diff --git a/ModularTegustation/Teguicons/resurgence_32x48.dmi b/ModularTegustation/Teguicons/resurgence_32x48.dmi
index 97f81d02aaef..2b89b5e2f2e8 100644
Binary files a/ModularTegustation/Teguicons/resurgence_32x48.dmi and b/ModularTegustation/Teguicons/resurgence_32x48.dmi differ
diff --git a/ModularTegustation/Teguicons/resurgence_48x48.dmi b/ModularTegustation/Teguicons/resurgence_48x48.dmi
index 4b8e7a9a69fa..c451f33dc8e7 100644
Binary files a/ModularTegustation/Teguicons/resurgence_48x48.dmi and b/ModularTegustation/Teguicons/resurgence_48x48.dmi differ
diff --git a/ModularTegustation/Teguicons/room_spawners/29x22.dmi b/ModularTegustation/Teguicons/room_spawners/29x22.dmi
new file mode 100644
index 000000000000..b9573c5b8b8e
Binary files /dev/null and b/ModularTegustation/Teguicons/room_spawners/29x22.dmi differ
diff --git a/ModularTegustation/fishing/code/fishing_items/fishing_net.dm b/ModularTegustation/fishing/code/fishing_items/fishing_net.dm
index 5c62ed2381ac..efb12f721c23 100644
--- a/ModularTegustation/fishing/code/fishing_items/fishing_net.dm
+++ b/ModularTegustation/fishing/code/fishing_items/fishing_net.dm
@@ -186,3 +186,23 @@
fishin_power = 1
enemy_chance = 95
capacity = 1
+
+//Clan Nets
+/obj/item/fishing_net/resurgence
+ name = "resurgence clan fishing net"
+ desc = "Resurgence Clan nets are slightly better then the normal fishing net, and have a slightly higher chance at catching foes"
+ icon = 'ModularTegustation/fishing/icons/fishing.dmi'
+ icon_state = "clan_net"
+ w_class = WEIGHT_CLASS_HUGE
+ deploy_type = /obj/structure/destructible/fishing_net/resurgence
+
+/obj/structure/destructible/fishing_net/resurgence
+ name = "resurgence clan fishing net"
+ desc = "A wall of twine and wires that traps fish. Alt click to harvest."
+ icon_state = "trawling_net_clan"
+ icon_state_fished = "trawling_net_clan_full"
+ debris = list(/obj/item/fishing_net/resurgence = 1)
+ net_type = /obj/item/fishing_net/resurgence
+ fishin_cooldown = 30 SECONDS
+ fishin_power = 1
+ enemy_chance = 25
diff --git a/ModularTegustation/fishing/code/rod_components/fishing_lines.dm b/ModularTegustation/fishing/code/rod_components/fishing_lines.dm
index f3b301e4236a..5aec028e5f51 100644
--- a/ModularTegustation/fishing/code/rod_components/fishing_lines.dm
+++ b/ModularTegustation/fishing/code/rod_components/fishing_lines.dm
@@ -39,3 +39,10 @@
icon_state = "green"
fishing_value = 0.4
line_color = "#2b9c2b"
+
+/obj/item/fishing_component/line/clan
+ name = "resurgence clan fishing line reel"
+ desc = "Essential for fishing in the outskirts."
+ icon_state = "clan"
+ fishing_value = 0.6
+ line_color = "#057A71"
diff --git a/ModularTegustation/fishing/icons/fishing.dmi b/ModularTegustation/fishing/icons/fishing.dmi
index 98ee1afa0326..eb66107f9a2b 100644
Binary files a/ModularTegustation/fishing/icons/fishing.dmi and b/ModularTegustation/fishing/icons/fishing.dmi differ
diff --git a/ModularTegustation/fishing/icons/fishing_lines.dmi b/ModularTegustation/fishing/icons/fishing_lines.dmi
index eb5f7260fbf0..0a8760e7eee0 100644
Binary files a/ModularTegustation/fishing/icons/fishing_lines.dmi and b/ModularTegustation/fishing/icons/fishing_lines.dmi differ
diff --git a/ModularTegustation/tegu_items/associations/!overwrites.dm b/ModularTegustation/tegu_items/associations/!overwrites.dm
index f0e210128eca..b495b05028d1 100644
--- a/ModularTegustation/tegu_items/associations/!overwrites.dm
+++ b/ModularTegustation/tegu_items/associations/!overwrites.dm
@@ -1,5 +1,49 @@
+/mob/living/simple_animal/hostile/ordeal/steel_dawn/Initialize()
+ . = ..()
+ if(SSmaptype.maptype in SSmaptype.citymaps)
+ guaranteed_butcher_results += list(/obj/item/food/meat/slab/human/mutant/moth = 1)
+
/mob/living/simple_animal/hostile/ordeal/steel_dawn/steel_noon/Initialize()
. = ..()
if(SSmaptype.maptype in SSmaptype.citymaps)
maxHealth = 500
health = 500
+ melee_damage_lower = 8
+ melee_damage_upper = 10
+
+/mob/living/simple_animal/hostile/ordeal/green_bot_big/Initialize()
+ . = ..()
+ if(SSmaptype.maptype in SSmaptype.citymaps)
+ rapid = 10
+ rapid_fire_delay = 3
+ projectiletype = /obj/projectile/bullet/c9x19mm/greenbot/city
+ firing_cooldown = 2.4
+
+/mob/living/simple_animal/hostile/ordeal/amber_dusk/Initialize()
+ . = ..()
+ if(SSmaptype.maptype in SSmaptype.citymaps)
+ melee_damage_lower = 45
+ melee_damage_upper = 50
+ maxHealth = 700
+ health = 700
+ can_burrow = FALSE
+ attack_cooldown = 100
+
+/mob/living/simple_animal/hostile/ordeal/dog_corrosion/Initialize()
+ . = ..()
+ if(SSmaptype.maptype in SSmaptype.citymaps)
+ gibbing = FALSE
+ maxHealth = 1500
+ health = 1500
+
+/mob/living/simple_animal/hostile/ordeal/snake_corrosion/Initialize()
+ . = ..()
+ if(SSmaptype.maptype in SSmaptype.citymaps)
+ maxHealth = 2000
+ health = 2000
+
+/mob/living/simple_animal/hostile/ordeal/snake_corrosion/strong/Initialize()
+ . = ..()
+ if(SSmaptype.maptype in SSmaptype.citymaps)
+ maxHealth = 3000
+ health = 3000
diff --git a/ModularTegustation/tegu_items/associations/cityspawners.dm b/ModularTegustation/tegu_items/associations/cityspawners.dm
index 215c61cb5d67..e797895a2613 100644
--- a/ModularTegustation/tegu_items/associations/cityspawners.dm
+++ b/ModularTegustation/tegu_items/associations/cityspawners.dm
@@ -77,6 +77,7 @@ GLOBAL_VAR_INIT(city_east_enemies, FALSE)
"gcorp",
"sweeper",
"bots",
+ "worms",
)
/obj/effect/landmark/backstreetspawn/Initialize()
@@ -99,10 +100,15 @@ GLOBAL_VAR_INIT(city_east_enemies, FALSE)
spawning = /mob/living/simple_animal/hostile/ordeal/green_bot
if(prob(30))
spawning = /mob/living/simple_animal/hostile/ordeal/green_bot_big
- new spawning(get_turf(src))
-
+ if("worms")
+ spawning = /mob/living/simple_animal/hostile/ordeal/amber_bug
+ if(prob(30))
+ spawning = /mob/living/simple_animal/hostile/ordeal/amber_dusk
+ new spawning(get_turf(src))
+ if (GLOB.city_center_enemies == "worms")
+ new /mob/living/simple_animal/hostile/ordeal/amber_bug (get_turf(src))
/obj/effect/landmark/backstreetspawnwest
name = "cityspawn landmark"
@@ -111,6 +117,7 @@ GLOBAL_VAR_INIT(city_east_enemies, FALSE)
"gcorp",
"sweeper",
"bots",
+ "worms",
)
/obj/effect/landmark/backstreetspawnwest/Initialize()
@@ -134,7 +141,15 @@ GLOBAL_VAR_INIT(city_east_enemies, FALSE)
spawning = /mob/living/simple_animal/hostile/ordeal/green_bot
if(prob(30))
spawning = /mob/living/simple_animal/hostile/ordeal/green_bot_big
+
+ if("worms")
+ spawning = /mob/living/simple_animal/hostile/ordeal/amber_bug
+ if(prob(30))
+ spawning = /mob/living/simple_animal/hostile/ordeal/amber_dusk
+
new spawning(get_turf(src))
+ if (GLOB.city_west_enemies == "worms")
+ new /mob/living/simple_animal/hostile/ordeal/amber_bug (get_turf(src))
/obj/effect/landmark/backstreetspawneast
@@ -144,6 +159,7 @@ GLOBAL_VAR_INIT(city_east_enemies, FALSE)
"gcorp",
"sweeper",
"bots",
+ "worms",
)
/obj/effect/landmark/backstreetspawneast/Initialize()
@@ -166,5 +182,12 @@ GLOBAL_VAR_INIT(city_east_enemies, FALSE)
spawning = /mob/living/simple_animal/hostile/ordeal/green_bot
if(prob(30))
spawning = /mob/living/simple_animal/hostile/ordeal/green_bot_big
- new spawning(get_turf(src))
+ if("worms")
+ spawning = /mob/living/simple_animal/hostile/ordeal/amber_bug
+ if(prob(30))
+ spawning = /mob/living/simple_animal/hostile/ordeal/amber_dusk
+
+ new spawning(get_turf(src))
+ if (GLOB.city_east_enemies == "worms")
+ new /mob/living/simple_animal/hostile/ordeal/amber_bug (get_turf(src))
diff --git a/ModularTegustation/tegu_items/associations/machines.dm b/ModularTegustation/tegu_items/associations/machines.dm
index 45d05639f959..704f5e2c24e6 100644
--- a/ModularTegustation/tegu_items/associations/machines.dm
+++ b/ModularTegustation/tegu_items/associations/machines.dm
@@ -25,9 +25,9 @@
/obj/item/head_trophy,
/obj/item/tape/resurgence,
/obj/item/refinedpe,
+ /obj/item/raw_anomaly_core,
)
var/list/level_3 = list(
- /obj/item/raw_anomaly_core,
/obj/item/documents,
/obj/item/folder/syndicate,
/obj/item/folder/documents,
@@ -173,6 +173,11 @@
JUSTICE_ATTRIBUTE,
)
+/obj/structure/potential/Initialize()
+ . = ..()
+ new /obj/item/paper/fluff/fixer_skills (get_turf(src))
+ new /obj/item/paper/fluff/fixer_skills (get_turf(src))
+
//Very dumb way to implement "empty hand AND full hand."
//These two code blocks are the same except for their triggers - if you've got a better idea, please use it.
/obj/structure/potential/proc/calculate_grade(mob/living/user)
diff --git a/ModularTegustation/tegu_items/associations/vending.dm b/ModularTegustation/tegu_items/associations/vending.dm
index 69e2a542ae84..48591e7236bd 100644
--- a/ModularTegustation/tegu_items/associations/vending.dm
+++ b/ModularTegustation/tegu_items/associations/vending.dm
@@ -133,7 +133,8 @@
/obj/item/kitchen/knife/combat/survival = 100,
/obj/item/weldingtool/mini = 100,
/obj/item/reagent_containers/hypospray/medipen/mental = 100,
- /obj/item/reagent_containers/hypospray/medipen/salacid = 100
+ /obj/item/reagent_containers/hypospray/medipen/salacid = 100,
+ /obj/item/gps/fixer = 100,
)
premium = list(
diff --git a/ModularTegustation/tegu_items/backstreets/templates.dm b/ModularTegustation/tegu_items/backstreets/templates.dm
index bff3c5316384..02c7a0f9d68f 100644
--- a/ModularTegustation/tegu_items/backstreets/templates.dm
+++ b/ModularTegustation/tegu_items/backstreets/templates.dm
@@ -33,6 +33,11 @@
room_id = "abandoned_lcorp"
mappath = "_maps/RandomRooms/backstreetlayout/lcorp_backstreets.dmm"
+/datum/map_template/random_room/backstreet_template/outskirts
+ name = "Outskirts Template"
+ room_id = "outskirts"
+ mappath = "_maps/RandomRooms/backstreetlayout/outskirts.dmm"
+
/datum/map_template/random_room/backstreet_template/la_mancha_land
name = "La Mancha Land Template"
room_id = "la_mancha_land_backstreets"
diff --git a/ModularTegustation/tegu_items/prosthetics/resurgence_core.dm b/ModularTegustation/tegu_items/prosthetics/resurgence_core.dm
new file mode 100644
index 000000000000..a84ca7a21729
--- /dev/null
+++ b/ModularTegustation/tegu_items/prosthetics/resurgence_core.dm
@@ -0,0 +1,43 @@
+/obj/item/organ/cyberimp/chest/resurgence_core
+ name = "Resurgence Clan Augment: Echo Step"
+ desc = "An augment designed by the resurgence clan, which lets the user teleport a short distance a the cost of their sanity."
+ syndicate_implant = TRUE
+ actions_types = list(/datum/action/item_action/organ_action/use/resurgence_core)
+ implant_overlay = "chest_resurgence_core"
+
+/datum/action/item_action/organ_action/use/resurgence_core
+ var/tp_distance = 2
+
+/datum/action/item_action/organ_action/use/resurgence_core/Trigger()
+ if(!IsAvailable())
+ return
+ get_teleport_loc()
+ var/turf/T
+ if(owner.dir == 1)
+ T = get_teleport_loc(owner.loc, owner, tp_distance, FALSE, 0, 0, 0, tp_distance)
+ if(owner.dir == 2)
+ T = get_teleport_loc(owner.loc, owner, tp_distance, FALSE, 0, 0, 0, (-1 * tp_distance))
+ if(owner.dir == 4)
+ T = get_teleport_loc(owner.loc, owner, tp_distance, FALSE, 0, 0, tp_distance, 0)
+ if(owner.dir == 8)
+ T = get_teleport_loc(owner.loc, owner, tp_distance, FALSE, 0, 0, (-1 * tp_distance), 0)
+ if(T.density)
+ to_chat(owner, span_danger("ERROR: Dense object detected in Echo Step destination."))
+ return
+ if(T.x>world.maxx || T.x<1)
+ to_chat(owner, span_danger("ERROR: Dense object detected in Echo Step destination."))
+ return
+ if(T.y>world.maxy || T.y<1)
+ to_chat(owner, span_danger("ERROR: Dense object detected in Echo Step destination."))
+ return
+ if (ishuman(owner))
+ var/mob/living/carbon/human/human = owner
+ playsound(owner, 'sound/effects/contractorbatonhit.ogg', 20, FALSE, 9)
+ new /obj/effect/temp_visual/dir_setting/ninja/phase/out (get_turf(owner))
+ if (T in view(tp_distance, owner))
+ human.adjustSanityLoss(human.maxSanity * 0.025)
+ else
+ human.adjustSanityLoss(human.maxSanity * 0.25)
+ to_chat(human, span_danger("WARNING: Echo Step destination is not visible, increasing power usage by 1000%."))
+ human.loc = T
+ new /obj/effect/temp_visual/dir_setting/ninja/phase (get_turf(owner))
diff --git a/ModularTegustation/tegu_items/refinery/crates/_crate.dm b/ModularTegustation/tegu_items/refinery/crates/_crate.dm
index cf08918048ee..bbeae7613fd2 100644
--- a/ModularTegustation/tegu_items/refinery/crates/_crate.dm
+++ b/ModularTegustation/tegu_items/refinery/crates/_crate.dm
@@ -59,6 +59,7 @@
veryrarechance += (repmodifier/crate_multiplier)
if(SSmaptype.maptype in SSmaptype.citymaps) //Fuckers shouldn't loot like this
+ SEND_GLOBAL_SIGNAL(COMSIG_CRATE_LOOTING_STARTED, user, src)
if(!do_after(user, 7 SECONDS, src))
return
@@ -76,5 +77,9 @@
new cloot(get_turf(src))
to_chat(user, span_notice("You open the crate!"))
+ if(SSmaptype.maptype in SSmaptype.citymaps)
+ SEND_GLOBAL_SIGNAL(COMSIG_CRATE_LOOTING_ENDED, user, src)
+
new loot(get_turf(src))
qdel(src)
+
diff --git a/ModularTegustation/tegu_mobs/lc13_corrosions.dm b/ModularTegustation/tegu_mobs/lc13_corrosions.dm
index 54e3ac3f92de..ced1ce03677e 100644
--- a/ModularTegustation/tegu_mobs/lc13_corrosions.dm
+++ b/ModularTegustation/tegu_mobs/lc13_corrosions.dm
@@ -381,6 +381,7 @@
var/damage_threshold = 450
var/dash_damage = 80
var/charge_sound = 'sound/effects/ordeals/gold/growl1.ogg'
+ var/gibbing = TRUE
/mob/living/simple_animal/hostile/ordeal/dog_corrosion/Move()
if(charging)
@@ -419,7 +420,7 @@
if(!ishuman(attacked_target))
return
var/mob/living/carbon/human/H = attacked_target
- if(H.health < 0)
+ if(H.health < 0 || gibbing)
H.gib()
playsound(src, "sound/abnormalities/clouded_monk/eat.ogg", 75, 1)
adjustBruteLoss(-heal_amount)
@@ -494,7 +495,7 @@
if(!ishuman(L))
continue
var/mob/living/carbon/human/H = L
- if(H.health < 0)
+ if(H.health < 0 || gibbing)
H.gib()
playsound(src, "sound/abnormalities/clouded_monk/eat.ogg", 75, 1)
adjustBruteLoss(-heal_amount)
diff --git a/ModularTegustation/tegu_mobs/lc13_humanoids.dm b/ModularTegustation/tegu_mobs/lc13_humanoids.dm
index 988601616fe4..57b4ee5305c3 100644
--- a/ModularTegustation/tegu_mobs/lc13_humanoids.dm
+++ b/ModularTegustation/tegu_mobs/lc13_humanoids.dm
@@ -70,7 +70,7 @@ Skittish, they prefer to move in groups and will run away if the enemies are in
/mob/living/simple_animal/hostile/humanoid/rat/Initialize()
. = ..()
- if(SSmaptype.maptype == "fixers" || SSmaptype.maptype == "city")
+ if(SSmaptype.maptype in SSmaptype.citymaps)
del_on_death = FALSE
//Knife - The leader, has a pathetically weak dash, attacks fast
diff --git a/ModularTegustation/tegu_mobs/lc13_resurgence_clan_mobs.dm b/ModularTegustation/tegu_mobs/lc13_resurgence_clan_mobs.dm
index 839558959c82..5c3d201d28e2 100644
--- a/ModularTegustation/tegu_mobs/lc13_resurgence_clan_mobs.dm
+++ b/ModularTegustation/tegu_mobs/lc13_resurgence_clan_mobs.dm
@@ -15,24 +15,45 @@
death_message = "falls to their knees as their lights slowly go out..."
melee_damage_lower = 5
melee_damage_upper = 7
+ a_intent = INTENT_HARM
mob_size = MOB_SIZE_HUGE
+ move_resist = MOVE_FORCE_STRONG
+ pull_force = MOVE_FORCE_STRONG
+ can_buckle_to = FALSE
robust_searching = TRUE
stat_attack = HARD_CRIT
- a_intent = INTENT_HARM
see_in_dark = 7
vision_range = 12
aggro_vision_range = 20
melee_damage_type = RED_DAMAGE
damage_coeff = list(BRUTE = 1, RED_DAMAGE = 0.8, WHITE_DAMAGE = 1.2, BLACK_DAMAGE = 1.5, PALE_DAMAGE = 2)
attack_sound = 'sound/weapons/purple_tear/stab2.ogg'
- butcher_results = list(/obj/item/food/meat/slab/robot = 1, /obj/item/food/meat/slab/sweeper = 1)
- guaranteed_butcher_results = list(/obj/item/food/meat/slab/robot = 2, /obj/item/food/meat/slab/sweeper = 1)
+ butcher_results = list(/obj/item/raw_anomaly_core/bluespace = 1)
+ guaranteed_butcher_results = list(/obj/item/food/meat/slab/robot = 2)
silk_results = list(/obj/item/stack/sheet/silk/azure_simple = 1)
- var/charge = 0
+ var/charge = 5
var/max_charge = 10
var/clan_charge_cooldown = 2 SECONDS
var/last_charge_update = 0
+//Talking Stuff
+ var/can_protect = FALSE
+ var/wants_to_talk = FALSE
+
+ var/greeting_line = "... Are you looking for something? ..."
+ var/question1 = "Who are you?"
+ var/question2 = "Why are you here?"
+ var/question3 = "What is this faction?"
+ var/list/answers1 = list("O-oh... I a-am James.", "A ci-itizen of the resu-urgence clan...", "For no-ow, I am ju-ust o-off duty.")
+ var/list/answers2 = list("Curre-ently, I-I and my fe-ellow cla-an members are sco-outing this area...", "The Hi-istorian wants use to study hu-umans.", "And thi-is is the closest we co-ould get to them...", "So-o we are wa-aiting here until further orders.")
+ var/list/answers3 = list("The-e clan is just one of ma-any villages in the O-outskirts...", "All of the me-embers of the clan are ma-achines...", "Like me...", "Delay: 20", "One day, We-e dream to be hu-uman...", "Just li-ike you, We ju-ust need to learn mo-ore...")
+ var/default_delay = 45
+ var/greeting_cooldown = 20 SECONDS
+ var/last_greeting_cooldown = 0
+ var/speaking = FALSE
+ var/attacked_line = "Oh-h... You messe-ed up now..."
+
+//Normal Clan Stuff
/mob/living/simple_animal/hostile/clan/spawn_gibs()
new /obj/effect/gibspawner/scrap_metal(drop_location(), src)
@@ -55,6 +76,88 @@
last_charge_update = world.time
GainCharge()
+//Guard Stuff
+/mob/living/simple_animal/hostile/clan/CanAttack(atom/the_target)
+ if ((the_target in GLOB.marked_players) && can_protect)
+ if (istype(the_target, /mob/living))
+ var/mob/living/L = the_target
+ if (L.stat == DEAD)
+ return FALSE
+ return TRUE
+ . = ..()
+
+/mob/living/simple_animal/hostile/clan/bullet_act(obj/projectile/P)
+ . = ..()
+ if((P.firer && get_dist(src, P.firer) <= aggro_vision_range) && can_protect)
+ if (!(P.firer in GLOB.marked_players))
+ GLOB.marked_players += P.firer
+ say(attacked_line)
+
+/mob/living/simple_animal/hostile/clan/attackby(obj/item/O, mob/user, params)
+ . = ..()
+ if (can_protect)
+ if(ishuman(user))
+ if (O.force > 0)
+ if (!(user in GLOB.marked_players ))
+ GLOB.marked_players += user
+ say(attacked_line)
+ else
+ if (!(user in GLOB.marked_players ))
+ GLOB.marked_players += user
+ say(attacked_line)
+
+//Npc Stuff
+/mob/living/simple_animal/hostile/clan/examine(mob/user)
+ . = ..()
+ if(can_protect && wants_to_talk)
+ . += span_notice("You are able to speak to [src] when clicking on them with your bare hands!")
+
+/mob/living/simple_animal/hostile/clan/proc/CanTalk()
+ return !target && !speaking
+
+/mob/living/simple_animal/hostile/clan/attack_hand(mob/living/carbon/M)
+ if(wants_to_talk)
+ dir = get_dir(src, M)
+ if(!stat && M.a_intent == INTENT_HELP && !client && can_protect && CanTalk())
+ if (last_greeting_cooldown < world.time - greeting_cooldown)
+ say(greeting_line)
+ last_greeting_cooldown = world.time
+ speaking = TRUE
+ var/robot_ask = alert("ask them", "[src] is listening to you.", "[question1]", "[question2]", "[question3]", "Cancel")
+ if(robot_ask == "[question1]")
+ M.say("[question1]")
+ SLEEP_CHECK_DEATH(default_delay)
+ Speech(answers1)
+ else if(robot_ask == "[question2]")
+ M.say("[question2]")
+ SLEEP_CHECK_DEATH(default_delay)
+ Speech(answers2)
+ else if(robot_ask == "[question3]")
+ M.say("[question3]")
+ SLEEP_CHECK_DEATH(default_delay)
+ Speech(answers3)
+ speaking = FALSE
+ return
+ else
+ return
+ else
+ manual_emote("looks away, avoiding [M]'s gaze...")
+ return ..()
+
+/mob/living/simple_animal/hostile/clan/proc/Speech(speech)
+ for (var/S in speech)
+ if (findtext(S, "Emote: ") == 1)
+ manual_emote(copytext(S, 8, length(S) + 1))
+ else if (findtext(S, "Move: ") == 1)
+ step(src, text2dir(copytext(S, 7, length(S) + 1)))
+ else if (findtext(S, "Icon: ") == 1)
+ icon_state = copytext(S, 7, length(S) + 1)
+ else if (findtext(S, "Delay: ") == 1)
+ SLEEP_CHECK_DEATH(text2num(copytext(S, 8, length(S) + 1)))
+ else
+ say(S)
+ SLEEP_CHECK_DEATH(default_delay)
+
//Clan Member: Scout
/mob/living/simple_animal/hostile/clan/scout
name = "Scout"
@@ -118,7 +221,7 @@
attack_sound = 'sound/weapons/purple_tear/blunt2.ogg'
silk_results = list(/obj/item/stack/sheet/silk/azure_simple = 2,
/obj/item/stack/sheet/silk/azure_advanced = 1)
- guaranteed_butcher_results = list(/obj/item/food/meat/slab/robot = 3, /obj/item/food/meat/slab/sweeper = 2)
+ guaranteed_butcher_results = list(/obj/item/food/meat/slab/robot = 3)
melee_damage_lower = 20
melee_damage_upper = 25
@@ -148,9 +251,12 @@
/mob/living/simple_animal/hostile/clan/defender/proc/Lock()
stunned = TRUE
density = FALSE
- icon_state = "defender_locked_down"
+ if (icon_living == "defender_normal")
+ icon_state = "defender_locked_down_normal"
+ else
+ icon_state = "defender_locked_down"
say("Co-mmen-cing Pr-otoco-l: Lo-ckdo-wn")
- // create tiles
+ ChangeResistances(list(RED_DAMAGE = 0.4, WHITE_DAMAGE = 0.4, BLACK_DAMAGE = 0.4, PALE_DAMAGE = 1))
for(var/turf/T in view(2, src))
var/obj/effect/defender_field/DF = new(T)
locked_tiles_list += DF
@@ -162,10 +268,6 @@
/mob/living/simple_animal/hostile/clan/defender/death(gibbed)
charge = 0
- var/turf/T = get_turf(src)
- if (prob(25))
- new /obj/item/tape/resurgence/first(T)
-
if (stunned == TRUE)
Unlock()
@@ -173,15 +275,27 @@
/mob/living/simple_animal/hostile/clan/defender/proc/ApplyLock(mob/living/L)
- if(!faction_check_mob(L, FALSE))
- // apply status effect
- var/datum/status_effect/locked/S = L.has_status_effect(/datum/status_effect/locked)
- if(!S)
- S = L.apply_status_effect(/datum/status_effect/locked)
- if (!S.list_of_defenders.Find(src))
- S.list_of_defenders += src
- locked_list += L
- // keep a list of everyone locked
+ if(!can_protect)
+ if(!faction_check_mob(L, FALSE))
+ // apply status effect
+ var/datum/status_effect/locked/S = L.has_status_effect(/datum/status_effect/locked)
+ if(!S)
+ S = L.apply_status_effect(/datum/status_effect/locked)
+ if (!S.list_of_defenders.Find(src))
+ S.list_of_defenders += src
+ locked_list += L
+ // keep a list of everyone locked
+ else
+ if(!faction_check_mob(L, TRUE))
+ // apply status effect
+ var/datum/status_effect/locked/S = L.has_status_effect(/datum/status_effect/locked)
+ if(!S)
+ S = L.apply_status_effect(/datum/status_effect/locked)
+ if (!S.list_of_defenders.Find(src))
+ S.list_of_defenders += src
+ locked_list += L
+ // keep a list of everyone locked
+
/mob/living/simple_animal/hostile/clan/defender/ChargeUpdated()
if (charge >= max_charge)
@@ -194,7 +308,12 @@
if (stat == DEAD)
return
- icon_state = "defender"
+ if (icon_state == "defender_locked_down_normal")
+ icon_state = "defender_normal"
+ else
+ icon_state = "defender"
+
+ ChangeResistances(list(RED_DAMAGE = 0.6, WHITE_DAMAGE = 0.8, BLACK_DAMAGE = 1.2, PALE_DAMAGE = 1.5))
density = TRUE
// clear tiles
for(var/obj/effect/defender_field/DF in locked_tiles_list)
@@ -233,6 +352,10 @@
if (isliving(AM))
var/mob/living/L = AM
defender.ApplyLock(L)
+ if(ishuman(L))
+ var/mob/living/carbon/human/H = L
+ H.apply_damage(10, BLACK_DAMAGE, null, H.run_armor_check(null, BLACK_DAMAGE), spread_damage = TRUE)
+ to_chat(H, span_warning("You get shocked by the electic fields"))
/datum/status_effect/locked
id = "locked"
@@ -283,20 +406,20 @@
icon_state = "clan_drone"
icon_living = "clan_drone"
icon_dead = "clan_drone_dead"
- faction = list("resurgence_clan", "hostile")
emote_hear = list("creaks.", "emits the sound of grinding gears.")
maxHealth = 1000
health = 1000
is_flying_animal = TRUE
death_message = "falls down as their lights slowly go out..."
- melee_damage_lower = 10
- melee_damage_upper = 12
+ melee_damage_lower = 0
+ melee_damage_upper = 0
+ obj_damage = 0
melee_damage_type = BLACK_DAMAGE
damage_coeff = list(BRUTE = 1, RED_DAMAGE = 0.8, WHITE_DAMAGE = 1.2, BLACK_DAMAGE = 1.5, PALE_DAMAGE = 2)
attack_sound = 'sound/weapons/emitter2.ogg'
silk_results = list(/obj/item/stack/sheet/silk/azure_simple = 2,
/obj/item/stack/sheet/silk/azure_advanced = 1)
- guaranteed_butcher_results = list(/obj/item/food/meat/slab/robot = 3, /obj/item/food/meat/slab/sweeper = 2)
+ guaranteed_butcher_results = list(/obj/item/food/meat/slab/robot = 3)
charge = 10
max_charge = 20
clan_charge_cooldown = 1 SECONDS
@@ -304,38 +427,57 @@
retreat_distance = 1
minimum_distance = 2
move_to_delay = 2
+ attacked_line = "WA-ARNING, THRE-EAT DETECTE-ED!!!"
var/overheal_threshold = 0.2
var/heal_per_charge = 25
var/healing_range = 6
- var/searching_range = 10
+ var/searching_range = 6
var/datum/beam/current_beam
var/overheal_cooldown
var/overheal_cooldown_time = 50
var/update_beam_timer
+ var/healing_amount = 15
/mob/living/simple_animal/hostile/clan/drone/Initialize()
. = ..()
- update_beam_timer = addtimer(CALLBACK(src, .proc/update_beam), 5 SECONDS, TIMER_LOOP | TIMER_STOPPABLE)
+ update_beam_timer = addtimer(CALLBACK(src, PROC_REF(update_beam)), 5 SECONDS, TIMER_LOOP | TIMER_STOPPABLE)
/mob/living/simple_animal/hostile/clan/drone/ChargeUpdated()
var/chargelayer = layer + 0.1
var/charge_icon
- if(charge > 19)
- cut_overlays()
- charge_icon = "clan_drone_100%"
- else if(charge > 15)
- cut_overlays()
- charge_icon = "clan_drone_75%"
- else if(charge > 10)
- cut_overlays()
- charge_icon = "clan_drone_50%"
- else if(charge > 5)
- cut_overlays()
- charge_icon = "clan_drone_25%"
+ if (icon_state != "clan_drone_normal")
+ if(charge > 19)
+ cut_overlays()
+ charge_icon = "clan_drone_100%"
+ else if(charge > 15)
+ cut_overlays()
+ charge_icon = "clan_drone_75%"
+ else if(charge > 10)
+ cut_overlays()
+ charge_icon = "clan_drone_50%"
+ else if(charge > 5)
+ cut_overlays()
+ charge_icon = "clan_drone_25%"
+ else
+ cut_overlays()
+ return
else
- cut_overlays()
- return
+ if(charge > 19)
+ cut_overlays()
+ charge_icon = "clan_drone_100%_normal"
+ else if(charge > 15)
+ cut_overlays()
+ charge_icon = "clan_drone_75%_normal"
+ else if(charge > 10)
+ cut_overlays()
+ charge_icon = "clan_drone_50%_normal"
+ else if(charge > 5)
+ cut_overlays()
+ charge_icon = "clan_drone_25%_normal"
+ else
+ cut_overlays()
+ return
var/mutable_appearance/colored_overlay = mutable_appearance(icon, charge_icon, chargelayer)
add_overlay(colored_overlay)
@@ -389,6 +531,9 @@
else
return FALSE
+/mob/living/simple_animal/hostile/clan/drone/CanAttack(atom/the_target)
+ . = ..()
+
/mob/living/simple_animal/hostile/clan/drone/proc/try_to_heal()
if (target && can_see(src, target, healing_range) && !current_beam )
create_beam(target)
@@ -425,10 +570,17 @@
remove_beam()
deltimer(update_beam_timer)
+/mob/living/simple_animal/hostile/clan/drone/Destroy()
+ . = ..()
+ cut_overlays()
+ remove_beam()
+ deltimer(update_beam_timer)
+
+
/mob/living/simple_animal/hostile/clan/drone/proc/on_beam_tick(mob/living/target)
if(target.health != target.maxHealth )
new /obj/effect/temp_visual/heal(get_turf(target), "#E02D2D")
- target.adjustBruteLoss(-5)
+ target.adjustBruteLoss(-healing_amount)
target.adjustFireLoss(-4)
target.adjustToxLoss(-1)
target.adjustOxyLoss(-1)
@@ -437,3 +589,94 @@
if (C.charge < C.max_charge)
C.GainCharge()
return
+
+/mob/living/simple_animal/hostile/clan/drone/village
+ icon_state = "clan_drone_normal"
+ icon_living = "clan_drone_normal"
+ can_protect = TRUE
+ return_to_origin = TRUE
+
+/mob/living/simple_animal/hostile/clan/drone/village/Initialize()
+ . = ..()
+ faction = list("village")
+
+/obj/item/book/granter/crafting_recipe/clan_drone
+ name = "Tinkerer's Blueprints: Reforged Drone"
+ desc = "A book that teaches you how to create your own drones, which are able to heal you!"
+ pages_to_mastery = 3
+ crafting_recipe_types = list(
+ /datum/crafting_recipe/drone_reforged
+ )
+ icon_state = "clan_book"
+ remarks = list("Wow, Do they really need to yap about how much they hate humans?", "Oh? So that is what I can use these cores for...", "Huh, it says here that 'They are infact fixed, they don't break walls anymore.'", "Oh dear... How dusty is this book?", "Yes... Yes? Do I really need to know what types of hats I could place on them?", "I wonder how effective this drone will be...")
+
+/datum/crafting_recipe/drone_reforged
+ name = "Reforged, Resurgence Clan Drone"
+ result = /mob/living/simple_animal/hostile/clan/drone/reforged
+ reqs = list(/obj/item/raw_anomaly_core/bluespace = 1, /obj/item/food/meat/slab/robot = 10)
+ time = 50
+ category = CAT_ROBOT
+ always_available = FALSE
+
+/mob/living/simple_animal/hostile/clan/drone/reforged
+ name = "Reforged Drone"
+ desc = "A drone hovering above the ground... It appears to have 'Resurgence Clan' scratched out on their back..."
+ icon_state = "clan_drone_reforged"
+ icon_living = "clan_drone_reforged"
+ maxHealth = 500
+ health = 500
+ healing_amount = 5
+ heal_per_charge = 10
+ retreat_distance = null
+ clan_charge_cooldown = 4 SECONDS
+ var/stand_still = FALSE
+ var/mob/living/carbon/locked_target
+
+/mob/living/simple_animal/hostile/clan/drone/reforged/Initialize()
+ . = ..()
+ faction = list("neutral")
+
+/mob/living/simple_animal/hostile/clan/drone/reforged/attack_hand(mob/living/carbon/M)
+ if(!stat && M.a_intent == INTENT_HELP && !client)
+ speaking = TRUE
+ var/robot_ask = alert("ask them", "[src] is listening to you.", "Act normal.", "Heal me.", "Stay here.", "Cancel")
+ if(robot_ask == "Act normal.")
+ M.say("Act normal.")
+ locked_target = null
+ stand_still = FALSE
+ else if(robot_ask == "Heal me.")
+ M.say("Heal me.")
+ locked_target = M
+ else if(robot_ask == "Stay here.")
+ M.say("Stay here.")
+ stand_still = TRUE
+ speaking = FALSE
+ return
+ else
+ manual_emote("looks away, avoiding [M]'s gaze...")
+ return ..()
+
+/mob/living/simple_animal/hostile/clan/drone/reforged/Move()
+ if (stand_still)
+ return FALSE
+ return ..()
+
+/mob/living/simple_animal/hostile/clan/drone/reforged/update_beam()
+ var/mob/living/potential_target
+ var/visible = (locked_target in view(searching_range, src))
+ if (visible)
+ potential_target = locked_target
+ else
+ var/potential_health_missing = 0.01
+ for(var/mob/living/L in view(searching_range, src))
+ if(L != src && faction_check_mob(L, FALSE) && L.stat != DEAD)
+ var/missing = (L.maxHealth - L.health)/L.maxHealth
+ if (missing > potential_health_missing)
+ potential_target = L
+ potential_health_missing = missing
+
+ if (potential_target && target && potential_target != target)
+ remove_beam()
+ target = potential_target
+ if(ai_controller)
+ ai_controller.current_movement_target = target
diff --git a/ModularTegustation/tegu_mobs/lc13_resurgence_clan_npcs.dm b/ModularTegustation/tegu_mobs/lc13_resurgence_clan_npcs.dm
new file mode 100644
index 000000000000..0ced5b2ff6f6
--- /dev/null
+++ b/ModularTegustation/tegu_mobs/lc13_resurgence_clan_npcs.dm
@@ -0,0 +1,350 @@
+GLOBAL_LIST_EMPTY(marked_players)
+
+/mob/living/simple_animal/hostile/clan_npc
+ name = "Quiet Citzen?"
+ desc = "A humanoid looking machine... It appears to have 'Resurgence Clan' etched on their back..."
+ icon = 'ModularTegustation/Teguicons/resurgence_32x48.dmi'
+ icon_state = "clan_citzen"
+ icon_living = "clan_citzen"
+ icon_dead = "clan_citzen_dead"
+ faction = list("resurgence_clan", "hostile", "neutral")
+ wander = 0
+ simple_mob_flags = SILENCE_RANGED_MESSAGE
+ obj_damage = 5
+ response_disarm_continuous = "gently pushes aside"
+ response_disarm_simple = "gently push aside"
+ environment_smash = FALSE
+ a_intent = INTENT_HARM
+ mob_biotypes = MOB_ROBOTIC
+ move_resist = MOVE_FORCE_STRONG
+ pull_force = MOVE_FORCE_STRONG
+ can_buckle_to = FALSE
+ gender = NEUTER
+ speech_span = SPAN_ROBOT
+ emote_hear = list("creaks.", "emits the sound of grinding gears.")
+ maxHealth = 300
+ health = 300
+ death_message = "falls to their knees as their lights slowly go out..."
+ ranged = TRUE
+ retreat_distance = 10
+ minimum_distance = 10
+ vision_range = 3
+ ranged_message = null
+ melee_damage_lower = 0
+ melee_damage_upper = 4
+ mob_size = MOB_SIZE_HUGE
+ damage_coeff = list(BRUTE = 1, RED_DAMAGE = 0.8, WHITE_DAMAGE = 1.3, BLACK_DAMAGE = 2, PALE_DAMAGE = 1)
+ butcher_results = list(/obj/item/food/meat/slab/robot = 3)
+ guaranteed_butcher_results = list(/obj/item/food/meat/slab/robot = 1)
+ silk_results = list(/obj/item/stack/sheet/silk/azure_simple = 1)
+ var/attacked_line = "Wha-at are you do-oing... GE-ET AWAY!"
+ var/mark_once_attacked = TRUE
+ density = FALSE
+
+/mob/living/simple_animal/hostile/clan_npc/Initialize()
+ . = ..()
+ RegisterSignal(SSdcs, COMSIG_CRATE_LOOTING_STARTED, PROC_REF(on_seeing_looting_started))
+ RegisterSignal(SSdcs, COMSIG_CRATE_LOOTING_ENDED, PROC_REF(on_seeing_looting_ended))
+
+/mob/living/simple_animal/hostile/clan_npc/proc/on_seeing_looting_started(datum/source, mob/living/user, obj/crate)
+ SIGNAL_HANDLER
+ if (check_visible(user, crate) && stat != DEAD && !target)
+ addtimer(CALLBACK(src, PROC_REF(Talk)), 0)
+
+/mob/living/simple_animal/hostile/clan_npc/proc/on_seeing_looting_ended(datum/source, mob/living/user, obj/crate)
+ SIGNAL_HANDLER
+ if (check_visible(user, crate) && stat != DEAD && !target)
+ addtimer(CALLBACK(src, PROC_REF(Theif_Talk)), 0)
+ if (!(user in GLOB.marked_players ))
+ GLOB.marked_players += user
+
+/mob/living/simple_animal/hostile/clan_npc/proc/Talk()
+ say("Um... What are you doing?")
+
+/mob/living/simple_animal/hostile/clan_npc/proc/Theif_Talk()
+ say("Guards! We got a theif here!")
+
+/mob/living/simple_animal/hostile/clan_npc/proc/check_visible(mob/living/user, obj/crate)
+ var/user_visible = (user in view(vision_range, src))
+ var/crate_visible = (crate in view(vision_range, src))
+ return user_visible && crate_visible
+
+/mob/living/simple_animal/hostile/clan_npc/Destroy()
+ UnregisterSignal(SSdcs, COMSIG_CRATE_LOOTING_STARTED)
+ UnregisterSignal(SSdcs, COMSIG_CRATE_LOOTING_ENDED)
+ return ..()
+
+
+/mob/living/simple_animal/hostile/clan_npc/CanAttack(atom/the_target)
+ if (the_target in GLOB.marked_players)
+ if (istype(the_target, /mob/living))
+ var/mob/living/L = the_target
+ if (L.stat == DEAD)
+ return FALSE
+ return TRUE
+ . = ..()
+
+/mob/living/simple_animal/hostile/clan_npc/bullet_act(obj/projectile/P)
+ . = ..()
+ if(mark_once_attacked)
+ if(P.firer && get_dist(src, P.firer) <= aggro_vision_range)
+ if (!(P.firer in GLOB.marked_players ))
+ GLOB.marked_players += P.firer
+ say(attacked_line)
+
+/mob/living/simple_animal/hostile/clan_npc/attack_hand(mob/living/carbon/M)
+ if(!stat && M.a_intent == INTENT_HELP && !client)
+ manual_emote("looks away, avoiding [M]'s gaze...")
+
+/mob/living/simple_animal/hostile/clan_npc/attackby(obj/item/O, mob/user, params)
+ . = ..()
+ if(mark_once_attacked)
+ if(ishuman(user))
+ if (O.force > 0)
+ if (!(user in GLOB.marked_players ))
+ GLOB.marked_players += user
+ say(attacked_line)
+ else
+ if (!(user in GLOB.marked_players ))
+ GLOB.marked_players += user
+ say(attacked_line)
+
+/mob/living/simple_animal/hostile/clan_npc/info
+ name = "Talkative Citzen?"
+ var/question1 = "Who are you?"
+ var/question2 = "Why are you here?"
+ var/question3 = "What is this faction?"
+ var/list/answers1 = list("O-oh... I a-am James.", "A ci-itizen of the resu-urgence clan...", "For no-ow, I am ju-ust o-off duty.")
+ var/list/answers2 = list("Curre-ently, I-I and my fe-ellow cla-an members are sco-outing this area...", "The Hi-istorian wants use to study hu-umans.", "And thi-is is the closest we co-ould get to them...", "So-o we are wa-aiting here until further orders.")
+ var/list/answers3 = list("The-e clan is just one of ma-any villages in the O-outskirts...", "All of the me-embers of the clan are ma-achines...", "Like me...", "Delay: 20", "One day, We-e dream to be hu-uman...", "Just li-ike you, We ju-ust need to learn mo-ore...")
+ var/default_delay = 30
+ var/speaking = FALSE
+ var/greeting_cooldown = 45 SECONDS
+ var/last_greeting_cooldown = 0
+ var/greeting_line = "Oh! He-ello Huma-an!"
+
+/mob/living/simple_animal/hostile/clan_npc/info/examine(mob/user)
+ . = ..()
+ . += span_notice("You are able to speak to [src] when clicking on them with your bare hands!")
+
+/mob/living/simple_animal/hostile/clan_npc/info/proc/CanTalk()
+ return !target && !speaking
+
+/mob/living/simple_animal/hostile/clan_npc/info/attack_hand(mob/living/carbon/M)
+ if(!stat && M.a_intent == INTENT_HELP && !client && CanTalk())
+ dir = get_dir(src, M)
+ if (last_greeting_cooldown < world.time - greeting_cooldown)
+ say(greeting_line)
+ last_greeting_cooldown = world.time
+ speaking = TRUE
+ var/robot_ask = alert("ask them", "[src] is listening to you.", "[question1]", "[question2]", "[question3]", "Cancel")
+ if(robot_ask == "[question1]")
+ M.say("[question1]")
+ SLEEP_CHECK_DEATH(default_delay)
+ Speech(answers1)
+ else if(robot_ask == "[question2]")
+ M.say("[question2]")
+ SLEEP_CHECK_DEATH(default_delay)
+ Speech(answers2)
+ else if(robot_ask == "[question3]")
+ M.say("[question3]")
+ SLEEP_CHECK_DEATH(default_delay)
+ Speech(answers3)
+ speaking = FALSE
+ return
+ return ..()
+
+
+/mob/living/simple_animal/hostile/clan_npc/info/proc/Speech(speech)
+ for (var/S in speech)
+ if (findtext(S, "Emote: ") == 1)
+ manual_emote(copytext(S, 8, length(S) + 1))
+ else if (findtext(S, "Move: ") == 1)
+ step(src, text2dir(copytext(S, 7, length(S) + 1)))
+ else if (findtext(S, "Icon: ") == 1)
+ icon_state = copytext(S, 7, length(S) + 1)
+ else if (findtext(S, "Delay: ") == 1)
+ SLEEP_CHECK_DEATH(text2num(copytext(S, 8, length(S) + 1)))
+ else
+ say(S)
+ SLEEP_CHECK_DEATH(default_delay)
+
+/mob/living/simple_animal/hostile/clan_npc/info/trader
+ name = "Trader Citzen?"
+
+ //Vars that should not be edited
+ var/trading = FALSE
+ var/successful_sale = FALSE
+
+ //Vars that effect the traders dialogue
+ var/selling_question = "What are you selling?"
+ var/selling_answer = list("Sure!", "I got some good things in store today...")
+
+ var/buying_say = "Good Deal!"
+
+ var/sold_say = "Sold!"
+ var/poor_say = "Aw... Looks like you still need "
+ var/selling_end = "Got it, We are always open if you need anything!"
+ var/no_cash = "Oh... Yo-ou are holding no cash..."
+
+ //Vars that effect what the trader is selling
+ var/can_sell = TRUE
+ var/selling_item_1 = /obj/item/reagent_containers/hypospray/medipen/salacid
+ var/selling_item_1_name = "HP Pen"
+ var/cost_1 = 50
+ var/selling_item_2 = /obj/item/reagent_containers/hypospray/medipen/mental
+ var/selling_item_2_name = "SP Pen"
+ var/cost_2 = 200
+
+ //Vars that effect what the traders is buying
+ var/can_buy = TRUE
+ var/list/level_1 = list(
+ /obj/item/rawpe,
+ /obj/item/food/meat/slab/robot,
+ )
+ var/list/level_2 = list(
+ /obj/item/refinedpe,
+ /obj/item/clothing/suit/armor/ego_gear/city,
+ /obj/item/ego_weapon/city,
+ /obj/item/ego_weapon/ranged,
+ )
+ var/list/level_3 = list(
+ /obj/item/raw_anomaly_core,
+ /obj/item/documents,
+ /obj/item/folder/syndicate,
+ /obj/item/folder/documents,
+ )
+
+/mob/living/simple_animal/hostile/clan_npc/info/trader/Initialize()
+ . = ..()
+ SetSellables()
+
+/mob/living/simple_animal/hostile/clan_npc/info/trader/attack_hand(mob/living/carbon/M)
+ if(!stat && M.a_intent == INTENT_HELP && !client && CanTalk())
+ dir = get_dir(src, M)
+ speaking = TRUE
+ if (!trading)
+ if (last_greeting_cooldown < world.time - greeting_cooldown)
+ say(greeting_line)
+ last_greeting_cooldown = world.time
+ var/robot_ask
+ if (can_sell)
+ robot_ask = alert("ask them", "[src] is listening to you.", "[question1]", "[question2]", "[selling_question]", "Cancel")
+ else
+ robot_ask = alert("ask them", "[src] is listening to you.", "[question1]", "[question2]", "[question3]", "Cancel")
+
+ if(robot_ask == "[question1]")
+ M.say("[question1]")
+ SLEEP_CHECK_DEATH(default_delay)
+ Speech(answers1)
+ if(robot_ask == "[question2]")
+ M.say("[question2]")
+ SLEEP_CHECK_DEATH(default_delay)
+ Speech(answers2)
+ if(robot_ask == "[question3]")
+ M.say("[question3]")
+ SLEEP_CHECK_DEATH(default_delay)
+ Speech(answers3)
+ if(robot_ask == "[selling_question]")
+ M.say("[selling_question]")
+ SLEEP_CHECK_DEATH(default_delay)
+ trading = TRUE
+ Speech(selling_answer)
+ speaking = FALSE
+ return
+ else
+ speaking = TRUE
+ var/robot_ask = alert("ask them", "[src] is offering to you.", "[selling_item_1_name]", "[selling_item_2_name]", "I am done buying.", "Cancel")
+ if(robot_ask == "[selling_item_1_name]")
+ SellingItem(selling_item_1, cost_1, M)
+ if(robot_ask == "[selling_item_2_name]")
+ SellingItem(selling_item_2, cost_2, M)
+ if(robot_ask == "I am done buying.")
+ say(selling_end)
+ trading = FALSE
+ speaking = FALSE
+ return
+ return
+
+/mob/living/simple_animal/hostile/clan_npc/info/trader/proc/SetSellables()
+ var/list/temp = list()
+ for(var/T in level_1)
+ temp.Add(typecacheof(T))
+ level_1 = temp.Copy()
+ temp.Cut()
+ for(var/T in level_2)
+ temp.Add(typecacheof(T))
+ level_2 = temp.Copy()
+ level_2.Remove(typecacheof(/obj/item/clothing/suit/armor/ego_gear/city/misc))
+ level_2.Remove(typecacheof(/obj/item/clothing/suit/armor/ego_gear/city/indigo_armor))
+ level_2.Remove(typecacheof(/obj/item/clothing/suit/armor/ego_gear/city/steel_armor))
+ level_2.Remove(typecacheof(/obj/item/clothing/suit/armor/ego_gear/city/amber_armor))
+ level_2.Remove(typecacheof(/obj/item/clothing/suit/armor/ego_gear/city/green_armor))
+ level_2.Remove(typecacheof(/obj/item/clothing/suit/armor/ego_gear/city/azure_armor))
+ temp.Cut()
+ for(var/T in level_3)
+ temp.Add(typecacheof(T))
+ level_3 = temp.Copy()
+ level_3[/obj/item/documents/photocopy] = FALSE
+ temp.Cut()
+ return
+
+/mob/living/simple_animal/hostile/clan_npc/info/trader/attackby(obj/item/O, mob/user, params)
+ if(stat == DEAD)
+ to_chat(user, span_warning("[src] is dead!"))
+ return
+ else
+ if(user.a_intent == INTENT_HELP && can_buy)
+ if(istype(O, /obj/item/storage)) // Code for storage dumping
+ var/obj/item/storage/S = O
+ for(var/obj/item/IT in S)
+ ManageSales(IT, user)
+ to_chat(user, span_notice("You show [src] your [S]..."))
+ playsound(O, "rustle", 50, TRUE, -5)
+ if (successful_sale == TRUE)
+ playsound(get_turf(src), 'sound/effects/cashregister.ogg', 35, 3, 3)
+ say(buying_say)
+ successful_sale = FALSE
+ return TRUE
+ ManageSales(O, user)
+ if (successful_sale == TRUE)
+ playsound(get_turf(src), 'sound/effects/cashregister.ogg', 35, 3, 3)
+ say(buying_say)
+ successful_sale = FALSE
+ return
+ . = ..()
+
+/mob/living/simple_animal/hostile/clan_npc/info/trader/proc/ManageSales(obj/item/O, mob/living/user)
+ var/spawntype
+ if(is_type_in_typecache(O, level_3))
+ spawntype = /obj/item/stack/spacecash/c1000
+ else if(is_type_in_typecache(O, level_2))
+ spawntype = /obj/item/stack/spacecash/c200
+ else if(is_type_in_typecache(O, level_1))
+ spawntype = /obj/item/stack/spacecash/c100
+ else
+ to_chat(user, span_warning("[src] doesn't want to buy the [O]."))
+ return FALSE
+
+ if(spawntype)
+ new spawntype (get_turf(user))
+ qdel(O)
+ successful_sale = TRUE
+ return TRUE
+
+/mob/living/simple_animal/hostile/clan_npc/info/trader/proc/SellingItem(obj/item/O, var/price, mob/living/carbon/M)
+ var/sold_item = O
+ var/held_cash = M.is_holding_item_of_type(/obj/item/holochip)
+ if(held_cash)
+ var/obj/item/holochip/C = held_cash
+ if(C && istype(C))
+ var/credits = C.get_item_credit_value()
+ var/amount = C.spend(price)
+ if (amount > 0)
+ new sold_item (get_turf(M))
+ say(sold_say)
+ playsound(get_turf(src), 'sound/effects/cashregister.ogg', 35, 3, 3)
+ else
+ say(poor_say + "[(price - credits)] more ahn...")
+ else
+ say(no_cash)
diff --git a/ModularTegustation/tegu_mobs/lc13_resurgence_tapes.dm b/ModularTegustation/tegu_mobs/lc13_resurgence_tapes.dm
index 009c07573e52..69471a28d596 100644
--- a/ModularTegustation/tegu_mobs/lc13_resurgence_tapes.dm
+++ b/ModularTegustation/tegu_mobs/lc13_resurgence_tapes.dm
@@ -5,6 +5,9 @@
storedinfo = list()
timestamp = list()
+/obj/item/tape/resurgence/attack_self(mob/user)
+ to_chat(user, "You take a closer look at the tape... Looks like you can't pull out the wires.")
+
/obj/item/tape/resurgence/first
name = "Tinkerer's Log: Moving Out"
icon_state = "tape_red"
@@ -205,49 +208,129 @@
timestamp = list(1, 6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71, 76, 81, 86, 91, 96, 101, 106, 111, 116, 121, 126, 131, 136, 141, 146, 151, 156, 161, 176, 181, 186, 191, 196)
-/obj/item/tape/resurgence/dreams
- name = "Historians Podcast: Elliot's Day"
- desc = "A magnetic tape that can hold up to ten minutes of content. It apper to have 'Elliot's Big Day' written on it's back."
+/obj/item/tape/resurgence/gateway
+ name = "Tinkerer's Logs: New Invention"
+ desc = "A magnetic tape that can hold up to ten minutes of content. It apper to have 'New Invention' written on it's back."
storedinfo = list(
- "*Sounds of robotic laughter in the background along with some clapping.*",
- span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "Thank you all for tuning in for tonight's episode! All of you learned a good amount about the Liu today!""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "It was been the Historian speaking today and see you all, Next week!""),
- "*Suddenly all of the clapping stops as a screen shuts down...*",
- span_game_say(span_name("The Historian") + span_message(" sighs")),
- span_game_say(span_name("Robotic Voice") + span_message(" says,") + " "Cut! You did great, dear Historian! You followed your script perfectly.""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "Yes, As it always is...""),
- span_game_say(span_name("Robotic Voice") + span_message(" says,") + " "Now, Since we have some time until the podcast is uploaded what should we discuss next week?""),
- span_game_say(span_name("Robotic Voice") + span_message(" says,") + " "I know! I always wanted to know more about U-Cor.""),
- span_game_say(span_name("The Historian") + span_message(" asks,") + " "Please, Max. Can you give me a small moment. I just need to, think through some things.""),
- span_game_say(span_name("Max") + span_message(" says,") + " "Oh, Sorry dear Historian. I will make my way then...""),
- "*Metallic footsteps moving away, followed by a door opening and closing.*",
- "*Beeps and clicks coming from a device.*",
- span_game_say(span_name("Slow Robotic Voice") + span_message(" says,") + " "Excuse me, I am currently working right now so if you have any complaints...""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "Sorry for interrupting you dear Weaver, I was just wondering if you had a moment to talk.""),
- span_game_say(span_name("The Weaver") + span_message(" says,") + " "Oh. Sorry for not recognizing you Historian. There are so many requests today, you would not believe it.""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "Yep, Everyone is pretty excited about the recent cityfolk which came here.""),
- span_game_say(span_name("The Weaver") + span_message(" asks,") + " "So, Why did you call me at this time?""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "You know, I have been thinking... Do you think the citizens are living a contentful life?""),
- span_game_say(span_name("The Weaver") + span_message(" says,") + " "Well, Looking at how all of them are happy. Have goals and dreams, I would say so.""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "Yes, They all have dreams and recent events must have brought them hope... ""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "But what happens if they learn how those dreams are...""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "Flawed...""),
- span_game_say(span_name("The Weaver") + span_message(" says,") + " "...""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "Nothing good, Nothing good will happen. I can't that happen.""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "But...""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "How long can I hide this truth from them...""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "They are all so innocent, They will eventually start making plans to fulfill their dreams.""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "They will all start leaving with a happy simile...""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "“I will finally reach it, we can leave this harrowing life to rejoice in this paradise...”""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "Then they will learn it's true nature, it's heartless nature...""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "They will even learn how he-""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "died for nothing...""),
- span_game_say(span_name("The Weaver") + span_message(" says,") + " "I... Wish I had a answer for that...""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "Sorry Weaver... I just had no else to talk too.""),
- span_game_say(span_name("The Historian") + span_message(" says,") + " "We should return to our duties. The citizens need us.""),
- span_game_say(span_name("The Weaver") + span_message(" says,") + " "We shall do our best for them...""),
- "*The tape ends after a beep is heard from a device.*",
+ "*Sounds of mechanical drilling and machinery clicking.*",
+ "*In the background, a heavy door starts sliding open... 2 pairs of footsteps walking closer*",
+ span_game_say(span_name("Unknown Robotic Voice") + span_message(" says,") + " "Agh... That’s not efficient enough.""),
+ span_game_say(span_name("Unknown Robotic Voice") + span_message(" says,") + " "Gregory, It looks like this reactor will not be enough for this project.""),
+ span_game_say(span_name("Unknown Robotic Voice") + span_message(" says,") + " "Just throw it back into the factory, It perhaps might find use in another project...""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "Ahm... Dear Tinkerer.""),
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "The Historian and The Weaver! Sorry that I didn’t catch the both of you. ""),
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "But nevertheless, I am very thankful that you all could make it here!""),
+ span_game_say(span_name("The Historian") + span_message(" says,") + " "Well, You seem quite insistent on us arriving today.""),
+ span_game_say(span_name("The Historian") + span_message(" says,") + " "”I have something of utmost importance to present before us”, You said something like that.""),
+ span_game_say(span_name("The Weaver") + span_message(" says,") + " "The last time you were this passionate about something was when you finally learned how to repair cores.""),
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "It brings back memories... It has been so long since we have started this town.""),
+ span_game_say(span_name("The Historian") + span_message(" says,") + " "And thanks to our efforts, it seems to be growing.""),
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "I am telling you, more and more folk are finally starting to understand us!""),
+ span_game_say(span_name("The Weaver") + span_message(" says,") + " "Anyways, About this thing you wanted to show us...""),
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "Right! Let me bring it over.""),
+ "*Mechanical sounds heard moving up...*",
+ "*Mechanical sounds heard moving down, along with a long hydraulic sound moving closer...*",
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "Now my Dear Elders, I now present before you...""),
+ "*Dramatic pause...*",
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "The Gateway! The invention which will bring us one step closer to City.""),
+ span_game_say(span_name("The Weaver") + span_message(" says,") + " "Hm... Looks interestingly built, I also like the details you put into it’s design.""),
+ span_game_say(span_name("The Historian") + span_message(" says,") + " "Wow! It looks complex. The Weaver will probably better understand it, not that good with machines at this scale.""),
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "Thank you! Now, once this project will be refined, we will be able to teleport our people in and out of the city!""),
+ span_game_say(span_name("The Historian") + span_message(" says,") + " "Oh, Didn’t expect that we would be able to see it that soon...""),
+ span_game_say(span_name("The Weaver") + span_message(" says,") + " "Refined?""),
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "Well, Currently it does require a large amount of power for a single use... It takes around a month to launch but only a single Citizen.""),
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "But, It will be improved in time just letting you know to start preparations...""),
+ span_game_say(span_name("The Weaver") + span_message(" says,") + " "We see... We shall then start prepare for it.""),
+ span_game_say(span_name("The Historian") + span_message(" says,") + " "You continue to amaze me, Dear Tinkerer... I can only dream of what we can do with this...""),
+ "*Awkward pause...*",
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "Hm? Something bothering you? Isn't this one of your dream coming true?""),
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "To finally show the citizens the beauty of the City?""),
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "The oh so land of dreams...""),
+ "*A mechanical sliding sound is heard moving towards The Historian voice.*",
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "Don’t you? Oh so dear Elder?""),
+ span_game_say(span_name("The Historian") + span_message(" shudderingly says,") + " "Ye-es... How could I not be excited? Ha...""),
+ span_game_say(span_name("The Weaver") + span_message(" says,") + " "That’s enough, Tinkerer. We should be returning to our duties by now.""),
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "Very well, I shall return to my duties...""),
+ "*2 pairs of mechanical footsteps head walking away, along with a door sliding shut.*",
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "I hope you get what you wished for...""),
+ span_game_say(span_name("The Tinkerer") + span_message(" says,") + " "Native Historian..."")
)
- timestamp = list(1, 6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71, 76, 81, 86, 91, 96, 101, 106, 111, 116, 121, 126, 131, 136, 141, 146, 151, 156, 161, 176, 181, 186, 191, 196)
+ timestamp = list(1, 6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71, 76, 81, 86, 91, 96, 101, 106, 111, 116, 121, 126, 131, 136, 141, 146, 151, 156, 161, 166, 171, 176, 181, 186, 191, 196, 201, 206)
+
+/obj/item/tape/resurgence/solution
+ name = "Historians's Logs: The Solution"
+ desc = "A magnetic tape that can hold up to ten minutes of content. It apper to have 'The Solution' written on it's back."
+ storedinfo = list(
+ "*The rustling of papers, along with a deep mechanical sigh.*",
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "They... Have been planning for this all along...""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "The Gateway... They were never planning on using it to teach our citizens.""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "How could I be so naive...""),
+ span_game_say(span_name("Slow Robotic Voice") + span_message(" says,") + " "That is now in the past... The are now no longer here, and we need to pick ourselves back up.""),
+ span_game_say(span_name("Slow Robotic Voice") + span_message(" says,") + " "Moral is not looking well right now, especially after the incident caused by The Tinkerer.""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "... We could try to finally start this project, now that we have access to his blueprints.""),
+ span_game_say(span_name("Slow Robotic Voice") + span_message(" says,") + " "That is a risky maneuver, we have not ever tried to use this tech without the Tinkerer’s assistance.""),
+ span_game_say(span_name("Slow Robotic Voice") + span_message(" says,") + " "And we don’t even know if this plan will work in the first place.""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "No wait, but look over here.""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "It appears that they have been doing this already for a long time now.""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "Teleporting their own followers into the City...""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "And as long as they have their consciousness reduced... They will not be targeted by the City.""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "This can be also seen with the spear and gun bots sometimes spotted in their backstreets. And the AI that the Devyat carry around.""),
+ span_game_say(span_name("Slow Robotic Voice") + span_message(" says,") + " "Hm... Looks like they really do have quite the integrating notes about this.""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "This means, we can start the shell program.""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "Using his tech, we will be able to build shells of our citizens, and then build a makeshift town.""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "Give the shells some basic functions, and then using the gateway we can send them, and the town into the city...""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "Then, once we are able to bring them back in after the week, we can transfer all of the good memories of the City, back into our citizens.""),
+ span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "Hopefully, this can bring back hope to our citizens...""),
+ span_game_say(span_name("Slow Robotic Voice") + span_message(" says,") + " "... Are you sure, Dear Historian? You are shaking...""),
+ span_game_say(span_name("The Historian") + span_message(" says,") + " "This... Must work, I can’t just let my citizens fall into despair... I can’t..."")
+ )
+
+ timestamp = list(1, 6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71, 76, 81, 86, 91, 96, 101, 106, 111, 116)
+
+// /obj/item/tape/resurgence/dreams
+// name = "Historians Podcast: Elliot's Day"
+// desc = "A magnetic tape that can hold up to ten minutes of content. It apper to have 'Elliot's Big Day' written on it's back."
+// storedinfo = list(
+// "*Sounds of robotic laughter in the background along with some clapping.*",
+// span_game_say(span_name("Soft Robotic Voice") + span_message(" says,") + " "Thank you all for tuning in for tonight's episode! All of you learned a good amount about the Liu today!""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "It was been the Historian speaking today and see you all, Next week!""),
+// "*Suddenly all of the clapping stops as a screen shuts down...*",
+// span_game_say(span_name("The Historian") + span_message(" sighs")),
+// span_game_say(span_name("Robotic Voice") + span_message(" says,") + " "Cut! You did great, dear Historian! You followed your script perfectly.""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "Yes, As it always is...""),
+// span_game_say(span_name("Robotic Voice") + span_message(" says,") + " "Now, Since we have some time until the podcast is uploaded what should we discuss next week?""),
+// span_game_say(span_name("Robotic Voice") + span_message(" says,") + " "I know! I always wanted to know more about U-Cor.""),
+// span_game_say(span_name("The Historian") + span_message(" asks,") + " "Please, Max. Can you give me a small moment. I just need to, think through some things.""),
+// span_game_say(span_name("Max") + span_message(" says,") + " "Oh, Sorry dear Historian. I will make my way then...""),
+// "*Metallic footsteps moving away, followed by a door opening and closing.*",
+// "*Beeps and clicks coming from a device.*",
+// span_game_say(span_name("Slow Robotic Voice") + span_message(" says,") + " "Excuse me, I am currently working right now so if you have any complaints...""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "Sorry for interrupting you dear Weaver, I was just wondering if you had a moment to talk.""),
+// span_game_say(span_name("The Weaver") + span_message(" says,") + " "Oh. Sorry for not recognizing you Historian. There are so many requests today, you would not believe it.""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "Yep, Everyone is pretty excited about the recent cityfolk which came here.""),
+// span_game_say(span_name("The Weaver") + span_message(" asks,") + " "So, Why did you call me at this time?""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "You know, I have been thinking... Do you think the citizens are living a contentful life?""),
+// span_game_say(span_name("The Weaver") + span_message(" says,") + " "Well, Looking at how all of them are happy. Have goals and dreams, I would say so.""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "Yes, They all have dreams and recent events must have brought them hope... ""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "But what happens if they learn how those dreams are...""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "Flawed...""),
+// span_game_say(span_name("The Weaver") + span_message(" says,") + " "...""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "Nothing good, Nothing good will happen. I can't that happen.""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "But...""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "How long can I hide this truth from them...""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "They are all so innocent, They will eventually start making plans to fulfill their dreams.""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "They will all start leaving with a happy simile...""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "“I will finally reach it, we can leave this harrowing life to rejoice in this paradise...”""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "Then they will learn it's true nature, it's heartless nature...""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "They will even learn how he-""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "died for nothing...""),
+// span_game_say(span_name("The Weaver") + span_message(" says,") + " "I... Wish I had a answer for that...""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "Sorry Weaver... I just had no else to talk too.""),
+// span_game_say(span_name("The Historian") + span_message(" says,") + " "We should return to our duties. The citizens need us.""),
+// span_game_say(span_name("The Weaver") + span_message(" says,") + " "We shall do our best for them...""),
+// "*The tape ends after a beep is heard from a device.*",
+// )
+
+// timestamp = list(1, 6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71, 76, 81, 86, 91, 96, 101, 106, 111, 116, 121, 126, 131, 136, 141, 146, 151, 156, 161, 176, 181, 186, 191, 196)
diff --git a/_maps/RandomRooms/backstreetlayout/dungeon_backstreets.dmm b/_maps/RandomRooms/backstreetlayout/dungeon_backstreets.dmm
index 8be3fbff3b65..fa2d41984d75 100644
--- a/_maps/RandomRooms/backstreetlayout/dungeon_backstreets.dmm
+++ b/_maps/RandomRooms/backstreetlayout/dungeon_backstreets.dmm
@@ -21,11 +21,15 @@
/turf/closed/indestructible/reinforced,
/area/city/backstreets_room)
"i" = (
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"k" = (
/obj/effect/landmark/backstreetspawneast,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"m" = (
/obj/effect/landmark/distortion,
@@ -33,7 +37,9 @@
/area/city/backstreets_alley)
"r" = (
/obj/effect/landmark/backstreetspawnwest,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"u" = (
/obj/effect/landmark/backstreetspawneast,
@@ -54,6 +60,10 @@
/obj/effect/landmark/backstreetspawn,
/turf/open/floor/plating/asteroid/basalt,
/area/city/backstreets_alley)
+"B" = (
+/obj/effect/spawner/room/village_spawner,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
"D" = (
/obj/effect/spawner/room/backstreets/connector,
/turf/closed/indestructible/reinforced,
@@ -78,7 +88,9 @@
/area/city/backstreets_room)
"P" = (
/obj/effect/landmark/distortion,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"Q" = (
/obj/effect/spawner/room/backstreets/large_south,
@@ -90,7 +102,9 @@
/area/city/backstreets_room)
"T" = (
/obj/effect/landmark/backstreetspawn,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"U" = (
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diff --git a/_maps/RandomRooms/backstreetlayout/lcorp.dmm b/_maps/RandomRooms/backstreetlayout/lcorp.dmm
index 677519d66623..46c408bb07e4 100644
--- a/_maps/RandomRooms/backstreetlayout/lcorp.dmm
+++ b/_maps/RandomRooms/backstreetlayout/lcorp.dmm
@@ -221,7 +221,9 @@
/area/city/backstreets_alley)
"eF" = (
/obj/effect/landmark/backstreetspawnwest,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"eK" = (
/obj/structure/table/reinforced,
@@ -235,7 +237,9 @@
/area/city/backstreets_room)
"eY" = (
/obj/effect/landmark/backstreetspawneast,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"fi" = (
/obj/structure/sign/poster/contraband/steppy,
@@ -245,6 +249,10 @@
/obj/structure/lootcrate/seven,
/turf/open/water/jungle,
/area/city/backstreets_room)
+"fZ" = (
+/obj/effect/spawner/room/village_spawner,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
"gm" = (
/obj/structure/chair/comfy{
dir = 4
@@ -1959,7 +1967,9 @@
/turf/open/floor/bluespace,
/area/centcom/supplypod)
"LM" = (
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"LT" = (
/obj/effect/turf_decal/bot,
@@ -2309,6 +2319,11 @@
"RI" = (
/obj/structure/necropolis_arch,
/obj/structure/necropolis_gate,
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Fearsome Signal";
+ alpha = 10
+ },
/turf/open/indestructible/necropolis/air,
/area/city/backstreets_room)
"RK" = (
@@ -3489,7 +3504,7 @@ iW
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diff --git a/_maps/RandomRooms/backstreetlayout/lcorp_backstreets.dmm b/_maps/RandomRooms/backstreetlayout/lcorp_backstreets.dmm
index 47f248a392de..26d76743e045 100644
--- a/_maps/RandomRooms/backstreetlayout/lcorp_backstreets.dmm
+++ b/_maps/RandomRooms/backstreetlayout/lcorp_backstreets.dmm
@@ -403,13 +403,6 @@
},
/turf/open/floor/facility/halls,
/area/city/backstreets_room)
-"cB" = (
-/obj/effect/turf_decal/weather/dirt{
- dir = 8
- },
-/obj/effect/landmark/backstreetspawneast,
-/turf/open/floor/plating/asteroid/basalt,
-/area/city/backstreets_alley)
"cI" = (
/obj/machinery/light/broken{
dir = 8
@@ -579,6 +572,10 @@
/obj/effect/decal/cleanable/dirt/dust,
/turf/open/floor/plating,
/area/city/backstreets_room)
+"dP" = (
+/obj/effect/spawner/room/village_spawner,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
"dQ" = (
/obj/machinery/light/broken{
dir = 8
@@ -764,6 +761,14 @@
/obj/effect/decal/cleanable/oil/slippery,
/turf/open/floor/facility/halls,
/area/city/backstreets_room)
+"eO" = (
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "L-Corp Signal";
+ alpha = 10
+ },
+/turf/open/floor/plasteel/elevatorshaft,
+/area/city/backstreets_room)
"eX" = (
/obj/effect/decal/cleanable/dirt/dust,
/obj/effect/amurdad_grass,
@@ -796,6 +801,15 @@
/obj/effect/decal/cleanable/dirt/dust,
/turf/open/floor/facility/halls,
/area/city/backstreets_room)
+"fh" = (
+/obj/effect/turf_decal/weather/dirt{
+ dir = 8
+ },
+/obj/effect/turf_decal/weather/dirt{
+ dir = 5
+ },
+/turf/open/floor/plating/asteroid/basalt,
+/area/city/backstreets_alley)
"fi" = (
/obj/effect/turf_decal/siding/brown{
dir = 6
@@ -1414,7 +1428,9 @@
/turf/open/floor/carpet/orange,
/area/city/backstreets_room)
"iY" = (
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"iZ" = (
/obj/structure/rack,
@@ -1494,6 +1510,15 @@
/obj/effect/decal/cleanable/dirt/dust,
/turf/open/floor/facility/halls,
/area/city/backstreets_room)
+"jv" = (
+/obj/effect/decal/cleanable/blood/tracks,
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Darkness Signal";
+ alpha = 10
+ },
+/turf/open/floor/plating/ashplanet/wateryrock,
+/area/city/backstreets_alley)
"jy" = (
/obj/machinery/light/broken{
dir = 1
@@ -3255,7 +3280,9 @@
/obj/structure/fence/corner{
dir = 10
},
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"up" = (
/obj/effect/turf_decal/siding/purple{
@@ -4338,6 +4365,13 @@
/obj/structure/flora/rock,
/turf/open/floor/plating/ashplanet/rocky,
/area/city/backstreets_alley)
+"Cb" = (
+/obj/effect/turf_decal/weather/dirt{
+ dir = 8
+ },
+/obj/effect/turf_decal/weather/dirt,
+/turf/open/floor/plating/asteroid/basalt,
+/area/city/backstreets_alley)
"Cc" = (
/obj/machinery/door/airlock/vault{
name = "Pale Horse's containment unit"
@@ -4374,12 +4408,8 @@
/turf/open/floor/carpet/red,
/area/city/backstreets_room)
"Cm" = (
-/obj/effect/turf_decal/weather/dirt{
- dir = 4
- },
-/obj/effect/landmark/backstreetspawnwest,
-/turf/open/floor/plating/asteroid/basalt,
-/area/city/backstreets_alley)
+/turf/closed/indestructible/reinforced,
+/area/space)
"Cn" = (
/obj/effect/landmark/backstreetspawneast,
/turf/open/floor/plating/asteroid/basalt,
@@ -4426,7 +4456,9 @@
/obj/machinery/door/poddoor/shutters/indestructible{
name = "Malfunctioning Backstreets Shutters"
},
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"CE" = (
/obj/effect/turf_decal/weather/dirt{
@@ -4463,6 +4495,13 @@
/obj/structure/chair/office,
/turf/open/floor/carpet/red,
/area/city/backstreets_room)
+"CU" = (
+/obj/effect/turf_decal/weather/dirt{
+ dir = 4
+ },
+/obj/effect/turf_decal/weather/dirt,
+/turf/open/floor/plating/asteroid/basalt,
+/area/city/backstreets_alley)
"CV" = (
/turf/open/floor/facility/halls,
/area/city/backstreets_room)
@@ -5152,7 +5191,9 @@
/area/city/backstreets_alley)
"Hh" = (
/obj/effect/landmark/backstreetspawneast,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"Hi" = (
/obj/machinery/light/broken{
@@ -5786,13 +5827,6 @@
},
/turf/open/floor/facility/halls,
/area/city/backstreets_room)
-"Lz" = (
-/obj/effect/turf_decal/weather/dirt{
- dir = 4
- },
-/obj/effect/landmark/backstreetspawn,
-/turf/open/floor/plating/asteroid/basalt,
-/area/city/backstreets_alley)
"LB" = (
/obj/effect/turf_decal/siding/purple{
dir = 4
@@ -6048,7 +6082,9 @@
/area/city/backstreets_room)
"Nq" = (
