); + sContextState = NULL; + } + + if (sCommandBufferPool) { + FreeMEM2(sCommandBufferPool); + sCommandBufferPool = NULL; + } + + deInitBucketHeap(); +} + +void GfxBeginRender() { + uint32_t swapCount, flipCount; + OSTime lastFlip, lastVsync; + uint32_t waitCount = 0; + + while (1) { + GX2GetSwapStatus(&swapCount, &flipCount, &lastFlip, &lastVsync); + + if (flipCount >= swapCount) { + break; + } + + if (waitCount >= 10) { + WHBLogPrint("WHBGfxBeginRender wait for swap timed out"); + sGpuTimedOut = TRUE; + break; + } + + waitCount++; + GX2WaitForVsync(); + } + GX2SetContextState(sContextState); +} + +void GfxFinishRender() { + GX2CopyColorBufferToScanBuffer(&sColourBuffer, GX2_SCAN_TARGET_TV); + GX2CopyColorBufferToScanBuffer(&sColourBuffer, GX2_SCAN_TARGET_DRC); + + GX2SwapScanBuffers(); + GX2Flush(); + GX2DrawDone(); + GX2SetTVEnable(TRUE); + GX2SetDRCEnable(TRUE); +} + +void GfxClearColor(float r, float g, float b, float a) { + GX2ClearColor(&sColourBuffer, r, g, b, a); + GX2SetContextState(sContextState); +} + + +BOOL GfxInitFetchShader(WHBGfxShaderGroup *group) { + uint32_t size = GX2CalcFetchShaderSizeEx(group->numAttributes, + GX2_FETCH_SHADER_TESSELLATION_NONE, + GX2_TESSELLATION_MODE_DISCRETE); + group->fetchShaderProgram = AllocMEM2(size, GX2_SHADER_PROGRAM_ALIGNMENT); + + GX2InitFetchShaderEx(&group->fetchShader, + group->fetchShaderProgram, + group->numAttributes, + group->attributes, + GX2_FETCH_SHADER_TESSELLATION_NONE, + GX2_TESSELLATION_MODE_DISCRETE); + + GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, group->fetchShaderProgram, size); + return TRUE; +} + +static uint32_t +GfxGetAttribFormatSel(GX2AttribFormat format) { + switch (format) { + case GX2_ATTRIB_FORMAT_UNORM_8: + case GX2_ATTRIB_FORMAT_UINT_8: + case GX2_ATTRIB_FORMAT_SNORM_8: + case GX2_ATTRIB_FORMAT_SINT_8: + case GX2_ATTRIB_FORMAT_FLOAT_32: + return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_0, GX2_SQ_SEL_0, GX2_SQ_SEL_1); + case GX2_ATTRIB_FORMAT_UNORM_8_8: + case GX2_ATTRIB_FORMAT_UINT_8_8: + case GX2_ATTRIB_FORMAT_SNORM_8_8: + case GX2_ATTRIB_FORMAT_SINT_8_8: + case GX2_ATTRIB_FORMAT_FLOAT_32_32: + return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_Y, GX2_SQ_SEL_0, GX2_SQ_SEL_1); + case GX2_ATTRIB_FORMAT_FLOAT_32_32_32: + return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_Y, GX2_SQ_SEL_Z, GX2_SQ_SEL_1); + case GX2_ATTRIB_FORMAT_UNORM_8_8_8_8: + case GX2_ATTRIB_FORMAT_UINT_8_8_8_8: + case GX2_ATTRIB_FORMAT_SNORM_8_8_8_8: + case GX2_ATTRIB_FORMAT_SINT_8_8_8_8: + case GX2_ATTRIB_FORMAT_FLOAT_32_32_32_32: + return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_Y, GX2_SQ_SEL_Z, GX2_SQ_SEL_W); + break; + default: + return GX2_SEL_MASK(GX2_SQ_SEL_0, GX2_SQ_SEL_0, GX2_SQ_SEL_0, GX2_SQ_SEL_1); + } +} + +static int32_t +GfxGetVertexAttribVarLocation(const GX2VertexShader *shader, + const char *name) { + uint32_t i; + + for (i = 0; i < shader->attribVarCount; ++i) { + if (strcmp(shader->attribVars[i].name, name) == 0) { + return shader->attribVars[i].location; + } + } + + return -1; +} + +BOOL GfxInitShaderAttribute(WHBGfxShaderGroup *group, + const char *name, + uint32_t buffer, + uint32_t offset, + GX2AttribFormat format) { + GX2AttribStream *attrib; + int32_t location; + + location = GfxGetVertexAttribVarLocation(group->vertexShader, name); + if (location == -1) { + return FALSE; + } + + attrib = &group->attributes[group->numAttributes++]; + attrib->location = location; + attrib->buffer = buffer; + attrib->offset = offset; + attrib->format = format; + attrib->type = GX2_ATTRIB_INDEX_PER_VERTEX; + attrib->aluDivisor = 0; + attrib->mask = GfxGetAttribFormatSel(format); + attrib->endianSwap = GX2_ENDIAN_SWAP_DEFAULT; + return TRUE; +} \ No newline at end of file diff --git a/source/gfx/gfx.h b/source/gfx/gfx.h new file mode 100644 index 0000000..a2183cb --- /dev/null +++ b/source/gfx/gfx.h @@ -0,0 +1,34 @@ +#pragma once +#include +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +BOOL GfxInit(); + +void GfxShutdown(); + +void GfxBeginRender(); + +void GfxFinishRender(); + +void GfxClearColor(float r, float g, float b, float a); + +BOOL GfxInitShaderAttribute(WHBGfxShaderGroup *group, + const char *name, + uint32_t buffer, + uint32_t offset, + GX2AttribFormat format); + +BOOL GfxInitFetchShader(WHBGfxShaderGroup *group); + +#ifdef __cplusplus +} +#endif + +/** @} */ diff --git a/source/main.cpp b/source/main.cpp new file mode 100644 index 0000000..dd01ca9 --- /dev/null +++ b/source/main.cpp @@ -0,0 +1,34 @@ +#include "gfx/SplashScreenDrawer.h" +#include "gfx/gfx.h" +#include "utils/logger.h" +#include "utils/utils.h" +#include "version.h" +#include + +#define MODULE_VERSION "v0.1" +#define MODULE_VERSION_FULL MODULE_VERSION SPLASHSCREEN_MODULE_VERSION_EXTRA + +int32_t main(int32_t argc, char **argv) { + initLogging(); + DEBUG_FUNCTION_LINE_INFO("Running SplashScreen Module " MODULE_VERSION_FULL ""); + + std::string basePath = "fs:/vol/external01/wiiu"; + if (argc >= 1) { + basePath = argv[0]; + } + + if (existsAsFile(basePath + "/splash.png") || existsAsFile(basePath + "/splash.tga")) { + GfxInit(); + { + SplashScreenDrawer splashScreenDrawer(basePath + "/"); + splashScreenDrawer.Draw(); + } + GfxShutdown(); + } else { + DEBUG_FUNCTION_LINE_INFO("No splash.png or splash.tga found in \"%s\". Skipping splash screen.", basePath.c_str()); + } + + deinitLogging(); + + return 0; +} diff --git a/source/utils/logger.cpp b/source/utils/logger.cpp new file mode 100644 index 0000000..2651a71 --- /dev/null +++ b/source/utils/logger.cpp @@ -0,0 +1,38 @@ +#include "logger.h" + +#ifdef DEBUG +#include +#include +#include +#include + +uint32_t moduleLogInit = false; +uint32_t cafeLogInit = false; +uint32_t udpLogInit = false; +#endif + +void initLogging() { +#ifdef DEBUG + if (!(moduleLogInit = WHBLogModuleInit())) { + cafeLogInit = WHBLogCafeInit(); + udpLogInit = WHBLogUdpInit(); + } +#endif // DEBUG +} + +void deinitLogging() { +#ifdef DEBUG + if (moduleLogInit) { + WHBLogModuleDeinit(); + moduleLogInit = false; + } + if (cafeLogInit) { + WHBLogCafeDeinit(); + cafeLogInit = false; + } + if (udpLogInit) { + WHBLogUdpDeinit(); + udpLogInit = false; + } +#endif // DEBUG +} \ No newline at end of file diff --git a/source/utils/logger.h b/source/utils/logger.h new file mode 100644 index 0000000..124b4e9 --- /dev/null +++ b/source/utils/logger.h @@ -0,0 +1,74 @@ +#pragma once + +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#define LOG_APP_TYPE "M" +#define LOG_APP_NAME "splashscreen_module" + +#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__) +#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__) + +#define LOG(LOG_FUNC, FMT, ARGS...) LOG_EX_DEFAULT(LOG_FUNC, "", "", FMT, ##ARGS) + +#define LOG_EX_DEFAULT(LOG_FUNC, LOG_LEVEL, LINE_END, FMT, ARGS...) LOG_EX(__FILENAME__, __FUNCTION__, __LINE__, LOG_FUNC, LOG_LEVEL, LINE_END, FMT, ##ARGS) + +#define LOG_EX(FILENAME, FUNCTION, LINE, LOG_FUNC, LOG_LEVEL, LINE_END, FMT, ARGS...) \ + do { \ + LOG_FUNC("[(%s)%18s][%23s]%30s@L%04d: " LOG_LEVEL "" FMT "" LINE_END, LOG_APP_TYPE, LOG_APP_NAME, FILENAME, FUNCTION, LINE, ##ARGS); \ + } while (0) + +#ifdef DEBUG + +#ifdef VERBOSE_DEBUG +#define DEBUG_FUNCTION_LINE_VERBOSE(FMT, ARGS...) LOG(WHBLogPrintf, FMT, ##ARGS) +#define DEBUG_FUNCTION_LINE_VERBOSE_EX(FILENAME, FUNCTION, LINE, FMT, ARGS...) LOG_EX(FILENAME, FUNCTION, LINE, WHBLogPrintf, "", "", FMT, ##ARGS); +#define DEBUG_FUNCTION_LINE_LOADER_VERBOSE(FMT, ARGS...) LOG_EX_DEFAULT(((void (*)(const char *, ...))((uint32_t *) 0x010028d0)), "", "\n", FMT, ##ARGS) +#else +#define DEBUG_FUNCTION_LINE_VERBOSE(FMT, ARGS...) while (0) +#define DEBUG_FUNCTION_LINE_VERBOSE_EX(FMT, ARGS...) while (0) +#define DEBUG_FUNCTION_LINE_LOADER_VERBOSE(FMT, ARGS...) while (0) +#endif + +#define DEBUG_FUNCTION_LINE(FMT, ARGS...) LOG(WHBLogPrintf, FMT, ##ARGS) + +#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) LOG(WHBLogWritef, FMT, ##ARGS) + +#define DEBUG_FUNCTION_LINE_WARN(FMT, ARGS...) LOG_EX_DEFAULT(WHBLogPrintf, "## WARN## ", "", FMT, ##ARGS) +#define DEBUG_FUNCTION_LINE_ERR(FMT, ARGS...) LOG_EX_DEFAULT(WHBLogPrintf, "##ERROR## ", "", FMT, ##ARGS) +#define DEBUG_FUNCTION_LINE_INFO(FMT, ARGS...) LOG_EX_DEFAULT(WHBLogPrintf, "## INFO## ", "", FMT, ##ARGS) + +#define DEBUG_FUNCTION_LINE_ERR_LAMBDA(FILENAME, FUNCTION, LINE, FMT, ARGS...) LOG_EX(FILENAME, FUNCTION, LINE, WHBLogPrintf, "##ERROR## ", "", FMT, ##ARGS); + +#else + +#define DEBUG_FUNCTION_LINE_VERBOSE_EX(FMT, ARGS...) while (0) + +#define DEBUG_FUNCTION_LINE_VERBOSE(FMT, ARGS...) while (0) + +#define DEBUG_FUNCTION_LINE_LOADER_VERBOSE(FMT, ARGS...) while (0) + +#define DEBUG_FUNCTION_LINE(FMT, ARGS...) while (0) + +#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) while (0) + +#define DEBUG_FUNCTION_LINE_WARN(FMT, ARGS...) LOG_EX_DEFAULT(OSReport, "## WARN## ", "\n", FMT, ##ARGS) +#define DEBUG_FUNCTION_LINE_ERR(FMT, ARGS...) LOG_EX_DEFAULT(OSReport, "##ERROR## ", "\n", FMT, ##ARGS) +#define DEBUG_FUNCTION_LINE_INFO(FMT, ARGS...) LOG_EX_DEFAULT(OSReport, "## INFO## ", "\n", FMT, ##ARGS) + +#define DEBUG_FUNCTION_LINE_ERR_LAMBDA(FILENAME, FUNCTION, LINE, FMT, ARGS...) LOG_EX(FILENAME, FUNCTION, LINE, OSReport, "##ERROR## ", "\n", FMT, ##ARGS); + +#endif + +void initLogging(); + +void deinitLogging(); + +#ifdef __cplusplus +} +#endif diff --git a/source/utils/utils.cpp b/source/utils/utils.cpp new file mode 100644 index 0000000..18922b0 --- /dev/null +++ b/source/utils/utils.cpp @@ -0,0 +1,27 @@ +#include "logger.h" +#include +#include +#include +#include +#include + +bool LoadFileIntoBuffer(std::string_view path, std::vector &buffer) { + struct stat st {}; + if (stat(path.data(), &st) < 0 || !S_ISREG(st.st_mode)) { + DEBUG_FUNCTION_LINE_INFO("\"%s\" doesn't exists", path.data()); + return false; + } + + FILE *f = fopen(path.data(), "rb"); + if (!f) { + return false; + } + buffer.resize(st.st_size); + + if (fread(buffer.data(), 1, st.st_size, f) != st.st_size) { + DEBUG_FUNCTION_LINE_WARN("Failed load %s", path.data()); + return false; + } + fclose(f); + return true; +} \ No newline at end of file diff --git a/source/utils/utils.h b/source/utils/utils.h new file mode 100644 index 0000000..8f2ab93 --- /dev/null +++ b/source/utils/utils.h @@ -0,0 +1,19 @@ +#pragma once + +#include +#include +#include +#include + +bool LoadFileIntoBuffer(std::string_view path, std::vector &buffer); + +static inline bool existsAsFile(std::string_view path) { + struct stat st {}; + if (stat(path.data(), &st) >= 0 && S_ISREG(st.st_mode)) { + DEBUG_FUNCTION_LINE_VERBOSE("\"%s\" exists", path.data()); + return true; + } else { + DEBUG_FUNCTION_LINE_VERBOSE("\"%s\" doesn't exists", path.data()); + } + return false; +} \ No newline at end of file diff --git a/source/version.h b/source/version.h new file mode 100644 index 0000000..eabba08 --- /dev/null +++ b/source/version.h @@ -0,0 +1,2 @@ +#pragma once +#define SPLASHSCREEN_MODULE_VERSION_EXTRA "" \ No newline at end of file