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default_new.cfg
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default_new.cfg
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;
; brtGHost >= 1.7.2 configuration file
; http://www.codelain.com/forum/index.php?topic=14298.0
;
; email: [email protected]
;
ghost
{
ports
{
; the port GHost++ will host battle.net games on (this must be different from your admingame_port)
host 6113
; Port for listen Gproxy reconnect connections
reconnect 6114
; for brtServer
command 8122
; the port GHost++ will host the admin game on (this must be different from your bot_hostport)
admingame 6116
}
paths
{
; the path to your local Warcraft III directory
; this path must contain war3.exe, storm.dll, and game.dll
; this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
; if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
; common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
war3path "d:\\games\\games\\war3\\"
; the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
replaypath "d:\\games\\games\\war3\\replay\\"
; the path to the directory where you keep your map files (must end in your system's path seperator)
; GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
; GHost++ will search [mappath + localpath] for the map file (map_localpath is set in each map's config file)
mappath "d:\\games\\games\\war3\\Maps\\Download\\"
mapcfgpath "mapcfgs"
; the path to the directory where you keep your savegame files (must end in your system's path seperator)
bot_savegamepath "savegames\\"
}
games
{
; maximum number of games to host at once
bot_maxgames 1
; gproxy reconnect wait time
reconnectwaittime 3
; show .note of anyone who enters the lobby
shownotesonjoin 1
; if no empty, game name must contain this string
gamenamecontainstring ""
; if = 0, will not broadcast the game in LAN (only bnet)
broadcastlan 0
; add a list of ips you want the bot to send the game (to be seen in LAN) to, ex: 81.12.21.1 127.54.12.2
bot_ipusers ""
; Time limit for hosting a game
lobbytimelimit 10
; when !end is issued, a message is sent to the enemy team and the game ends only if someone accepts, replying with !end (only for 2 team maps)
endreq2ndteamaccept 1
; Drop the user if he/she desyncs or not?
dropifdesync 1
; if 1 - no admin can start the game if the owner is in the lobby
onlyownerscanstart 1
; allow only players with score>=x to join the lobby
allowedscores ""
; if 0 - bot don't responding any commands on bnet channel (only whisper)
enablebnetcommandsinchannel 1
; set !autostart 10 automatically in dota games
autostartdotagames 0
; force auto hcl from gamename in dota games (even when bot_defaulthcl is not set)
forceautohclindota 1
; 0 - ghost countdown, 1 - warcraft countdown
normalcountdown 0
; if set to 1, blue player is considered the owner
blueisowner 0
; if enabled, any user can !pub/!map/!unhost
userscanhost 0
; if enabled, any safelisted player can !pub/!map/!unhost
safecanhost 0
; Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
autohclfromgamename 1
; Show !sd for admins or not
bot_dontshowsdforadmins 0
; for ex: RO, only these countries will be allowed to join a game
allowedcountries ""
; for ex: BR, these countries will not be allowed to join a game
deniedcountries ""
spoofchecks 1
; whether to require spoof checks or not
; this controls whether the bot will require players to spoof check before starting the game
; it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
; if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
requirespoofchecks 1
; show .sd of anyone who enters the lobby (and has played games with the bot before)
showscoresonjoin 1
; Force balance teams with score in lobby
forceautobalanceteams 0
; whether to automatically lock games when the owner joins
autolock 0
; whether to automatically save games when a player disconnects
; this can always be changed for a particular game with the !autosave command
autosave 0
; auto kick players with ping higher than this
autokickping 130
; the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
; before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
; this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
bot_synclimit 90
; whether votekicks are allowed or not
bot_votekickallowed 0
; the percentage of players required to vote yes for a votekick to pass
; the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
; the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
; this means it will round UP the number of votes required
; if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
; if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
; if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
; if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
; if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
bot_votekickpercentage 85
; if host counter goes over this number it will reset to 1, set to 0 to disable the feature
maxhostcounter 999
; the bot will auto rehost the game as gamename + 1 if game name is taken
rehostifnametaken 1
; load in game feature will be enabled for every map (if set to 1)
forceloadingame 0
; After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!)
updatedotaeloaftergame 0
; After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!)
updatedotascoreaftergame 0
; gamestate for inhouse games
gamestateinhouse 999
; the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
autorehostdelay 50
; initiate game over timer when x seconds have passed since world tree/frozen throne has fallen - 0 to disable
gameoverbasefallen 5
; initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
gameoverminplayers 2
; initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
gameoverminpercent 0
; initiate game over timer if team difference is bigger than this number, 0 - to disable
gameovermaxteamdifference 0
; Time limit for hosting a game where no admins enter it
lobbytimelimit 10
; Max time limit for hosting a game where no admins enter it
lobbytimelimitmax 12
; Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
lobbyannounceunoccupied 1
; Just before a game is hosted the creator is added to the bots friends list and removed soon after
addcreatorasfriendonhost 0
; whether to automatically add the players from last game to the next game's reserved list
holdplayersforrmk 1
; show autokick denied country or banned player messages
verbose 0
; ignore drop request for the first x seconds of lagging.
dropvotetime 30
; Min time to !FF enable (in minutes)
; example, if bot_minFFtime = 20, !FF before 20 minutes will be disable
minFFtime 0
map_download
{
; whether to allow map downloads or not
; set to 0 to disable map downloads
; set to 1 to enable map downloads
; set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
allowdownloads 0
; whether to ping players during map downloads or not
; GHost++ will always stop pinging any players who are downloading the map
; this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
pingduringdownloads 0
; will allow admins and safelisted players to download even if downloads are disabled
adminsandsafecandownload 1
; display information on current downloads (speed, ETA)
showdownloadsinfo 1
; interval in seconds between download info message
showdownloadsinfotime 5
; maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
maxdownloaders 0
; set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
totaldownloadspeed 1024
; set max download speed (KB/s) available for one client
clientdownloadspeed 512
}
autocensor
{
; whether players who use censored words are auto muted for x seconds
enabled 1
; these words will be edited/censored in game.
censorwords ""
; also auto mute admins
censormuteadmins 0
; mute for x seconds, the first time a player curses
censormutefirstseconds 60
; mute for x seconds, the second time a player curses
censormutesecondseconds 180
; mute for x seconds, if a player has cursed for 3 or more times
censormuteexcessiveseconds 360
}
}
ban_and_warn
{
; handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
banning 1
; handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
ipbanning 2
; if = 0, auto warn function will disable
bot_doautowarn 0
; will replace every !ban/!bl with !warn/!wl
replacebanwithwarn 0
; when you !unban player, the bot also issues an /unban player
unbanremoveschannelban 0
; normal bans will expire in x days - set to 0 to be permanent
bantime 60
; normal banlast/bl will expire in x days - set to 0 to be permanent
banlasttime 60
; tbanlast/tbl will expire in x days - set to 0 to be permanent
tbanlasttime 30
; how many warns are needed to auto-ban the player. Default: 3.
banthewarnedplayerquota 3
; how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14.
bantimeofwarnedplayer 14
; how many days will each warn last. 0 - permanent warn. Default: 14.
warntimeofwarnedplayer 14
; how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7
gamenumtoforgetawarn 7
; if 0, autowarning is off. Default: 0.
autowarnearlyleavers 0
; Admins will be able to delete only bans they've made
adminslimitedunban 0
; will only auto ban if team diff <= with the setting
autobanteamdiffmax 0
; Only ban players who leave prior to x minutes of game end time.
bot_autobangameendmins 3
bot_autobantimer 0
bot_autobanall 0
bot_autobanfirstxleavers 0
; kicked banned people when they enter the channel
kickbannedfromchannel 0
; Ban banned people when they enter the channel
banbannedfromchannel 0
; If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships.
; 0 = off 1 = on
bot_autoban 0
; safelisted players are immune to ban/warn
safelistedbanimmunity 0
; banned players will be notified with a whisper.
notifybannedplayers 1
; make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
twolinesbanannouncement 1
; auto ban people who leave during the countdown
autobancountdown 0
; auto ban people who leave during the game load
autobangameloading 0
bot_adminscantunbanrootadminbans 1
}
admins
{
; only owners can swap other admins
onlyownerscanswapadmins 1
; lan players will be rootadmins
lanrootadmins 0
; send admin messages or not (if using the admin game)
adminmessages 0
; non admin commands, 1 enable, 0 disable
nonadmincommands 1
; root admins are required to spoof check if 1, or not if 0
rootadminsspoofcheck 0
; admins are required to spoof check if 1, or not if 0
adminsspoofcheck 0
; bot's additional rootadmins separated by space ex: userone usertwo userthree
rootadmins ""
; all the bots messages will only be seen by admins (bot will be practicly hidden)
detourallmessagestoadmins 1
; set to 1 if you want admins to be autoplaced higher only in dota games
placeadminshigheronlyindota 0
; send local admin messages or not (if using the admin game)
localadminmessages 0
}
system
{
; Warcraft 3 version
lan_war3version 26
language "english.cfg"
; the log file
log "ghost.log"
; log method 1: open, append, and close the log for every message
; this works well on Linux but poorly on Windows, particularly as the log file grows in size
; the log file can be edited/moved/deleted while GHost++ is running
; log method 2: open the log on startup, flush the log for every message, close the log on shutdown
; the log file CANNOT be edited/moved/deleted while GHost++ is running
logmethod 1
; command trigger for ingame only (battle.net command triggers are defined later)
commandtrigger "."
; Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1
tcp_nodelay 1
; 0 - old timer on windows (gettickcount), 1 - new timer
newTimer 0
; 0 - auto timer resolution (as low as possible), 1-5 - if you want it to be less accurate
newTimerResolution 0
; 0 - old latency system, 1 - as close to the set latency as possible
newLatency 0
; fake pings for the following players, space separated: ex = nick1 nick2
fakepings ""
; use LC style pings (divide actual pings by two)
lcpings 1
; the game latency
; this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
latency 50
; ghost will find its external ip on startup, disable if you want to play on LAN only
findexternalip 1
; specify your external ip here if you don't want ghost to auto find it.
externalip ""
; Bind ip adress for bot
bindaddress ""
; use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
altfindip 0
; custom text to add to version.
customversiontext ""
bnlswardencookie ""
refresh0uptime 1
; Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills,
; towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal,
; creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal
; default formula:
; (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
; alternative formula:
;
;scoreformula = (((kills-deaths+assists*0.7)*0.6+towerkills*0.7+raxkills+creepkills*0.02+
;creepdenies*0.07#+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002))
; bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+
;(creepkills/100+creepdenies/10+neutralkills/50)#+(raxkills/6)+(towerkills/11))
; (kills-deaths + assists*0.7 + creepkills * 0.02 + creepdenies*0.5 + neutralkills*0.02 + courierkills) * (wins/totgames)
scoreformula "((kills-deaths + assists*0.7 + creepkills * 0.02 + creepdenies*0.1 + neutralkills*0.02 + courierkills * 0.5) * (wins/totgames))"
; Only players having played this many number of games will be ranked
scoremingames 5
; default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands)
owneraccess 3965
; default access for admins
adminaccess 1903
; set to 1 if you are using warcraft 3 patch 1.23 or newer
patch23ornewer 1
; set to 1 if you are using warcraft 3 patch 1.21
patch21 0
; set to 1 if you want LAN players to be considered admins
lanadmins 0
; set to 1 if you want local players (GArena) to be considered admins
localadmins 0
; whether to display game refresh messages by default
; this can always be changed for a particular game with the !refresh command
refreshmessages 0
; lobby/game commands are displayed as chat (or hidden)
relaychatcommands 1
checkmultipleipusage 1
; !statsdota will be disabled if set to 1 (!sd will still work)
nostatsdota 0
; !top/!rank will be disabled if set to 1
norank 0
; if enabled, will greet every player who joins the channel with channelwelcome.txt
channeljoinmessage 0
; specify which players won't be greeted when joining the channel.
channeljoinexceptions ""
; In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
lan_showrealslotcount 1
; all messages will be answered with a whisper
whisperallmessages 0
; Prints the gameloaded.txt message after X seconds. Default: 10.
gameloadedprintout 30
; Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
channeljoingreets 1
; bot's virtual host name
virtualhostname "|cFF400040bot"
; milliseconds to wait before sending medium sized packets to bnet when using PVPGN
bnetpacketdelaymediumpvpgn 2000
; milliseconds to wait before sending big sized packets to bnet when using PVPGN
bnetpacketdelaybigpvpgn 2500
; milliseconds to wait before sending medium sized packets to bnet (official)
bnetpacketdelaymedium 3200
; milliseconds to wait before sending big sized packets to bnet (official)
bnetpacketdelaybig 4000
}
dynamic_latency
{
; enable dynamic latency, lowers or even increases latency as needed
usedynamiclatency 0
; how many milliseconds to add to the normal latency if the players lag
dynamiclatencymaxtoadd 30
; milliseconds to add to highest ping as base dynamic latency
dynamiclatencyaddedtoping 25
; dynamic latency will be increased when a lobby is active
dynamiclatencyincreasewhenlobby 1
; dynamic latency will try not to go over 2.2x highest ping, recommended
dynamiclatency2.2xhighestpingmax 1
}
; windows only
wtv
{
; Use WC3TVRecorder, 1 to enable
enabled 0
; Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
path "C:\\Program Files\\WaaaghTV Recorder\\"
; WaaaghTV Observer Name
playername "Waaagh!TV"
}
database
{
; database type
; use "sqlite3" for a local SQLite database
; use "mysql" for any MySQL database
type "sqlite3"
; this is only used if your database type is sqlite3 sqlite3 database file
sqlite3
{
file "ghost.dbs"
}
; this is only used if your database type is MySQL
mysql
{
server "localhost"
database "ghost"
user "ghost"
password "ghost_password"
port "3306"
}
}
admingame
{
; whether to create the admin game or not (see readme.txt for more information)
create 1
password "your_admingame_password"
}
autohost
{
; setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup
maximumgames 0
autostartplayers 10
allowstart 0
local 0
owner "bot"
mapcfg "dota68c.cfg"
gamename "-ap PRO"
deniedcountries ""
allowedcountries ""
; in autohosted games, allow only players with score>=x to join the lobby
autohostallowedscores ""
; if set to 1, if using bot_allowedscores, players having an unknown score will be allowed
allownullscoredplayers 1
}
replay
{
; whether to save replays or not
savereplays 1
; the Warcraft 3 version to save replays as
war3version 26
; the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
; patch 1.23: war3version 23, buildnumber 6058
; patch 1.24: war3version 24, buildnumber 6059
; patch 1.24b: war3version 24, buildnumber 6059
buildnumber 6059
; whether to do automatic spoof checks or not
; you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
; set to 0 to disable automatic spoof checks
; set to 1 to enable automatic spoof checks on all players
; set to 2 to enable automatic spoof checks on potential admins only
}
bnet
{
first_custom_server
{
; enabled this server or not
enabled 1
; which battle.net server to connect to
; 1.) useast.battle.net
; 2.) uswest.battle.net
; 3.) asia.battle.net
; 4.) europe.battle.net
; note that each banned player is tied to the realm it was created on and the realm is case sensitive
; so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
server "war3.server.name"
; your Warcraft III: Reign of Chaos CD key
cdkeyroc "FFFFFFFFFFFFFFFFFFFFFFFFFF"
; your Warcraft III: The Frozen Throne CD key
cdkeytft "FFFFFFFFFFFFFFFFFFFFFFFFFF"
; the locale specifies the area of the world you are from
; battle.net uses this to group players together, showing them games hosted by players and bots mostly from their own area
; it's important to set this to the correct value to increase the effectiveness of the game refresher
; if you are using Windows you can set this to "system" to use the locale of your system
; otherwise you can use the list at the following URL to get the correct value for your area:
; http://msdn.microsoft.com/en-us/library/0h88fahh%28VS.85%29.aspx
; put the "decimal value" here, e.g. 1033 is the default for "English - United States"
; note: you cannot use a value of "system" on Linux, doing so will use a default value of 1033 instead
locale "system"
; your battle.net username
username "your_login"
; your battle.net password
password "your_password"
; the first channel to join upon entering battle.net
firstchannel "ghost"
; the root admin on this battle.net server only
rootadmin ""
; command trigger for this battle.net server only
commandtrigger "."
; whether to automatically add your friends list to each game's reserved list
holdfriends 1
; whether to automatically add your clan members list to each game's reserved list
holdclan 1
; you will need to edit this section of the config file if you're connecting to a PVPGN server
; your PVPGN server operator will tell you what to put here
custom_war3version 26
custom_exeversion ""
custom_exeversionhash ""
custom_passwordhashtype "pvpgn"
; BNLS Settings
bnlsserver ""
bnlsport 9367
}
second_custom_server
{
; enabled this server or not
enabled 1
; which battle.net server to connect to
; 1.) useast.battle.net
; 2.) uswest.battle.net
; 3.) asia.battle.net
; 4.) europe.battle.net
; note that each banned player is tied to the realm it was created on and the realm is case sensitive
; so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
server "war3.server.name"
; your Warcraft III: Reign of Chaos CD key
cdkeyroc "FFFFFFFFFFFFFFFFFFFFFFFFFF"
; your Warcraft III: The Frozen Throne CD key
cdkeytft "FFFFFFFFFFFFFFFFFFFFFFFFFF"
; the locale specifies the area of the world you are from
; battle.net uses this to group players together, showing them games hosted by players and bots mostly from their own area
; it's important to set this to the correct value to increase the effectiveness of the game refresher
; if you are using Windows you can set this to "system" to use the locale of your system
; otherwise you can use the list at the following URL to get the correct value for your area:
; http://msdn.microsoft.com/en-us/library/0h88fahh%28VS.85%29.aspx
; put the "decimal value" here, e.g. 1033 is the default for "English - United States"
; note: you cannot use a value of "system" on Linux, doing so will use a default value of 1033 instead
locale "system"
; your battle.net username
username "your_login"
; your battle.net password
password "your_password"
; the first channel to join upon entering battle.net
firstchannel "ghost"
; the root admin on this battle.net server only
rootadmin ""
; command trigger for this battle.net server only
commandtrigger "."
; whether to automatically add your friends list to each game's reserved list
holdfriends 1
; whether to automatically add your clan members list to each game's reserved list
holdclan 1
; you will need to edit this section of the config file if you're connecting to a PVPGN server
; your PVPGN server operator will tell you what to put here
custom_war3version 26
custom_exeversion ""
custom_exeversionhash ""
custom_passwordhashtype "pvpgn"
; BNLS Settings
bnlsserver ""
bnlsport 9367
}
}
}