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osc endpoint to control eye gaze direction on any avatar #16

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EIA485 opened this issue Feb 17, 2022 Discussed in #12 · 3 comments
Closed

osc endpoint to control eye gaze direction on any avatar #16

EIA485 opened this issue Feb 17, 2022 Discussed in #12 · 3 comments

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@EIA485
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EIA485 commented Feb 17, 2022

Discussed in #12

Originally posted by EIA485 February 16, 2022
currently if i want to implement eye tracking via osc id need to do it using parameters. this would require per avatar set up. would love to have some generalized osc endpoints for the eye gaze direction and eye openness.

@momo-the-monster momo-the-monster added this to the Avatar Face Control milestone Feb 18, 2022
@Shadowriver
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I +1 that, setting up avatar with animation hack for this is a pain, this would make things way easier and it would be more future proof if native eye tracking support would been implemented. Ability to disable pseudo eye tracking that is already there would be good too.

@Shadowriver
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OSC going live let me notice extra argument for this, current eye tracking hacks on avatars requires custom animations which also requires unbinding eyes, which means eye tracking is blocked by safty settings and require other user to lift it while eye tracking is harmless, by gaze which is supervised it will make eye tracking visible without need of asking to lift safty.

@EIA485
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EIA485 commented Jul 15, 2024

oops looks like this issue never got closed. this was implemented in version 2023.2.1, build 1295. link to the docs for anyone interested.

@EIA485 EIA485 closed this as completed Jul 15, 2024
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