diff --git a/README.md b/README.md index fe431881..b4bbfbf2 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # DirectX SDK Samples -This repo contains Direct3D 11, XInput, and XAudio2 samples that originally shipped in the legacy DirectX SDK. These are all **Windows desktop** applications for Windows 7 Service Pack 1 with the DirectX 11.0 runtime or later. +This repo contains Direct3D 11, XInput, and XAudio2 samples that originally shipped in the legacy DirectX SDK. These are all **Windows desktop** applications for Windows 7 Service Pack 1 or later. They have all been cleaned up to build using the Windows 10 SDK, and _DO NOT_ require the DirectX SDK to build. Projects for Visual Studio 2019 are provided, and can be upgraded to VS 2022. @@ -14,8 +14,20 @@ They have all been cleaned up to build using the Windows 10 SDK, and _DO NOT_ re All content and source code for this package are subject to the terms of the [MIT License](https://github.com/walbourn/directx-sdk-samples/blob/main/LICENSE). +## Support + +For questions, consider using [Stack Overflow](https://stackoverflow.com/questions/tagged/direct3d11) with the *direct3d11* tag, or the [DirectX Discord Server](https://discord.gg/directx) in the *dx9-dx11-developers* channel. + +## Contributing + This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments. ## Trademarks This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies. + +## Credits + +A full list of credits for all these samples is lost to history. They have been developed by various Microsoft engineers over many years. + +A partial list of contributors includes: Dave Bonora, David Cook, Shanon Drone, Kev Gee, Xin Huang, Matt Lee, Cody Pritchard, Jason Sandlin, David Tuft, and Chuck Walbourn.