/obj/effect/landmark/backstreetspawnwest,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"Ns" = (
/obj/effect/turf_decal/tile/brown,
@@ -6371,7 +6407,9 @@
/area/city/backstreets_room)
"Pz" = (
/obj/effect/landmark/backstreetspawn,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"PG" = (
/obj/machinery/light/broken{
@@ -6397,7 +6435,9 @@
/obj/structure/fence{
dir = 4
},
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"PJ" = (
/obj/effect/decal/cleanable/dirt/dust,
@@ -7674,7 +7714,9 @@
dir = 4
},
/obj/effect/turf_decal/weather/dirt,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"XY" = (
/obj/machinery/light/broken{
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(88,1,1) = {"
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bt
bt
@@ -28455,6 +28498,9 @@ bt
bt
bt
bt
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bt
bt
bt
@@ -28465,6 +28511,9 @@ bt
bt
bt
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bt
bt
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@@ -28473,14 +28522,7 @@ bt
bt
bt
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iY
iY
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@@ -28545,15 +28587,14 @@ kI
Ux
iY
iY
-Nq
-bF
-bF
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+iY
+js
bF
bF
bF
bF
bF
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bF
bF
bF
@@ -28592,6 +28633,7 @@ bF
bF
bF
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+oE
iY
iY
Ux
@@ -28654,9 +28696,10 @@ kI
kI
kI
Ux
-Nq
iY
iY
+iY
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CE
CE
CE
@@ -28701,8 +28744,7 @@ CE
CE
CE
CE
-CE
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+CU
iY
iY
iY
@@ -28717,7 +28759,7 @@ iY
iY
iY
iY
-bF
+js
bF
bF
bF
@@ -28828,12 +28870,12 @@ iY
iY
iY
iY
+js
bF
bF
bF
bF
bF
-Cn
bF
bF
bF
@@ -28939,7 +28981,7 @@ JE
pG
iY
iY
-bF
+js
bF
bF
bF
@@ -30523,7 +30565,7 @@ bF
bF
bF
bF
-Cn
+bF
bF
Ux
kI
@@ -31060,7 +31102,7 @@ kI
kI
kI
Ux
-wG
+WP
WP
wG
Ux
@@ -32178,7 +32220,7 @@ ne
LR
JC
pN
-pN
+eO
wP
Ei
kI
@@ -32945,7 +32987,7 @@ OP
zU
qu
qu
-qu
+jv
rQ
ZL
WP
@@ -33947,7 +33989,7 @@ OP
kI
Ux
WP
-wG
+WP
WP
Ux
kI
@@ -34843,13 +34885,13 @@ WP
WP
WP
WP
+wG
WP
WP
WP
WP
WP
WP
-wG
WP
WP
Ux
diff --git a/_maps/RandomRooms/backstreetlayout/outskirts.dmm b/_maps/RandomRooms/backstreetlayout/outskirts.dmm
new file mode 100644
index 000000000000..a3e54902961f
--- /dev/null
+++ b/_maps/RandomRooms/backstreetlayout/outskirts.dmm
@@ -0,0 +1,29516 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aH" = (
+/obj/effect/landmark/backstreetspawneast,
+/turf/open/floor/plating/dirt/jungle/wasteland{
+ slowdown = 0
+ },
+/area/city/backstreets_alley)
+"aU" = (
+/obj/structure/curtain/cloth,
+/obj/structure/fluff/paper/stack{
+ dir = 8
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"bl" = (
+/obj/structure/curtain/cloth,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"bH" = (
+/obj/effect/spawner/room/backstreets/large_north,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
+"bU" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"co" = (
+/obj/structure/flora/junglebush/c,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_alley)
+"cq" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 1
+ },
+/obj/structure/chair/wood,
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ icon_living = "clan_scout_normal";
+ icon_state = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"cB" = (
+/obj/structure/chair/sofa/corp/left,
+/obj/effect/turf_decal/siding/blue{
+ dir = 5
+ },
+/mob/living/simple_animal/hostile/clan_npc/info{
+ icon_living = "clan_citzen_3";
+ icon_state = "clan_citzen_3";
+ question3 = "What is this mask you are wearing?";
+ question2 = "Why are you waiting here?";
+ answers1 = list("Well, You may ca-all me Paul!","I am a-a collector of so-orts...","So, I colle-ect tech from the outski-irts.", "And I store the-em here!");
+ answers2 = list("Well, Right no-ow I am a break", "I was a-able to ma-ake a good ha-aul today", "I think I deserve one.");
+ answers3 = list("Oh? Thi-is silly thing?", "Emote: taps their mask", "Fou-und it in the ruins.", "Loo-oked cool, and it he-elps me see i-in the dark.", "So tha-at is why I a-am keeping it.");
+ greeting_line = "Oh! Ni-ice meeting you hu-uman!";
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = 16;
+ anchored = 1
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"cC" = (
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 1;
+ icon_state = "clan_scout_normal";
+ icon_living = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/obj/structure/fluff/paper,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"dd" = (
+/obj/effect/spawner/room/backstreets/small_west,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
+"dk" = (
+/obj/effect/decal/cleanable/blood/splatter,
+/turf/open/floor/plating/ashplanet/wateryrock,
+/area/city/backstreets_alley)
+"dl" = (
+/obj/effect/turf_decal/siding/wood/corner,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"dF" = (
+/obj/structure/chair/wood,
+/mob/living/simple_animal/hostile/clan_npc/info/trader{
+ icon_state = "clan_citzen_3";
+ icon_living = "clan_citzen_3";
+ answers1 = list("Well, Yo-ou may call me Lavan.","Right now I am just resting he-ere, but I do have some tapes fo-or sale!");
+ question2 = "How did you gather these tapes?";
+ answers2 = list("I-I found them in thi-is room...", "They look-ed cool, so I-I took them.", "And looks like I-I was ri-ight, as you might wa-ant to buy the-em!");
+ greeting_line = "Hello-o human!";
+ selling_answer = list("Le-et take a lookse...","Here are the ta-apes that I have fo-or sale!", "Just ho-old some holochips from yo-our ID, and I will te-ell you if you have enough.");
+ buying_say = "Go-ood Deal!";
+ poor_say = "Aw... Looks li-ike you still need ";
+ sold_say = "So-old!";
+ selling_item_1 = /obj/item/tape/resurgence/gateway;
+ selling_item_1_name = "Tinkerer's Logs: New Invention (200 ahn)";
+ selling_item_2_name = "Historians Podcast: Backstage Records (200 ahn)";
+ selling_item_2 = /obj/item/tape/resurgence/backstage;
+ cost_1 = 200;
+ selling_end = "Go-ot it, I-if you need a-anything, I will be-e right here!";
+ return_to_origin = 1;
+ city_faction = 0;
+ can_buy = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"dR" = (
+/obj/structure/flora/rock/pile/largejungle,
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/turf/open/water/jungle,
+/area/city/backstreets_room/resurgence_village)
+"em" = (
+/turf/closed/indestructible/rock,
+/area/space)
+"eo" = (
+/obj/structure/chair/wood{
+ dir = 1
+ },
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = 16;
+ anchored = 1
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"eq" = (
+/obj/effect/turf_decal/siding/blue/corner{
+ dir = 8
+ },
+/obj/effect/turf_decal/siding/blue/corner,
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"fb" = (
+/obj/effect/turf_decal/siding/blue,
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"fc" = (
+/obj/structure/lootcrate/syndicate,
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"fg" = (
+/obj/structure/chair/plastic{
+ dir = 4
+ },
+/mob/living/simple_animal/hostile/clan_npc/info/trader{
+ icon_state = "clan_citzen_6";
+ icon_living = "clan_citzen_6";
+ answers1 = list("...","Ca-all me Herring.", "I am but an old fi-sher who rests here...", "Once I fi-ished in the gre-eat lake...", "No-ow I fi-ish in simple ponds.");
+ question2 = "What are you buying?";
+ answers2 = list("Hm...", "Bri-ing me so-ome fish of stra-ange origins", "I-it has been a long time si-ince I have seen some...");
+ greeting_line = "Greetings...";
+ selling_answer = list("I o-only have a fe-ew tools to spare...","Bu-ut you ma-ay ta-ake a look...", "Just ho-old some holochips from yo-our ID, and I will te-ell you if you have enough.");
+ buying_say = "Ni-ice catch...";
+ poor_say = "Lo-ooks li-ike you still need ";
+ sold_say = "Ve-ery well, Ta-ake it.";
+ selling_item_1 = /obj/item/fishing_component/line/clan;
+ selling_item_1_name = "Resurgence Clan Fishing Line Reel (600 ahn)";
+ selling_item_2_name = "Resurgence Clan Fishing Net (800 ahn)";
+ selling_item_2 = /obj/item/fishing_net/resurgence;
+ cost_1 = 600;
+ cost_2 = 800;
+ selling_end = "Ve-ery well...";
+ return_to_origin = 1;
+ city_faction = 0;
+ level_1 = list(/obj/item/food/fish/siltcurrent, /obj/item/food/fish/fresh_water/mosb, /obj/item/food/fish/fresh_water/yin, /obj/item/food/fish/fresh_water/yang, /obj/item/food/fish/salt_water/fishmael, /obj/item/food/fish/salt_water/piscine_mermaid, /obj/item/food/fish/salt_water/tuna_pallid);
+ level_2 = list();
+ level_3 = list();
+ dir = 4;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"fj" = (
+/obj/structure/riser/wood{
+ dir = 4
+ },
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/obj/effect/turf_decal/siding/wood{
+ dir = 8
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"fE" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/obj/effect/turf_decal/raven/one,
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 8;
+ icon_state = "clan_scout_normal";
+ icon_living = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/obj/effect/turf_decal/box/red,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"fL" = (
+/obj/structure/displaycase/forsale,
+/obj/structure/table/wood/fancy/royalblue,
+/obj/effect/turf_decal/siding/blue,
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"fM" = (
+/obj/structure/flora/rock/pile,
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/obj/effect/landmark/cratespawn,
+/obj/effect/landmark/cratespawn,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"fR" = (
+/obj/structure/lootcrate/money,
+/turf/open/floor/plating/ashplanet/wateryrock,
+/area/city/backstreets_alley)
+"gd" = (
+/obj/effect/turf_decal/raven/nine,
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = -16;
+ anchored = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_alley)
+"gy" = (
+/obj/structure/table/wood,
+/obj/item/taperecorder/empty,
+/obj/structure/fluff/paper,
+/obj/item/tape/resurgence/solution,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"gA" = (
+/obj/structure/flora/rock,
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"gI" = (
+/obj/structure/chair/plastic{
+ dir = 4
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"gU" = (
+/obj/effect/turf_decal/siding/wood/corner{
+ dir = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"hw" = (
+/obj/structure/sign/departments/security{
+ pixel_x = 32
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"hI" = (
+/obj/structure/flora/ash/garden/waste,
+/turf/open/floor/plating/dirt/jungle/wasteland{
+ slowdown = 0
+ },
+/area/city/backstreets_alley)
+"iD" = (
+/turf/open/floor/plating/ashplanet/wateryrock,
+/area/city/backstreets_alley)
+"iU" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 6
+ },
+/obj/structure/chair/wood{
+ dir = 1
+ },
+/mob/living/simple_animal/hostile/clan_npc/info{
+ icon_living = "clan_citzen_2";
+ icon_state = "clan_citzen_2";
+ dir = 1;
+ greeting_line = "Howdy Pa-al, I have no-ot seen your kind in a whi-ile!";
+ answers1 = list("Well Pa-artner, Friends ca-all me James", "You can sa-ay I am a... Hunte-er if you could te-ell.", "I explore arou-und the rui-ins with my pal Ronan, finding monste-ers to take apa-art.", "After a-all, The Weaver does nee-ed material to make such o-outfits");
+ question2 = "What are wearing?";
+ answers2 = list("It i-is nice, Is it no-ot?", "Emote: points at thei-ir boots", "The great Weave-er was able to make the-em them for me.", "And I do sa-ay, They really fit the 'Hunter' look I have see-em often.");
+ answers3 = list("If you-u are asking abo-out this faction...", "The Cla-an is just one of ma-any villages in the O-outskirts...","All of the me-embers of the clan are ma-achines...","Li-ike me...","Delay: 20","But we are clo-ose to being hu-uman!","We ju-ust need to stu-udy mo-ore, then we can learn what it means to be Hu-uman...");
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"jf" = (
+/obj/effect/turf_decal/siding/blue{
+ dir = 4
+ },
+/obj/structure/sign/poster/official/safety_report{
+ pixel_x = 32
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"jn" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/turf/open/water/deep/saltwater,
+/area/city/backstreets_room/resurgence_village)
+"jt" = (
+/obj/structure/flora/rock/pile,
+/obj/structure/flora/rock,
+/turf/open/floor/plating/ashplanet/wateryrock,
+/area/city/backstreets_alley)
+"jX" = (
+/obj/structure/sign/poster/contraband/borg_fancy_1,
+/turf/closed/indestructible/rock,
+/area/city/backstreets_alley)
+"ku" = (
+/turf/open/floor/plating/dirt/jungle/wasteland{
+ slowdown = 0
+ },
+/area/city/backstreets_alley)
+"kM" = (
+/turf/closed/indestructible/rock,
+/area/city/backstreets_room/resurgence_village)
+"lx" = (
+/obj/structure/flora/junglebush/c,
+/turf/open/floor/plating/dirt/jungle/wasteland{
+ slowdown = 0
+ },
+/area/city/backstreets_alley)
+"lB" = (
+/obj/structure/fluff/paper/stack{
+ dir = 8
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"lN" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/obj/structure/fishshrine{
+ anchored = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"mp" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = -16;
+ anchored = 1
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"mz" = (
+/obj/structure/chair/wood,
+/mob/living/simple_animal/hostile/clan_npc{
+ icon_living = "clan_citzen_5";
+ icon_state = "clan_citzen_5";
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"nf" = (
+/obj/structure/table/wood,
+/obj/item/paper_bin,
+/obj/item/pen,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"ng" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"nZ" = (
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"oa" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 6
+ },
+/obj/structure/chair/wood{
+ dir = 8
+ },
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 8;
+ icon_living = "clan_scout_normal";
+ icon_state = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"ol" = (
+/obj/structure/table/wood,
+/obj/item/food/grown/cannabis,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"oC" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 5
+ },
+/obj/structure/chair/wood{
+ dir = 8
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"oQ" = (
+/obj/structure/sign/poster/official/work_for_a_future,
+/turf/closed/indestructible/wood,
+/area/city/backstreets_room/resurgence_village)
+"oS" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 9
+ },
+/obj/structure/chair/wood,
+/mob/living/simple_animal/hostile/clan_npc{
+ icon_living = "clan_citzen_5";
+ icon_state = "clan_citzen_5";
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"pa" = (
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_alley)
+"pj" = (
+/obj/effect/turf_decal/siding/wood,
+/obj/structure/chair/wood{
+ dir = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"pm" = (
+/obj/structure/riser/wood{
+ dir = 4
+ },
+/obj/effect/turf_decal/siding/blue{
+ dir = 8
+ },
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"pv" = (
+/obj/effect/decal/cleanable/blood/tracks{
+ dir = 9
+ },
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"py" = (
+/obj/structure/chair/sofa/corp/right,
+/obj/effect/turf_decal/siding/blue{
+ dir = 1
+ },
+/mob/living/simple_animal/hostile/clan/defender{
+ can_protect = 1;
+ faction = list("neutral", "village");
+ icon_living = "defender_normal";
+ icon_state = "defender_normal";
+ return_to_origin = 1;
+ city_faction = 0;
+ maxHealth = 2400;
+ health = 2400
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"pJ" = (
+/obj/effect/decal/cleanable/blood/splatter/over_window,
+/turf/closed/indestructible/rock,
+/area/city/backstreets_alley)
+"pO" = (
+/obj/structure/mineral_door/wood,
+/obj/effect/turf_decal/siding/blue/end,
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"pR" = (
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_alley)
+"pX" = (
+/obj/effect/decal/cleanable/blood/tracks{
+ dir = 6
+ },
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"qb" = (
+/obj/structure/flora/junglebush/large,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_alley)
+"qD" = (
+/obj/structure/curtain/cloth,
+/turf/closed/indestructible/fakeglass,
+/area/city/backstreets_room/resurgence_village)
+"rb" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/obj/structure/chair/wood{
+ dir = 8
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"rh" = (
+/turf/open/water/deep/saltwater,
+/area/city/backstreets_room/resurgence_village)
+"rl" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 5
+ },
+/obj/structure/chair/wood,
+/mob/living/simple_animal/hostile/clan_npc{
+ icon_living = "clan_citzen_5";
+ icon_state = "clan_citzen_5";
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"rU" = (
+/obj/structure/chair/wood{
+ dir = 1
+ },
+/mob/living/simple_animal/hostile/clan_npc/info{
+ icon_living = "clan_citzen_1";
+ icon_state = "clan_citzen_1";
+ dir = 1;
+ greeting_line = "Oh... Salutations Human.";
+ question2 = "Why are you not attacking me?";
+ question3 = "Who are your leaders?";
+ answers2 = list("Oh, You must have gotten the wrong idea.", "This clan was never about killing or hunting humans.", "It is just that one of our Elders has gone a bit rogue.", "Tinkerer is their name, They have quite a strange hatred for the city...", "However the Weaver and the Historian remain sane.", "Still leading this dream of ours.");
+ answers3 = list("Do you mean the Elders?","We used to have 3 of them.","The Tinkerer, The Historian and The Weaver","However, Tinkerer is a bit of a mess right now, They have left.","The Historian is currently incharge of leading expeditions like these.", "While the Weaver is staying back at our village, Keeping watch over us and protecting us.");
+ answers1 = list("You may call me Comander Julian", "The one assigned by the Historian to lead this outpost.", "Currently waiting for the Historian to report back to us with our next orders.");
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"sg" = (
+/obj/effect/decal/cleanable/blood/splatter,
+/turf/closed/mineral/ash_rock,
+/area/city/backstreets_alley)
+"sh" = (
+/obj/structure/fluff/paper,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"sH" = (
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 8;
+ icon_state = "clan_scout_normal";
+ icon_living = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/obj/effect/turf_decal/box/red,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"sO" = (
+/obj/structure/fluff/paper/stack{
+ dir = 4
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"sQ" = (
+/obj/structure/bed/pod,
+/obj/item/bedsheet/brown,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"tj" = (
+/mob/living/simple_animal/hostile/clan/drone/village{
+ city_faction = 0;
+ faction = list("village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"tB" = (
+/obj/effect/mob_spawn/human/corpse,
+/turf/open/floor/plating/ashplanet/wateryrock,
+/area/city/backstreets_alley)
+"tM" = (
+/obj/structure/table/wood,
+/obj/effect/landmark/cratespawn,
+/obj/effect/landmark/cratespawn,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"tO" = (
+/obj/effect/turf_decal/weather/dirt{
+ dir = 4
+ },
+/mob/living/simple_animal/hostile/clan_npc/info/trader{
+ icon_living = "clan_citzen_4";
+ icon_state = "clan_citzen_4";
+ can_sell = 0;
+ level_2 = list(/obj/item/book/granter/action/skill);
+ level_1 = null;
+ level_3 = null;
+ question3 = "What are you collecting?";
+ answers3 = list("Oh!, I am gathering books...", "Specifically books from the city.", "They should be called 'Skill Books?'", "If you find any, I am willing to buy them from you.");
+ dir = 4;
+ greeting_line = "Oh my! Greetings human!";
+ question2 = "How did all of you get here?";
+ answers1 = list("Well, You may call me Lorenzo", "I am one of the Historian's scholars.", "Just examining and studying the city...");
+ answers2 = list("That is thanks to our Elders", "They... The Tinkerer found a way to teleport an outpost great distances.", "So the other Elders are currently using this tech to send us closer to the City.");
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"tP" = (
+/obj/structure/sign/poster/contraband/borg_fancy_2,
+/turf/closed/indestructible/rock,
+/area/city/backstreets_alley)
+"uv" = (
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Robotic Signal";
+ alpha = 10
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"uy" = (
+/obj/effect/turf_decal/weather/dirt{
+ dir = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"uW" = (
+/obj/structure/displaycase/forsale,
+/obj/structure/table/wood/fancy/royalblue,
+/obj/effect/turf_decal/siding/blue{
+ dir = 6
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"vh" = (
+/obj/effect/spawner/room/backstreets/medium_south,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
+"vQ" = (
+/obj/effect/decal/cleanable/blood/tracks{
+ dir = 5
+ },
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"vZ" = (
+/obj/structure/flora/rock/jungle,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"wa" = (
+/obj/structure/lootcrate/workshopallas,
+/obj/structure/lootcrate/workshopallas,
+/obj/structure/lootcrate/workshopallas,
+/obj/structure/lootcrate/workshopallas,
+/obj/effect/turf_decal/siding/blue{
+ dir = 9
+ },
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"wk" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 10
+ },
+/obj/structure/chair/wood{
+ dir = 4
+ },
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 4;
+ icon_living = "clan_scout_normal";
+ icon_state = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"wO" = (
+/obj/effect/decal/cleanable/blood/tracks{
+ dir = 8
+ },
+/mob/living/simple_animal/hostile/faithless{
+ maxHealth = 250;
+ health = 250;
+ damage_coeff = list("brute" = 1, "red" = 0.5, "white" = 0, "black" = 1.5, "pale" = 2);
+ silk_results = list(/obj/item/stack/sheet/silk/violet_simple = 2, /obj/item/stack/sheet/silk/violet_advanced = 1);
+ melee_damage_lower = 10
+ },
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"wP" = (
+/obj/structure/flora/rock/pile,
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"xf" = (
+/turf/closed/mineral/ash_rock,
+/area/city/backstreets_alley)
+"xn" = (
+/obj/effect/landmark/backstreetspawneast,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_alley)
+"xq" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = -16;
+ anchored = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"xS" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = -16;
+ anchored = 1
+ },
+/turf/open/floor/grass/fakebasalt,
+/area/city/backstreets_room/resurgence_village)
+"yv" = (
+/obj/effect/turf_decal/siding/blue{
+ dir = 1
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"yL" = (
+/obj/effect/spawner/room/backstreets/pointofinterest,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
+"yP" = (
+/obj/effect/decal/cleanable/blood/splatter,
+/obj/structure/lootcrate/syndicate,
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"yU" = (
+/obj/structure/water_source{
+ desc = "A well constructed of stone and wood. From where does it draw water?";
+ icon_state = "wishwell";
+ name = "well";
+ density = 1;
+ icon = 'ModularTegustation/Teguicons/toolabnormalities.dmi';
+ pixel_y = -3
+ },
+/turf/open/floor/plating/dirt/jungle/wasteland,
+/area/city/backstreets_room/resurgence_village)
+"Aa" = (
+/obj/structure/mineral_door/wood,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"Ah" = (
+/obj/effect/spawner/room/backstreets/small_south,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
+"Bf" = (
+/obj/structure/water_source{
+ desc = "A well constructed of stone and wood. From where does it draw water?";
+ icon_state = "wishwell";
+ name = "well";
+ density = 1;
+ icon = 'ModularTegustation/Teguicons/toolabnormalities.dmi';
+ pixel_y = -3
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"BM" = (
+/obj/effect/decal/cleanable/blood/tracks{
+ dir = 1
+ },
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"BT" = (
+/obj/effect/turf_decal/siding/blue{
+ dir = 10
+ },
+/obj/structure/sign/poster/official/smile{
+ pixel_x = -32
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"Cc" = (
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Cq" = (
+/obj/effect/decal/cleanable/blood/splatter,
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"CG" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_alley)
+"CJ" = (
+/obj/effect/turf_decal/raven/nine,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Da" = (
+/mob/living/simple_animal/hostile/faithless{
+ maxHealth = 250;
+ health = 250;
+ damage_coeff = list("brute" = 1, "red" = 0.5, "white" = 0, "black" = 1.5, "pale" = 2);
+ silk_results = list(/obj/item/stack/sheet/silk/violet_simple = 2, /obj/item/stack/sheet/silk/violet_advanced = 1);
+ melee_damage_lower = 10
+ },
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"DZ" = (
+/obj/structure/plaque/static_plaque{
+ name = "folk office plaque";
+ desc = "A plaque which mentions some sort of 'Folk Office', Something about them giving them some strange speech about being yourself, even if other order you to be something else..."
+ },
+/turf/closed/indestructible/wood,
+/area/city/backstreets_room/resurgence_village)
+"Eg" = (
+/obj/effect/spawner/room/backstreets/small_north,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
+"Fp" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 10
+ },
+/obj/structure/chair/wood{
+ dir = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"GE" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/turf/open/floor/plating/dirt/jungle/wasteland{
+ slowdown = 0
+ },
+/area/city/backstreets_alley)
+"GY" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = 16;
+ anchored = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"HY" = (
+/mob/living/simple_animal/hostile/clan/defender{
+ can_protect = 1;
+ faction = list("neutral", "village");
+ dir = 1;
+ wants_to_talk = 1;
+ question2 = "Why are you not attacking me?";
+ question3 = "Why do you sound so strange?";
+ answers1 = list("Emote: sighs", "I am Dion, O-one of the Defenders a-at this outpost.", "Just sta-anding around he-ere, making sure everyone is sa-afe.");
+ answers2 = list("Oh, Yo-ou are o-one of the ne-ew humans around here...", "Talk wi-ith our Comander, They shou-uld be to the ri-ight of me.", "They will be a-able to e-explain some things...");
+ answers3 = list("Oh we-ell, I guess you can sa-ay that I am not there yet...", "It ta-akes a whi-ile to get a upgraded vo-oice box, so o-only the closest followers of o-our Elders get them.", "Hopefu-uly that time wi-ill come one day. But fo-or now I just nee-ed to work for i-it.");
+ icon_living = "defender_normal";
+ icon_state = "defender_normal";
+ return_to_origin = 1;
+ city_faction = 0;
+ health = 2400;
+ maxHealth = 2400
+ },
+/obj/effect/turf_decal/box/red,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Ih" = (
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"Jc" = (
+/turf/closed/indestructible/rock,
+/area/city/backstreets_alley)
+"Jf" = (
+/obj/effect/landmark/backstreetspawnwest,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_alley)
+"Jp" = (
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ icon_living = "clan_scout_normal";
+ icon_state = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"JA" = (
+/obj/effect/turf_decal/raven/nine,
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 4;
+ icon_living = "clan_scout_normal";
+ icon_state = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"JN" = (
+/obj/structure/flora/rock/jungle,
+/turf/open/floor/plating/dirt/jungle/wasteland{
+ slowdown = 0
+ },
+/area/city/backstreets_alley)
+"JO" = (
+/obj/structure/lootcrate/syndicate,
+/turf/open/floor/plating/ashplanet/wateryrock,
+/area/city/backstreets_alley)
+"Ke" = (
+/obj/structure/chair/wood{
+ dir = 1
+ },
+/mob/living/simple_animal/hostile/clan_npc{
+ icon_living = "clan_citzen_5";
+ icon_state = "clan_citzen_5";
+ dir = 1;
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = 16;
+ anchored = 1
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"KK" = (
+/mob/living/simple_animal/hostile/clan/defender{
+ can_protect = 1;
+ faction = list("neutral", "village");
+ dir = 1;
+ icon_living = "defender_normal";
+ icon_state = "defender_normal";
+ return_to_origin = 1;
+ city_faction = 0;
+ health = 2400;
+ maxHealth = 2400
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"KY" = (
+/obj/structure/flora/rock/pile/largejungle,
+/turf/open/water/jungle,
+/area/city/backstreets_room/resurgence_village)
+"KZ" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Li" = (
+/obj/structure/flora/rock/pile,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Lo" = (
+/obj/structure/flora/ash/garden/waste,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_alley)
+"Lw" = (
+/mob/living/simple_animal/hostile/clan_npc/info/trader{
+ icon_state = "clan_citzen_trader";
+ icon_living = "clan_citzen_trader";
+ answers1 = list("Well, Yo-ou may call me Ronan.","Currently, I am ru-unning this humble sho-op for passerbys li-ike you!");
+ question2 = "What are you buying?";
+ answers2 = list("A-as of now...", "I am willi-ing to buy robotic components.", "You kno-ow those weird bo-ots which are ru-unning around, guns or spe-ears for hands?", "I heard tha-at their parts are quite u-useful.", "Also, The outskirts wo-ould be better off without the-em.");
+ greeting_line = "Hm... We-elcome cu-ustomer.";
+ selling_answer = list("Le-et me take a lo-ook...","I got so-ome good thi-ings in store to-oday...", "Just ho-old some holochips from yo-our ID, and I will te-ell you if you have enough.");
+ buying_say = "Go-ood Deal!";
+ poor_say = "Aw... Looks li-ike you still need ";
+ sold_say = "So-old!";
+ selling_item_1 = /obj/item/book/granter/crafting_recipe/clan_drone;
+ selling_item_1_name = "Tinkerer's Blueprints: Reforged Drone (250 ahn)";
+ selling_item_2_name = "Resurgence Clan Augment: Echo Step (1000 ahn)";
+ selling_item_2 = /obj/item/organ/cyberimp/chest/resurgence_core;
+ cost_1 = 250;
+ cost_2 = 1000;
+ selling_end = "Go-ot it, We-e are always o-open if you need a-anything!";
+ return_to_origin = 1;
+ city_faction = 0;
+ level_1 = list(/obj/item/food/meat/slab/robot);
+ level_2 = list();
+ level_3 = list(/obj/item/raw_anomaly_core);
+ faction = list("neutral", "village")
+ },
+/obj/effect/turf_decal/siding/wood{
+ color = "#2e1f0e";
+ dir = 4
+ },
+/obj/effect/turf_decal/siding/blue{
+ dir = 1
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"LI" = (
+/turf/closed/indestructible/wood,
+/area/city/backstreets_room/resurgence_village)
+"LT" = (
+/mob/living/simple_animal/hostile/clan/drone/village{
+ faction = list("village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"MK" = (
+/obj/effect/turf_decal/siding/wood/corner{
+ dir = 8
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"MQ" = (
+/obj/structure/flora/rock/jungle,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_alley)
+"Nc" = (
+/obj/effect/landmark/backstreetspawnwest,
+/turf/open/floor/plating/dirt/jungle/wasteland{
+ slowdown = 0
+ },
+/area/city/backstreets_alley)
+"Nj" = (
+/turf/open/floor/grass/fakebasalt,
+/area/city/backstreets_room/resurgence_village)
+"NC" = (
+/obj/effect/spawner/room/backstreets/large_south,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
+"NE" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/obj/effect/landmark/backstreetspawnwest,
+/turf/open/floor/plating/dirt/jungle/wasteland{
+ slowdown = 0
+ },
+/area/city/backstreets_alley)
+"NJ" = (
+/obj/effect/spawner/room/backstreets/small_east,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
+"Oj" = (
+/obj/structure/plaque/static_plaque{
+ name = "echo office plaque";
+ desc = "A plaque which mentions some sort of 'Echo Office', Something about them freeing them from a 'Tinkerer'"
+ },
+/turf/closed/indestructible/wood,
+/area/city/backstreets_room/resurgence_village)
+"Ol" = (
+/obj/structure/curtain/cloth,
+/obj/structure/fluff/paper,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"Os" = (
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
+"OE" = (
+/obj/effect/mob_spawn/human/corpse,
+/obj/structure/lootcrate/money,
+/turf/open/floor/plating/ashplanet/rocky,
+/area/city/backstreets_alley)
+"OH" = (
+/obj/machinery/door/airlock/centcom{
+ desc = "A bit too sturdy...";
+ max_integrity = 10000;
+ name = "Strange Airlock";
+ normal_integrity = 100000;
+ req_access_txt = "19"
+ },
+/obj/effect/mapping_helpers/airlock/unres,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_alley)
+"OJ" = (
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diff --git a/_maps/RandomRooms/backstreetlayout/ruinned_la_mancha_land.dmm b/_maps/RandomRooms/backstreetlayout/ruinned_la_mancha_land.dmm
index 8e2daa79081f..3b07dc2e2de0 100644
--- a/_maps/RandomRooms/backstreetlayout/ruinned_la_mancha_land.dmm
+++ b/_maps/RandomRooms/backstreetlayout/ruinned_la_mancha_land.dmm
@@ -175,6 +175,9 @@
/obj/structure/lootcrate/money,
/turf/open/floor/plasteel/dark,
/area/city/backstreets_alley)
+"eo" = (
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
"eu" = (
/obj/structure/table/abductor,
/obj/item/clothing/under/dress/skirt/purple,
@@ -214,6 +217,9 @@
color = "#e29eff"
},
/area/city/backstreets_alley)
+"fS" = (
+/turf/closed/indestructible/necropolis,
+/area/city/backstreets_room)
"fW" = (
/obj/item/flashlight/lantern{
on = 1;
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/obj/structure/closet/crate/freezer/blood,
/turf/open/floor/material,
/area/city/backstreets_alley)
+"uk" = (
+/obj/effect/spawner/room/village_spawner,
+/turf/closed/indestructible/necropolis,
+/area/city/backstreets_room)
"ur" = (
/obj/effect/decal/cleanable/dirt/dust,
/turf/open/floor/carpet/black,
@@ -981,6 +991,16 @@
color = "#990012"
},
/area/city/backstreets_alley)
+"Av" = (
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Button 2 Signal";
+ alpha = 10
+ },
+/turf/open/floor/plasteel/chapel{
+ dir = 1
+ },
+/area/city/backstreets_alley)
"AF" = (
/turf/open/floor/material,
/area/city/backstreets_alley)
@@ -1639,6 +1659,11 @@
/area/city/backstreets_alley)
"TK" = (
/mob/living/simple_animal/hostile/ordeal/indigo_dusk/red,
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Button 1 Signal";
+ alpha = 10
+ },
/turf/open/floor/mineral/plastitanium/red,
/area/city/backstreets_alley)
"TX" = (
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diff --git a/_maps/RandomRooms/backstreetlayout/standard.dmm b/_maps/RandomRooms/backstreetlayout/standard.dmm
index 7f08f542cadd..7a5098102a20 100644
--- a/_maps/RandomRooms/backstreetlayout/standard.dmm
+++ b/_maps/RandomRooms/backstreetlayout/standard.dmm
@@ -12,7 +12,9 @@
/obj/machinery/door/poddoor/shutters/indestructible{
name = "Malfunctioning Backstreets Shutters"
},
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"az" = (
/obj/machinery/light{
@@ -72,7 +74,9 @@
/obj/structure/fence{
dir = 4
},
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"dW" = (
/obj/effect/turf_decal/weather/dirt{
@@ -189,7 +193,9 @@
desc = "An unwavering tv that will never fade.";
name = "broken tv?"
},
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"jU" = (
/obj/machinery/door/poddoor/shutters/indestructible{
@@ -269,7 +275,9 @@
"nE" = (
/obj/item/stack/sheet/mineral/wood,
/obj/effect/landmark/backstreetspawneast,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"oF" = (
/obj/effect/turf_decal/weather/dirt{
@@ -284,7 +292,9 @@
/obj/structure/fence/corner{
dir = 10
},
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"po" = (
/obj/effect/turf_decal/weather/dirt{
@@ -325,7 +335,9 @@
/area/city/backstreets_alley)
"qY" = (
/obj/item/emptysandbag,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"rp" = (
/obj/effect/turf_decal/weather/dirt{
@@ -342,13 +354,6 @@
/obj/effect/turf_decal/weather/dirt,
/turf/open/floor/plating/asteroid/basalt,
/area/city/backstreets_alley)
-"sh" = (
-/obj/effect/turf_decal/weather/dirt{
- dir = 4
- },
-/obj/effect/landmark/backstreetspawnwest,
-/turf/open/floor/plating/asteroid/basalt,
-/area/city/backstreets_alley)
"si" = (
/obj/effect/portal/permanent{
icon_state = "wooden_tv_broken";
@@ -460,7 +465,9 @@
/area/city/backstreets_alley)
"wv" = (
/obj/item/stack/sheet/mineral/wood,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"wJ" = (
/obj/effect/turf_decal/weather/dirt,
@@ -494,7 +501,9 @@
/area/city/backstreets_room)
"xr" = (
/obj/effect/landmark/backstreetspawnwest,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"xC" = (
/obj/effect/turf_decal/weather/dirt{
@@ -525,13 +534,6 @@
/obj/structure/table/wood/fancy,
/turf/open/floor/plating/rust,
/area/city/backstreets_room)
-"zD" = (
-/obj/effect/turf_decal/weather/dirt{
- dir = 4
- },
-/obj/effect/landmark/backstreetspawn,
-/turf/open/floor/plating/asteroid/basalt,
-/area/city/backstreets_alley)
"Ag" = (
/obj/structure/spider/stickyweb/genetic,
/obj/effect/decal/cleanable/cobweb,
@@ -558,12 +560,22 @@
/mob/living/simple_animal/hostile/retaliate/ghost,
/turf/open/floor/plating,
/area/city/backstreets_room)
+"Cr" = (
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Glitchy Signal";
+ alpha = 10
+ },
+/turf/open/floor/plating/asteroid/basalt,
+/area/city/backstreets_alley)
"CD" = (
/obj/structure/fence{
dir = 4
},
/obj/effect/turf_decal/weather/dirt,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"CE" = (
/obj/structure/barricade/sandbags,
@@ -591,13 +603,6 @@
/obj/effect/landmark/cratespawn/corpo,
/turf/open/floor/plating/rust,
/area/city/backstreets_room)
-"EH" = (
-/obj/effect/turf_decal/weather/dirt{
- dir = 4
- },
-/obj/effect/landmark/backstreetspawnwest,
-/turf/open/floor/plating/asteroid/basalt,
-/area/city/backstreets_checkpoint)
"Fg" = (
/obj/effect/turf_decal/weather/dirt{
dir = 4
@@ -612,13 +617,6 @@
/obj/structure/table/wood/fancy,
/turf/open/floor/plating/rust,
/area/city/backstreets_room)
-"Gu" = (
-/obj/effect/turf_decal/weather/dirt{
- dir = 8
- },
-/obj/effect/landmark/backstreetspawnwest,
-/turf/open/floor/plating/asteroid/basalt,
-/area/city/backstreets_alley)
"GL" = (
/obj/effect/portal/permanent{
icon_state = "wooden_tv_broken";
@@ -726,7 +724,9 @@
/turf/open/floor/plating/rust,
/area/city/backstreets_room)
"LM" = (
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"Ml" = (
/obj/effect/turf_decal/weather/dirt{
@@ -768,9 +768,15 @@
/obj/structure/barricade/sandbags,
/turf/open/floor/plating/asteroid/basalt,
/area/city/backstreets_alley)
+"OZ" = (
+/obj/effect/spawner/room/village_spawner,
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diff --git a/_maps/RandomRooms/backstreetlayout/tunnels_backstreets.dmm b/_maps/RandomRooms/backstreetlayout/tunnels_backstreets.dmm
index d01d75c2e541..c4af62c1c072 100644
--- a/_maps/RandomRooms/backstreetlayout/tunnels_backstreets.dmm
+++ b/_maps/RandomRooms/backstreetlayout/tunnels_backstreets.dmm
@@ -43,7 +43,9 @@
/turf/open/water/jungle,
/area/city/backstreets_alley)
"it" = (
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"iz" = (
/obj/structure/table/reinforced,
@@ -99,7 +101,9 @@
/area/city/backstreets_alley)
"qO" = (
/obj/effect/landmark/backstreetspawnwest,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"re" = (
/obj/structure/table/reinforced,
@@ -113,6 +117,14 @@
/obj/structure/flora/rock/pile/largejungle,
/turf/open/water/jungle,
/area/city/backstreets_alley)
+"rU" = (
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Mining Signal";
+ alpha = 10
+ },
+/turf/open/floor/mineral/titanium/tiled,
+/area/city/backstreets_room)
"sb" = (
/obj/effect/spawner/room/backstreets/pointofinterest,
/turf/closed/indestructible/reinforced,
@@ -197,7 +209,9 @@
/area/city/backstreets_alley)
"DT" = (
/obj/effect/landmark/backstreetspawn,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"Eh" = (
/obj/effect/spawner/room/backstreets/small_east,
@@ -271,7 +285,9 @@
/area/city/backstreets_alley)
"QD" = (
/obj/effect/landmark/backstreetspawneast,
-/turf/open/floor/plating/dirt/jungle/dark,
+/turf/open/floor/plating/dirt/jungle/dark{
+ slowdown = 0
+ },
/area/city/backstreets_alley)
"RN" = (
/turf/open/floor/plasteel/rockvault,
@@ -306,6 +322,10 @@
/obj/effect/spawner/room/backstreets/bossroom,
/turf/closed/indestructible/reinforced,
/area/city/backstreets_room)
+"Xb" = (
+/obj/effect/spawner/room/village_spawner,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_room)
"Zj" = (
/obj/structure/table/reinforced,
/obj/item/pickaxe/mini,
@@ -799,7 +819,7 @@ kn
kn
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diff --git a/_maps/RandomRooms/backstreets/bossroom/clan_stronghold.dmm b/_maps/RandomRooms/backstreets/bossroom/clan_stronghold.dmm
index ed69490a4f01..35be703d23ac 100644
--- a/_maps/RandomRooms/backstreets/bossroom/clan_stronghold.dmm
+++ b/_maps/RandomRooms/backstreets/bossroom/clan_stronghold.dmm
@@ -493,6 +493,14 @@
/obj/effect/spawner/lootdrop/garbage_spawner,
/turf/open/floor/plasteel/dark,
/area/city/backstreets_room)
+"tK" = (
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Ordering Signal";
+ alpha = 10
+ },
+/turf/open/floor/carpet/black,
+/area/city/backstreets_room)
"tM" = (
/obj/effect/turf_decal/siding/thinplating/corner{
dir = 8
@@ -1262,7 +1270,7 @@ bY
eO
zX
xO
-VT
+tK
ZG
ug
nA
diff --git a/_maps/RandomRooms/backstreets/bossroom/flame_fixer.dmm b/_maps/RandomRooms/backstreets/bossroom/flame_fixer.dmm
index a814ad3a2cbd..f4db0135de61 100644
--- a/_maps/RandomRooms/backstreets/bossroom/flame_fixer.dmm
+++ b/_maps/RandomRooms/backstreets/bossroom/flame_fixer.dmm
@@ -96,8 +96,12 @@
dir = 7
},
/mob/living/simple_animal/hostile/humanoid/fixer/flame{
- name = "Sanguine Flame";
- health = 2500
+ return_to_origin = 1
+ },
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Flaming Signal";
+ alpha = 10
},
/turf/open/floor/wood,
/area/city/backstreets_room)
diff --git a/_maps/RandomRooms/backstreets/bossroom/gcorp.dmm b/_maps/RandomRooms/backstreets/bossroom/gcorp.dmm
index 07f50f4c428a..7578e946d880 100644
--- a/_maps/RandomRooms/backstreets/bossroom/gcorp.dmm
+++ b/_maps/RandomRooms/backstreets/bossroom/gcorp.dmm
@@ -115,6 +115,11 @@
/area/city/backstreets_room)
"Eb" = (
/mob/living/simple_animal/hostile/ordeal/steel_dusk,
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Clicking Signal";
+ alpha = 10
+ },
/turf/open/floor/plasteel/dark,
/area/city/backstreets_room)
"EQ" = (
diff --git a/_maps/RandomRooms/backstreets/bossroom/jacques.dmm b/_maps/RandomRooms/backstreets/bossroom/jacques.dmm
index bb12f3ff1574..dfd40bdd09e7 100644
--- a/_maps/RandomRooms/backstreets/bossroom/jacques.dmm
+++ b/_maps/RandomRooms/backstreets/bossroom/jacques.dmm
@@ -322,7 +322,13 @@
/area/city/backstreets_room)
"Ka" = (
/mob/living/simple_animal/hostile/ordeal/indigo_dusk/red{
- name = "\proper Lieutenant Maledy"
+ name = "\proper Lieutenant Maledy";
+ return_to_origin = 1
+ },
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Sweeping Signal";
+ alpha = 10
},
/turf/open/indestructible/necropolis/air,
/area/city/backstreets_room)
diff --git a/_maps/RandomRooms/backstreets/bossroom/metal_fixer.dmm b/_maps/RandomRooms/backstreets/bossroom/metal_fixer.dmm
index 0865f3489b8e..7e403f988b92 100644
--- a/_maps/RandomRooms/backstreets/bossroom/metal_fixer.dmm
+++ b/_maps/RandomRooms/backstreets/bossroom/metal_fixer.dmm
@@ -41,9 +41,12 @@
"h" = (
/obj/effect/decal/cleanable/dirt/dust,
/mob/living/simple_animal/hostile/humanoid/fixer/metal{
- name = "Memory Forger";
- health = 2000;
- maxHealth = 2000
+ return_to_origin = 1
+ },
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Metal Signal";
+ alpha = 10
},
/turf/open/floor/plating/ashplanet/ash,
/area/city/backstreets_room)
diff --git a/_maps/RandomRooms/backstreets/bossroom/robot.dmm b/_maps/RandomRooms/backstreets/bossroom/robot.dmm
index d668094b3c0b..60d7bc7c01cc 100644
--- a/_maps/RandomRooms/backstreets/bossroom/robot.dmm
+++ b/_maps/RandomRooms/backstreets/bossroom/robot.dmm
@@ -17,6 +17,11 @@
/area/city/backstreets_room)
"vv" = (
/mob/living/simple_animal/hostile/ordeal/green_dusk,
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Mechanical Signal";
+ alpha = 10
+ },
/turf/open/floor/circuit/green,
/area/city/backstreets_room)
"vT" = (
diff --git a/_maps/RandomRooms/backstreets/bossroom/slime_office.dmm b/_maps/RandomRooms/backstreets/bossroom/slime_office.dmm
index ce16fb306c5d..f7ba036930f1 100644
--- a/_maps/RandomRooms/backstreets/bossroom/slime_office.dmm
+++ b/_maps/RandomRooms/backstreets/bossroom/slime_office.dmm
@@ -649,6 +649,16 @@
color = "#42f545"
},
/area/city/backstreets_room)
+"sS" = (
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Slimy Signal";
+ alpha = 10
+ },
+/turf/open/floor/plasteel/shuttle{
+ color = "#42f545"
+ },
+/area/city/backstreets_room)
"sY" = (
/obj/structure/plaque/static_plaque{
pixel_x = 32
@@ -1979,7 +1989,7 @@ us
us
us
kK
-iE
+sS
us
ci
HV
diff --git a/_maps/RandomRooms/backstreets/pointofinterest/lcorp.dmm b/_maps/RandomRooms/backstreets/pointofinterest/lcorp.dmm
index a4588bd673f0..e044b1a8acc8 100644
--- a/_maps/RandomRooms/backstreets/pointofinterest/lcorp.dmm
+++ b/_maps/RandomRooms/backstreets/pointofinterest/lcorp.dmm
@@ -512,6 +512,14 @@
"LN" = (
/turf/open/floor/facility/dark,
/area/city/backstreets_room)
+"LZ" = (
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Power Signal";
+ alpha = 10
+ },
+/turf/open/floor/carpet/red,
+/area/city/backstreets_room)
"Mi" = (
/obj/structure/reagent_dispensers/water_cooler,
/obj/effect/decal/cleanable/dirt,
@@ -1261,7 +1269,7 @@ ZW
hQ
VK
HX
-vV
+LZ
hQ
VK
vV
diff --git a/_maps/RandomRooms/backstreets/pointofinterest/love_train.dmm b/_maps/RandomRooms/backstreets/pointofinterest/love_train.dmm
index 646b684ff583..6d7b0fa56dfd 100644
--- a/_maps/RandomRooms/backstreets/pointofinterest/love_train.dmm
+++ b/_maps/RandomRooms/backstreets/pointofinterest/love_train.dmm
@@ -268,7 +268,14 @@
/turf/closed/mineral/ash_rock,
/area/city/backstreets_room)
"Bd" = (
-/mob/living/simple_animal/hostile/lovetown/abomination,
+/mob/living/simple_animal/hostile/lovetown/abomination{
+ return_to_origin = 1
+ },
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Loving Signal";
+ alpha = 10
+ },
/turf/open/floor/carpet/blue,
/area/city/backstreets_room)
"BJ" = (
diff --git a/_maps/RandomRooms/backstreets/pointofinterest/n_corp.dmm b/_maps/RandomRooms/backstreets/pointofinterest/n_corp.dmm
index c541e84f1b12..256830513ad2 100644
--- a/_maps/RandomRooms/backstreets/pointofinterest/n_corp.dmm
+++ b/_maps/RandomRooms/backstreets/pointofinterest/n_corp.dmm
@@ -32,6 +32,16 @@
/obj/item/ego_weapon/city/ncorp_mark/white,
/turf/open/floor/wood,
/area/city/backstreets_room)
+"cC" = (
+/obj/item/chair/wood,
+/obj/effect/decal/cleanable/dirt,
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Religious Signal";
+ alpha = 10
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room)
"dq" = (
/obj/item/bodypart/l_leg/robot{
pixel_x = -6;
@@ -1108,7 +1118,7 @@ Po
(16,1,1) = {"
hB
eP
-ff
+cC
cA
rV
ff
diff --git a/_maps/RandomRooms/backstreets/pointofinterest/robot_city.dmm b/_maps/RandomRooms/backstreets/pointofinterest/robot_city.dmm
index 7e2ef7460dd6..194d6d41d0f1 100644
--- a/_maps/RandomRooms/backstreets/pointofinterest/robot_city.dmm
+++ b/_maps/RandomRooms/backstreets/pointofinterest/robot_city.dmm
@@ -88,6 +88,14 @@
/obj/effect/spawner/lootdrop/space/fancytech,
/turf/open/floor/engine,
/area/city/backstreets_room)
+"hA" = (
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Factory Signal";
+ alpha = 10
+ },
+/turf/open/floor/engine,
+/area/city/backstreets_room)
"iv" = (
/mob/living/simple_animal/hostile/ordeal/green_bot{
name = "clerk bot"
@@ -1552,7 +1560,7 @@ Zw
Zw
Zw
Zw
-Zw
+hA
Zw
Zw
zZ
diff --git a/_maps/RandomRooms/backstreets/pointofinterest/scorp_vault.dmm b/_maps/RandomRooms/backstreets/pointofinterest/scorp_vault.dmm
index 25f8843d2103..703d8c44b884 100644
--- a/_maps/RandomRooms/backstreets/pointofinterest/scorp_vault.dmm
+++ b/_maps/RandomRooms/backstreets/pointofinterest/scorp_vault.dmm
@@ -219,6 +219,11 @@
/area/city/backstreets_room)
"Ac" = (
/obj/structure/rack,
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Shrimple Signal";
+ alpha = 10
+ },
/turf/open/floor/plasteel/vaporwave,
/area/city/backstreets_room)
"Av" = (
diff --git a/_maps/RandomRooms/backstreets/resurgence_village.dmm b/_maps/RandomRooms/backstreets/resurgence_village.dmm
new file mode 100644
index 000000000000..66e6698c239e
--- /dev/null
+++ b/_maps/RandomRooms/backstreets/resurgence_village.dmm
@@ -0,0 +1,1707 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aK" = (
+/obj/structure/flora/junglebush/c,
+/obj/machinery/fish_market,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"bO" = (
+/obj/structure/fluff/paper/stack{
+ dir = 4
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"cf" = (
+/obj/structure/bonfire/prelit,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"cr" = (
+/obj/structure/table/wood,
+/obj/item/taperecorder/empty,
+/obj/structure/fluff/paper,
+/obj/item/tape/resurgence/solution,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"dS" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"er" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"eU" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 1
+ },
+/obj/structure/chair/wood,
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ icon_living = "clan_scout_normal";
+ icon_state = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"fd" = (
+/obj/structure/table/wood,
+/obj/item/food/grown/cannabis,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"fP" = (
+/obj/structure/chair/wood{
+ dir = 1
+ },
+/mob/living/simple_animal/hostile/clan_npc/info{
+ icon_living = "clan_citzen_1";
+ icon_state = "clan_citzen_1";
+ dir = 1;
+ greeting_line = "Oh... Salutations Human.";
+ question2 = "Why are you not attacking me?";
+ question3 = "Who are your leaders?";
+ answers2 = list("Oh, You must have gotten the wrong idea.", "This clan was never about killing or hunting humans.", "It is just that one of our Elders has gone a bit rogue.", "Tinkerer is their name, They have quite a strange hatred for the city...", "However the Weaver and the Historian remain sane.", "Still leading this dream of ours.");
+ answers3 = list("Do you mean the Elders?","We used to have 3 of them.","The Tinkerer, The Historian and The Weaver","However, Tinkerer is a bit of a mess right now, They have left.","The Historian is currently incharge of leading expeditions like these.", "While the Weaver is staying back at our village, Keeping watch over us and protecting us.");
+ answers1 = list("You may call me Comander Julian", "The one assigned by the Historian to lead this outpost.", "Currently waiting for the Historian to report back to us with our next orders.");
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"hc" = (
+/obj/effect/turf_decal/siding/blue{
+ dir = 10
+ },
+/obj/structure/sign/poster/official/smile{
+ pixel_x = -32
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"hA" = (
+/obj/structure/flora/rock/pile,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"is" = (
+/obj/structure/chair/sofa/corp/left,
+/obj/effect/turf_decal/siding/blue{
+ dir = 5
+ },
+/mob/living/simple_animal/hostile/clan_npc/info{
+ icon_living = "clan_citzen_3";
+ icon_state = "clan_citzen_3";
+ question3 = "What is this mask you are wearing?";
+ question2 = "Why are you waiting here?";
+ answers1 = list("Well, You may ca-all me Paul!","I am a-a collector of so-orts...","So, I colle-ect tech from the outski-irts.", "And I store the-em here!");
+ answers2 = list("Well, Right no-ow I am a break", "I was a-able to ma-ake a good ha-aul today", "I think I deserve one.");
+ answers3 = list("Oh? Thi-is silly thing?", "Emote: taps their mask", "Fou-und it in the ruins.", "Loo-oked cool, and it he-elps me see i-in the dark.", "So tha-at is why I a-am keeping it.");
+ greeting_line = "Oh! Ni-ice meeting you hu-uman!";
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = 16;
+ anchored = 1
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"kL" = (
+/turf/closed/indestructible/rock,
+/area/city/backstreets_room/resurgence_village)
+"ly" = (
+/obj/structure/riser/wood{
+ dir = 4
+ },
+/obj/effect/turf_decal/siding/blue{
+ dir = 8
+ },
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"lG" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = -16;
+ anchored = 1
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"mA" = (
+/obj/structure/table/wood,
+/obj/effect/landmark/cratespawn,
+/obj/effect/landmark/cratespawn,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"mT" = (
+/obj/structure/chair/sofa/corp/right,
+/obj/effect/turf_decal/siding/blue{
+ dir = 1
+ },
+/mob/living/simple_animal/hostile/clan/defender{
+ can_protect = 1;
+ faction = list("neutral", "village");
+ icon_living = "defender_normal";
+ icon_state = "defender_normal";
+ return_to_origin = 1;
+ city_faction = 0;
+ maxHealth = 2400;
+ health = 2400
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"mU" = (
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"of" = (
+/turf/closed/indestructible/rock,
+/area/space)
+"pn" = (
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ icon_living = "clan_scout_normal";
+ icon_state = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"ps" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = -16;
+ anchored = 1
+ },
+/turf/open/floor/grass/fakebasalt,
+/area/city/backstreets_room/resurgence_village)
+"pN" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 5
+ },
+/obj/structure/chair/wood{
+ dir = 8
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"qp" = (
+/obj/effect/turf_decal/raven/nine,
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 4;
+ icon_living = "clan_scout_normal";
+ icon_state = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"qM" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"qU" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 10
+ },
+/obj/structure/chair/wood{
+ dir = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"ra" = (
+/obj/item/gps/mining{
+ anchored = 1;
+ gpstag = "Robotic Signal";
+ alpha = 10
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"rk" = (
+/obj/structure/bed/pod,
+/obj/item/bedsheet/brown,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"rx" = (
+/obj/structure/curtain/cloth,
+/obj/structure/fluff/paper/stack{
+ dir = 8
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"rF" = (
+/obj/structure/mineral_door/wood,
+/obj/effect/turf_decal/siding/blue/end,
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"si" = (
+/obj/effect/turf_decal/siding/wood/corner{
+ dir = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"sT" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 9
+ },
+/obj/structure/chair/wood,
+/mob/living/simple_animal/hostile/clan_npc{
+ icon_living = "clan_citzen_5";
+ icon_state = "clan_citzen_5";
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"tF" = (
+/obj/structure/chair/wood{
+ dir = 1
+ },
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = 16;
+ anchored = 1
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"tR" = (
+/obj/structure/chair/plastic{
+ dir = 4
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"tT" = (
+/obj/effect/turf_decal/siding/wood/corner{
+ dir = 8
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"ua" = (
+/obj/structure/flora/rock/jungle,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"uM" = (
+/obj/structure/lootcrate/workshopallas,
+/obj/structure/lootcrate/workshopallas,
+/obj/structure/lootcrate/workshopallas,
+/obj/structure/lootcrate/workshopallas,
+/obj/effect/turf_decal/siding/blue{
+ dir = 9
+ },
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"vh" = (
+/obj/structure/chair/plastic{
+ dir = 4
+ },
+/mob/living/simple_animal/hostile/clan_npc/info/trader{
+ icon_state = "clan_citzen_6";
+ icon_living = "clan_citzen_6";
+ answers1 = list("...","Ca-all me Herring.", "I am but an old fi-sher who rests here...", "Once I fi-ished in the gre-eat lake...", "No-ow I fi-ish in simple ponds.");
+ question2 = "What are you buying?";
+ answers2 = list("Hm...", "Bri-ing me so-ome fish of stra-ange origins", "I-it has been a long time si-ince I have seen some...");
+ greeting_line = "Greetings...";
+ selling_answer = list("I o-only have a fe-ew tools to spare...","Bu-ut you ma-ay ta-ake a look...", "Just ho-old some holochips from yo-our ID, and I will te-ell you if you have enough.");
+ buying_say = "Ni-ice catch...";
+ poor_say = "Lo-ooks li-ike you still need ";
+ sold_say = "Ve-ery well, Ta-ake it.";
+ selling_item_1 = /obj/item/fishing_component/line/clan;
+ selling_item_1_name = "Resurgence Clan Fishing Line Reel (600 ahn)";
+ selling_item_2_name = "Resurgence Clan Fishing Net (800 ahn)";
+ selling_item_2 = /obj/item/fishing_net/resurgence;
+ cost_1 = 600;
+ cost_2 = 800;
+ selling_end = "Ve-ery well...";
+ return_to_origin = 1;
+ city_faction = 0;
+ level_1 = list(/obj/item/food/fish/siltcurrent, /obj/item/food/fish/fresh_water/mosb, /obj/item/food/fish/fresh_water/yin, /obj/item/food/fish/fresh_water/yang, /obj/item/food/fish/salt_water/fishmael, /obj/item/food/fish/salt_water/piscine_mermaid, /obj/item/food/fish/salt_water/tuna_pallid);
+ level_2 = list();
+ level_3 = list();
+ dir = 4;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"vk" = (
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ icon_state = "clan_scout_normal";
+ icon_living = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/obj/structure/fluff/paper/stack{
+ dir = 8
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"vC" = (
+/mob/living/simple_animal/hostile/clan/drone/village{
+ faction = list("village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"wD" = (
+/obj/effect/turf_decal/raven/seven,
+/turf/open/water/deep/saltwater,
+/area/city/backstreets_room/resurgence_village)
+"xs" = (
+/obj/effect/turf_decal/siding/wood/corner,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"xt" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/obj/structure/chair/wood{
+ dir = 8
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"yk" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/obj/effect/turf_decal/raven/one,
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 8;
+ icon_state = "clan_scout_normal";
+ icon_living = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/obj/effect/turf_decal/box/red,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"yp" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 5
+ },
+/obj/structure/chair/wood,
+/mob/living/simple_animal/hostile/clan_npc{
+ icon_living = "clan_citzen_5";
+ icon_state = "clan_citzen_5";
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"yt" = (
+/obj/structure/flora/rock/pile,
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/obj/effect/landmark/cratespawn,
+/obj/effect/landmark/cratespawn,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"yx" = (
+/obj/structure/flora/rock/pile/largejungle,
+/turf/open/water/jungle,
+/area/city/backstreets_room/resurgence_village)
+"zm" = (
+/obj/structure/flora/rock/pile,
+/obj/effect/turf_decal/weather/dirt{
+ dir = 1
+ },
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"zv" = (
+/obj/structure/mineral_door/wood,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"Bc" = (
+/obj/structure/water_source{
+ desc = "A well constructed of stone and wood. From where does it draw water?";
+ icon_state = "wishwell";
+ name = "well";
+ density = 1;
+ icon = 'ModularTegustation/Teguicons/toolabnormalities.dmi';
+ pixel_y = -3
+ },
+/turf/open/floor/plating/dirt/jungle/wasteland,
+/area/city/backstreets_room/resurgence_village)
+"Be" = (
+/obj/structure/curtain/cloth,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"Bm" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 9
