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not sure cricket telecomms door should be named like this. #276
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This still happens, just as a side-note. |
Voidcrew-LRP/voidcrew/code/modules/overmap/ships/simulated.dm Lines 357 to 373 in 900e519
The line of note here is 372
That leads into this proc, which leads into the next proc Voidcrew-LRP/code/game/objects/items/blueprints.dm Lines 211 to 230 in 900e519
Without looking at replacetext, my best guess here is that it's taking the original name of the area, in the code, changing it to be "[ship name] [area name]" but it's also changing the names of various bits of equipment, in a way that searches for the exact original area name in the name of the machinery, and then placing the name of the ship directly in front of the name of the area it found on the door, ignoring any and all text before or after it. |
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Issue reported from Round ID: 343 (Voidcrew-LRP)
Reporting client version: 514.1575
The text was updated successfully, but these errors were encountered: