Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Detect and Import all materials using unsupported shaders #14

Open
ShayBox opened this issue Feb 10, 2023 · 4 comments
Open

Detect and Import all materials using unsupported shaders #14

ShayBox opened this issue Feb 10, 2023 · 4 comments

Comments

@ShayBox
Copy link

ShayBox commented Feb 10, 2023

Having a button to detect all materials using unsupported shaders and import them into EQS would be very useful, as it is now the VRChat SDK tells you the shader name but the material may be very hidden, or there may be a lot of materials.

@VertofChest
Copy link

I'm still just trying to figure out how to use this piece of crap plugin. Honestly I think it's a whole dummy plugin that doesn't even do anything useful... There's NO guides, NO tutorials anywhere... NOTHING. It's like it doesn't even exist. I'm calling bullshit on it.

@ShayBox
Copy link
Author

ShayBox commented May 4, 2023

Drag in an object and set overrides for it to automate automatically, like swapping materials, setting tag to editor only to remove objects on one platform, it's very basic but useful

@VertofChest
Copy link

Drag in an object and set overrides for it to automate automatically, like swapping materials, setting tag to editor only to remove objects on one platform, it's very basic but useful

Automate automatically? How does that work? Kinda confused and sad...

@ShayBox
Copy link
Author

ShayBox commented Jul 28, 2023

Also, a way to update the set shader to the current one, so you can try shaders on materials and then just click to update for Quest in EQS instead of having to drag in the matching shaders to EQS again.

(maybe someone can fork to do this, this seems to be abandoned now)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants