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exampleB1.cc
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exampleB1.cc
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#include "EBLsim.h"
#include "B1DetectorConstruction.hh"
#include "B1ActionInitialization.hh"
#include "G4SystemOfUnits.hh"
#ifdef G4MULTITHREADED
#include "G4MTRunManager.hh"
#else
#include "G4RunManager.hh"
#endif
#include "G4UImanager.hh"
#include "QBBC.hh"
#include "G4UIQt.hh"
#include <qmainwindow.h>
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "G4PhysListFactory.hh"
#include "G4StepLimiterPhysics.hh"
#include "Randomize.hh"
//______________________________________________________________________________
int main(int argc,char** argv)
{
// Detect interactive mode (if no arguments) and define UI session
//
G4UIExecutive* ui = 0;
if ( argc == 1 ) {
ui = new G4UIExecutive(argc, argv);
}
// Choose the Random engine
G4Random::setTheEngine(new CLHEP::RanecuEngine);
G4long seed = time(NULL);
CLHEP::HepRandom::setTheSeed(seed);
// Construct the default run manager
//
#ifdef G4MULTITHREADED
G4MTRunManager* runManager = new G4MTRunManager;
#else
G4RunManager* runManager = new G4RunManager;
#endif
// Set mandatory initialization classes
//
// Detector construction
runManager->SetUserInitialization(new B1DetectorConstruction());
// Physics list
G4PhysListFactory factory;
G4VModularPhysicsList * physicsList = factory.GetReferencePhysList("QGSP_BERT_HP_PEN");
physicsList->RegisterPhysics(new G4StepLimiterPhysics());
//physicsList->ReplacePhysics(new G4IonQMDPhysics());
physicsList->SetDefaultCutValue(0.005*um);
//QGSP_BERT_HP_PEN
//G4VModularPhysicsList* physicsList = new QBBC;
physicsList->SetVerboseLevel(1);
runManager->SetUserInitialization(physicsList);
// User action initialization
runManager->SetUserInitialization(new B1ActionInitialization());
// Initialize visualization
//
G4VisManager* visManager = new G4VisExecutive;
// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
// G4VisManager* visManager = new G4VisExecutive("Quiet");
visManager->Initialize();
// Get the pointer to the User Interface manager
G4UImanager* UImanager = G4UImanager::GetUIpointer();
G4UIQt* qui = static_cast<G4UIQt*> (UImanager->GetG4UIWindow());
if (qui) {
qui->GetMainWindow()->setVisible(true);
}
// Process macro or start UI session
//
if ( ! ui ) {
// batch mode
G4String command = "/control/execute ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command+fileName);
}
else {
// interactive mode
G4String command = "/control/macroPath ";
G4String mac_dir = EBLSIM_MACRO_DIR;
G4String fileName = "init_default.mac";
std::cout << " executing " << command+mac_dir << std::endl;
UImanager->ApplyCommand(command+mac_dir);
command = "/control/execute ";
std::cout << " executing " << command+fileName << std::endl;
UImanager->ApplyCommand(command+fileName);
ui->SessionStart();
delete ui;
}
// Job termination
// Free the store: user actions, physics_list and detector_description are
// owned and deleted by the run manager, so they should not be deleted
// in the main() program !
delete visManager;
delete runManager;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....