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Originally posted by EIA485 February 16, 2022
currently if i want to implement eye tracking via osc id need to do it using parameters. this would require per avatar set up. would love to have some generalized osc endpoints for the eye gaze direction and eye openness.
The text was updated successfully, but these errors were encountered:
I +1 that, setting up avatar with animation hack for this is a pain, this would make things way easier and it would be more future proof if native eye tracking support would been implemented. Ability to disable pseudo eye tracking that is already there would be good too.
OSC going live let me notice extra argument for this, current eye tracking hacks on avatars requires custom animations which also requires unbinding eyes, which means eye tracking is blocked by safty settings and require other user to lift it while eye tracking is harmless, by gaze which is supervised it will make eye tracking visible without need of asking to lift safty.
Discussed in #12
Originally posted by EIA485 February 16, 2022
currently if i want to implement eye tracking via osc id need to do it using parameters. this would require per avatar set up. would love to have some generalized osc endpoints for the eye gaze direction and eye openness.
The text was updated successfully, but these errors were encountered: