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Describe the bug in detail: The "OnParticleCollision" event doesn't work in the 3.4.0-beta.1 anymore.
Provide steps/code to reproduce the bug:
Expected behavior: Udon Behaviour script should not crash. This only happens in the latest VRChat SDK - Worlds v3.4.0-beta.1 . v3.3.0 works fine.
Additional Information: Error log:
Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. UnityEngine.Object:DestroyImmediate (UnityEngine.Object) VRC.Udon.Security.UnityEngineObjectSecurityBlacklist:IdentifyDontDestroyOnLoadHandle () VRC.Udon.Security.UnityEngineObjectSecurityBlacklist:IsBlacklistedGameObject (UnityEngine.GameObject) VRC.Udon.Security.UnityEngineObjectSecurityBlacklist:FilterBlacklisted (object&) VRC.Udon.Wrapper.Modules.ExternUnityEngineDebug:__Log__SystemObject__SystemVoid (VRC.Udon.Common.Interfaces.IUdonHeap,System.Span1<uint>) VRC.Udon.VM.UdonVM:Interpret () VRC.Udon.UdonBehaviour:RunProgram (uint) (at Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:1029) VRC.Udon.UdonBehaviour:RunEvent<UnityEngine.GameObject> (string,System.ValueTuple2<string, UnityEngine.GameObject>) (at Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:1273) VRC.Udon.UdonBehaviour:OnParticleCollision (UnityEngine.GameObject) (at Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:765)
1<uint>) VRC.Udon.VM.UdonVM:Interpret () VRC.Udon.UdonBehaviour:RunProgram (uint) (at Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:1029) VRC.Udon.UdonBehaviour:RunEvent<UnityEngine.GameObject> (string,System.ValueTuple
The text was updated successfully, but these errors were encountered:
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Describe the bug in detail:
The "OnParticleCollision" event doesn't work in the 3.4.0-beta.1 anymore.
Provide steps/code to reproduce the bug:
Expected behavior:
Udon Behaviour script should not crash. This only happens in the latest VRChat SDK - Worlds v3.4.0-beta.1 . v3.3.0 works fine.
Additional Information:
Error log:
Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
UnityEngine.Object:DestroyImmediate (UnityEngine.Object)
VRC.Udon.Security.UnityEngineObjectSecurityBlacklist:IdentifyDontDestroyOnLoadHandle ()
VRC.Udon.Security.UnityEngineObjectSecurityBlacklist:IsBlacklistedGameObject (UnityEngine.GameObject)
VRC.Udon.Security.UnityEngineObjectSecurityBlacklist:FilterBlacklisted (object&)
VRC.Udon.Wrapper.Modules.ExternUnityEngineDebug:__Log__SystemObject__SystemVoid (VRC.Udon.Common.Interfaces.IUdonHeap,System.Span
1<uint>) VRC.Udon.VM.UdonVM:Interpret () VRC.Udon.UdonBehaviour:RunProgram (uint) (at Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:1029) VRC.Udon.UdonBehaviour:RunEvent<UnityEngine.GameObject> (string,System.ValueTuple
2<string, UnityEngine.GameObject>) (at Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:1273)VRC.Udon.UdonBehaviour:OnParticleCollision (UnityEngine.GameObject) (at Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:765)
The text was updated successfully, but these errors were encountered: