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Convert samples to use offline built shaders #33

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walbourn opened this issue Dec 10, 2022 · 1 comment
Open

Convert samples to use offline built shaders #33

walbourn opened this issue Dec 10, 2022 · 1 comment

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@walbourn
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The bulk of the samples use run-time HLSL compilation which is not recommended for production use. At least some if not all samples should be updated to build the shaders as a part of the build instead of at runtime.

@zarsr
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zarsr commented Jun 5, 2023

Dear Walbourn Sir

Could you please provide Direct Compute sample for offline compilation.
https://github.com/walbourn/directx-sdk-samples/tree/main/BasicCompute11

Could you please have a look at my query in stackoverflow
https://stackoverflow.com/questions/76340143/can-i-avoid-exposing-the-kernel-source-code-in-direct-compute

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