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Hey! Trying to undo a nasty satellite bug on an Ironman Classic run and ended up finding this to enable the console. I've installed the proper dependencies that tukkek talked about, but when I try install everything, it seems to break. This means that I don't get those shiny binaries I need to do the proper patching (PatcherGUI opens, but I get the "Can not find PatchUPK" error). I've attached the install output and what I presume is the offending makefile. Unfortunately, I don't have a lot of C++ experience, so I can't do much by myself on this one.
Attempted on Debian Bullseye (testing circa April 2020).
Do not use the newest UPKUtils with PatcherGUI! Read the readme, please: "The updated versions of the tools might not be working properly with PatcherGUI. Use the v7.3 sources released on Apr 10, 2015 for that purpose."
I know this is an old issue, but as I posted here, I got this working again.
The issue seemed to be just a change in the commandline arguments for DecompressLZO, which together with adding #include <cstdint> to a few files is enough to get both PatcherGUI and UPKUtils to compile. I've tested it and am currently playing through a new campaign with a few mods.
Hey! Trying to undo a nasty satellite bug on an Ironman Classic run and ended up finding this to enable the console. I've installed the proper dependencies that tukkek talked about, but when I try install everything, it seems to break. This means that I don't get those shiny binaries I need to do the proper patching (PatcherGUI opens, but I get the "Can not find PatchUPK" error). I've attached the install output and what I presume is the offending makefile. Unfortunately, I don't have a lot of C++ experience, so I can't do much by myself on this one.
Attempted on Debian Bullseye (testing circa April 2020).
install_output.txt
Makefile.txt
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