+ },
+/obj/structure/chair/wood{
+ dir = 4
+ },
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 4;
+ icon_living = "clan_scout_normal";
+ icon_state = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"BP" = (
+/obj/effect/turf_decal/weather/dirt{
+ dir = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"BZ" = (
+/obj/structure/riser/wood{
+ dir = 4
+ },
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/obj/effect/turf_decal/siding/wood{
+ dir = 8
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"Ci" = (
+/obj/structure/curtain/cloth,
+/turf/closed/indestructible/fakeglass,
+/area/city/backstreets_room/resurgence_village)
+"Cq" = (
+/obj/structure/sign/poster/contraband/borg_fancy_2,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_alley)
+"CB" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = -16;
+ anchored = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"CD" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = 16;
+ anchored = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"CU" = (
+/obj/effect/turf_decal/raven/nine,
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = -16;
+ anchored = 1
+ },
+/turf/open/floor/grass/fakebasalt,
+/area/city/backstreets_alley)
+"Dm" = (
+/obj/structure/sign/poster/contraband/borg_fancy_1,
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_alley)
+"Du" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 8
+ },
+/obj/structure/chair/wood{
+ dir = 4
+ },
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 4;
+ icon_living = "clan_scout_normal";
+ icon_state = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"EY" = (
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 1;
+ icon_state = "clan_scout_normal";
+ icon_living = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/obj/structure/fluff/paper,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"FD" = (
+/obj/structure/curtain/cloth,
+/obj/structure/fluff/paper,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"Gx" = (
+/obj/effect/turf_decal/weather/dirt{
+ dir = 4
+ },
+/mob/living/simple_animal/hostile/clan_npc/info/trader{
+ icon_living = "clan_citzen_4";
+ icon_state = "clan_citzen_4";
+ can_sell = 0;
+ level_2 = list(/obj/item/book/granter/action/skill);
+ level_1 = null;
+ level_3 = null;
+ question3 = "What are you collecting?";
+ answers3 = list("Oh!, I am gathering books...", "Specifically books from the city.", "They should be called 'Skill Books?'", "If you find any, I am willing to buy them from you.");
+ dir = 4;
+ greeting_line = "Oh my! Greetings human!";
+ question2 = "How did all of you get here?";
+ answers1 = list("Well, You may call me Lorenzo", "I am one of the Historian's scholars.", "Just examining and studying the city...");
+ answers2 = list("That is thanks to our Elders", "They... The Tinkerer found a way to teleport an outpost great distances.", "So the other Elders are currently using this tech to send us closer to the City.");
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"HN" = (
+/turf/open/water/deep/saltwater,
+/area/city/backstreets_room/resurgence_village)
+"Id" = (
+/mob/living/simple_animal/hostile/clan_npc/info/trader{
+ icon_state = "clan_citzen_trader";
+ icon_living = "clan_citzen_trader";
+ answers1 = list("Well, Yo-ou may call me Ronan.","Currently, I am ru-unning this humble sho-op for passerbys li-ike you!");
+ question2 = "What are you buying?";
+ answers2 = list("A-as of now...", "I am willi-ing to buy robotic components.", "You kno-ow those weird bo-ots which are ru-unning around, guns or spe-ears for hands?", "I heard tha-at their parts are quite u-useful.", "Also, The outskirts wo-ould be better off without the-em.");
+ greeting_line = "Hm... We-elcome cu-ustomer.";
+ selling_answer = list("Le-et me take a lo-ook...","I got so-ome good thi-ings in store to-oday...", "Just ho-old some holochips from yo-our ID, and I will te-ell you if you have enough.");
+ buying_say = "Go-ood Deal!";
+ poor_say = "Aw... Looks li-ike you still need ";
+ sold_say = "So-old!";
+ selling_item_1 = /obj/item/book/granter/crafting_recipe/clan_drone;
+ selling_item_1_name = "Tinkerer's Blueprints: Reforged Drone (250 ahn)";
+ selling_item_2_name = "Resurgence Clan Augment: Echo Step (1000 ahn)";
+ selling_item_2 = /obj/item/organ/cyberimp/chest/resurgence_core;
+ cost_1 = 250;
+ cost_2 = 1000;
+ selling_end = "Go-ot it, We-e are always o-open if you need a-anything!";
+ return_to_origin = 1;
+ city_faction = 0;
+ level_1 = list(/obj/item/food/meat/slab/robot);
+ level_2 = list();
+ level_3 = list(/obj/item/raw_anomaly_core);
+ faction = list("neutral", "village")
+ },
+/obj/effect/turf_decal/siding/wood{
+ color = "#2e1f0e";
+ dir = 4
+ },
+/obj/effect/turf_decal/siding/blue{
+ dir = 1
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"Iq" = (
+/obj/structure/chair/wood,
+/mob/living/simple_animal/hostile/clan_npc/info/trader{
+ icon_state = "clan_citzen_3";
+ icon_living = "clan_citzen_3";
+ answers1 = list("Well, Yo-ou may call me Lavan.","Right now I am just resting he-ere, but I do have some tapes fo-or sale!");
+ question2 = "How did you gather these tapes?";
+ answers2 = list("I-I found them in thi-is room...", "They look-ed cool, so I-I took them.", "And looks like I-I was ri-ight, as you might wa-ant to buy the-em!");
+ greeting_line = "Hello-o human!";
+ selling_answer = list("Le-et take a lookse...","Here are the ta-apes that I have fo-or sale!", "Just ho-old some holochips from yo-our ID, and I will te-ell you if you have enough.");
+ buying_say = "Go-ood Deal!";
+ poor_say = "Aw... Looks li-ike you still need ";
+ sold_say = "So-old!";
+ selling_item_1 = /obj/item/tape/resurgence/gateway;
+ selling_item_1_name = "Tinkerer's Logs: New Invention (200 ahn)";
+ selling_item_2_name = "Historians Podcast: Backstage Records (200 ahn)";
+ selling_item_2 = /obj/item/tape/resurgence/backstage;
+ cost_1 = 200;
+ selling_end = "Go-ot it, I-if you need a-anything, I will be-e right here!";
+ return_to_origin = 1;
+ city_faction = 0;
+ can_buy = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"IB" = (
+/obj/structure/fluff/paper/stack{
+ dir = 8
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"IH" = (
+/obj/structure/chair/wood{
+ dir = 1
+ },
+/mob/living/simple_animal/hostile/clan_npc{
+ icon_living = "clan_citzen_5";
+ icon_state = "clan_citzen_5";
+ dir = 1;
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = 16;
+ anchored = 1
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"IX" = (
+/obj/structure/water_source{
+ desc = "A well constructed of stone and wood. From where does it draw water?";
+ icon_state = "wishwell";
+ name = "well";
+ density = 1;
+ icon = 'ModularTegustation/Teguicons/toolabnormalities.dmi';
+ pixel_y = -3
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Jw" = (
+/mob/living/simple_animal/hostile/clan/defender{
+ can_protect = 1;
+ faction = list("neutral", "village");
+ dir = 1;
+ icon_living = "defender_normal";
+ icon_state = "defender_normal";
+ return_to_origin = 1;
+ city_faction = 0;
+ health = 2400;
+ maxHealth = 2400
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"KO" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"KY" = (
+/obj/structure/plaque/static_plaque{
+ name = "echo office plaque";
+ desc = "A plaque which mentions some sort of 'Echo Office', Something about them freeing them from a 'Tinkerer'"
+ },
+/turf/closed/indestructible/wood,
+/area/city/backstreets_room/resurgence_village)
+"Li" = (
+/turf/closed/indestructible/wood,
+/area/city/backstreets_room/resurgence_village)
+"Ly" = (
+/obj/effect/turf_decal/siding/wood/corner{
+ dir = 4
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"LF" = (
+/obj/structure/sign/poster/official/work_for_a_future,
+/turf/closed/indestructible/wood,
+/area/city/backstreets_room/resurgence_village)
+"Mg" = (
+/obj/structure/flora/rock/pile/largejungle,
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/turf/open/water/jungle,
+/area/city/backstreets_room/resurgence_village)
+"Mr" = (
+/obj/machinery/door/airlock/centcom{
+ desc = "A bit too sturdy...";
+ max_integrity = 10000;
+ name = "Strange Airlock";
+ normal_integrity = 100000;
+ req_access_txt = "19"
+ },
+/obj/effect/mapping_helpers/airlock/unres,
+/turf/open/floor/grass/fakebasalt,
+/area/city/backstreets_alley)
+"MO" = (
+/obj/structure/plaque/static_plaque{
+ name = "folk office plaque";
+ desc = "A plaque which mentions some sort of 'Folk Office', Something about them giving them some strange speech about being yourself, even if other order you to be something else..."
+ },
+/turf/closed/indestructible/wood,
+/area/city/backstreets_room/resurgence_village)
+"Ne" = (
+/obj/structure/sign/departments/security{
+ pixel_x = 32
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Od" = (
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_y = 16;
+ anchored = 1
+ },
+/turf/open/water/deep/saltwater,
+/area/city/backstreets_room/resurgence_village)
+"OR" = (
+/turf/open/floor/grass/fakebasalt,
+/area/city/backstreets_room/resurgence_village)
+"OT" = (
+/obj/structure/flora/junglebush/c,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Px" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 6
+ },
+/obj/structure/chair/wood{
+ dir = 8
+ },
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 8;
+ icon_living = "clan_scout_normal";
+ icon_state = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Py" = (
+/obj/structure/closet/crate/wooden,
+/obj/item/stock_parts/cell/high,
+/obj/item/stock_parts/cell/high,
+/obj/item/stock_parts/cell/high,
+/obj/item/stock_parts/cell/high,
+/obj/item/stock_parts/cell/high,
+/obj/item/stack/rods/ten,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"PA" = (
+/obj/structure/table/wood,
+/obj/item/paper_bin,
+/obj/item/pen,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"Qm" = (
+/obj/effect/turf_decal/siding/blue{
+ dir = 4
+ },
+/obj/structure/sign/poster/official/safety_report{
+ pixel_x = 32
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"QI" = (
+/turf/closed/indestructible/reinforced,
+/area/city/backstreets_alley)
+"QJ" = (
+/obj/structure/fluff/paper,
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"QQ" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 10
+ },
+/obj/structure/chair/wood{
+ dir = 4
+ },
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 4;
+ icon_living = "clan_scout_normal";
+ icon_state = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Rc" = (
+/obj/structure/sign/departments/cargo{
+ desc = "A sign labelling an area where shop is.";
+ name = "\improper Shop sign";
+ pixel_y = 32
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Rj" = (
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"Rp" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 6
+ },
+/obj/structure/chair/wood{
+ dir = 1
+ },
+/mob/living/simple_animal/hostile/clan_npc/info{
+ icon_living = "clan_citzen_2";
+ icon_state = "clan_citzen_2";
+ dir = 1;
+ greeting_line = "Howdy Pa-al, I have no-ot seen your kind in a whi-ile!";
+ answers1 = list("Well Pa-artner, Friends ca-all me James", "You can sa-ay I am a... Hunte-er if you could te-ell.", "I explore arou-und the rui-ins with my pal Ronan, finding monste-ers to take apa-art.", "After a-all, The Weaver does nee-ed material to make such o-outfits");
+ question2 = "What are wearing?";
+ answers2 = list("It i-is nice, Is it no-ot?", "Emote: points at thei-ir boots", "The great Weave-er was able to make the-em them for me.", "And I do sa-ay, They really fit the 'Hunter' look I have see-em often.");
+ answers3 = list("If you-u are asking abo-out this faction...", "The Cla-an is just one of ma-any villages in the O-outskirts...","All of the me-embers of the clan are ma-achines...","Li-ike me...","Delay: 20","But we are clo-ose to being hu-uman!","We ju-ust need to stu-udy mo-ore, then we can learn what it means to be Hu-uman...");
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Ry" = (
+/obj/effect/turf_decal/siding/wood,
+/obj/structure/chair/wood{
+ dir = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Sh" = (
+/mob/living/simple_animal/hostile/clan/defender{
+ can_protect = 1;
+ faction = list("neutral", "village");
+ dir = 1;
+ wants_to_talk = 1;
+ question2 = "Why are you not attacking me?";
+ question3 = "Why do you sound so strange?";
+ answers1 = list("Emote: sighs", "I am Dion, O-one of the Defenders a-at this outpost.", "Just sta-anding around he-ere, making sure everyone is sa-afe.");
+ answers2 = list("Oh, Yo-ou are o-one of the ne-ew humans around here...", "Talk wi-ith our Comander, They shou-uld be to the ri-ight of me.", "They will be a-able to e-explain some things...");
+ answers3 = list("Oh we-ell, I guess you can sa-ay that I am not there yet...", "It ta-akes a whi-ile to get a upgraded vo-oice box, so o-only the closest followers of o-our Elders get them.", "Hopefu-uly that time wi-ill come one day. But fo-or now I just nee-ed to work for i-it.");
+ icon_living = "defender_normal";
+ icon_state = "defender_normal";
+ return_to_origin = 1;
+ city_faction = 0;
+ health = 2400;
+ maxHealth = 2400
+ },
+/obj/effect/turf_decal/box/red,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"SJ" = (
+/mob/living/simple_animal/hostile/clan/drone/village{
+ city_faction = 0;
+ faction = list("village")
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"SK" = (
+/obj/structure/chair/wood,
+/mob/living/simple_animal/hostile/clan_npc{
+ icon_living = "clan_citzen_5";
+ icon_state = "clan_citzen_5";
+ return_to_origin = 1;
+ city_faction = 0;
+ faction = list("neutral", "village")
+ },
+/turf/open/floor/wood,
+/area/city/backstreets_room/resurgence_village)
+"TT" = (
+/obj/effect/turf_decal/siding/blue/corner{
+ dir = 8
+ },
+/obj/effect/turf_decal/siding/blue/corner,
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"Uo" = (
+/obj/effect/turf_decal/raven/nine,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"UQ" = (
+/obj/structure/lootcrate/money,
+/obj/structure/lootcrate/money,
+/obj/structure/lootcrate/money,
+/obj/structure/lootcrate/money,
+/obj/structure/lootcrate/money,
+/obj/structure/lootcrate/money,
+/obj/structure/lootcrate/money,
+/obj/structure/lootcrate/money,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"UT" = (
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"VJ" = (
+/obj/effect/turf_decal/raven/seven,
+/obj/item/flashlight/lantern{
+ on = 1;
+ pixel_x = 16;
+ anchored = 1
+ },
+/turf/open/floor/grass/fakebasalt,
+/area/city/backstreets_alley)
+"VR" = (
+/obj/structure/displaycase/forsale,
+/obj/structure/table/wood/fancy/royalblue,
+/obj/effect/turf_decal/siding/blue{
+ dir = 6
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"Wg" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/obj/structure/fishshrine{
+ anchored = 1
+ },
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"Wx" = (
+/obj/effect/turf_decal/siding/blue,
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"WU" = (
+/mob/living/simple_animal/hostile/clan/scout{
+ faction = list("neutral", "village");
+ can_protect = 1;
+ dir = 8;
+ icon_state = "clan_scout_normal";
+ icon_living = "clan_scout_normal";
+ return_to_origin = 1;
+ city_faction = 0
+ },
+/obj/effect/turf_decal/box/red,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_room/resurgence_village)
+"XP" = (
+/turf/open/floor/grass/fakebasalt,
+/area/city/backstreets_alley)
+"Yi" = (
+/obj/effect/turf_decal/siding/blue{
+ dir = 1
+ },
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+"YN" = (
+/obj/structure/flora/junglebush/c,
+/turf/open/floor/plating/ironsand,
+/area/city/backstreets_alley)
+"ZZ" = (
+/obj/structure/displaycase/forsale,
+/obj/structure/table/wood/fancy/royalblue,
+/obj/effect/turf_decal/siding/blue,
+/turf/open/floor/carpet/royalblack,
+/area/city/backstreets_room/resurgence_village)
+
+(1,1,1) = {"
+QI
+of
+of
+of
+kL
+kL
+kL
+kL
+kL
+kL
+kL
+of
+of
+of
+of
+of
+of
+of
+of
+of
+of
+of
+"}
+(2,1,1) = {"
+QI
+QI
+of
+kL
+kL
+mU
+CB
+mU
+mU
+Sh
+kL
+kL
+kL
+kL
+kL
+kL
+of
+of
+of
+of
+of
+of
+"}
+(3,1,1) = {"
+CU
+Cq
+QI
+kL
+mU
+OR
+mU
+mU
+mU
+mU
+Uo
+kL
+Mg
+ua
+qp
+kL
+kL
+kL
+kL
+kL
+kL
+kL
+"}
+(4,1,1) = {"
+XP
+Mr
+YN
+ps
+mU
+mU
+ua
+mU
+mU
+mU
+SJ
+mU
+mU
+mU
+mU
+Li
+Li
+MO
+Li
+Li
+Li
+kL
+"}
+(5,1,1) = {"
+XP
+Mr
+XP
+CD
+mU
+mU
+mU
+mU
+mU
+mU
+mU
+mU
+mU
+mU
+mU
+Li
+KO
+Rj
+Be
+rk
+Li
+kL
+"}
+(6,1,1) = {"
+VJ
+Dm
+QI
+kL
+OR
+mU
+mU
+mU
+mU
+ua
+mU
+mU
+mU
+mU
+mU
+zv
+Rj
+Rj
+Be
+rk
+Li
+kL
+"}
+(7,1,1) = {"
+QI
+QI
+of
+kL
+yk
+mU
+mU
+mU
+mU
+mU
+mU
+mU
+ua
+mU
+mU
+Ci
+mA
+IH
+Be
+rk
+Li
+kL
+"}
+(8,1,1) = {"
+QI
+of
+of
+kL
+kL
+er
+mU
+mU
+mU
+mU
+mU
+mU
+mU
+mU
+Jw
+Li
+Ci
+Li
+Li
+Li
+Li
+kL
+"}
+(9,1,1) = {"
+QI
+of
+of
+kL
+kL
+WU
+WU
+WU
+OT
+mU
+mU
+mU
+mU
+mU
+mU
+mU
+mU
+kL
+kL
+kL
+kL
+kL
+"}
+(10,1,1) = {"
+QI
+of
+of
+kL
+Li
+Li
+Li
+Li
+Li
+er
+mU
+mU
+mU
+mU
+mU
+dS
+mU
+mU
+kL
+of
+of
+of
+"}
+(11,1,1) = {"
+QI
+of
+of
+kL
+Li
+uM
+ly
+hc
+Li
+Rc
+mU
+mU
+mU
+mU
+CD
+mU
+mU
+hA
+kL
+of
+of
+of
+"}
+(12,1,1) = {"
+QI
+of
+of
+kL
+Li
+Id
+BZ
+Wx
+Li
+dS
+mU
+ra
+mU
+Jw
+Li
+Li
+Li
+Li
+Li
+of
+of
+of
+"}
+(13,1,1) = {"
+QI
+of
+of
+kL
+Li
+Yi
+UT
+TT
+rF
+mU
+mU
+mU
+mU
+mU
+Ci
+lG
+SK
+mA
+KY
+of
+of
+of
+"}
+(14,1,1) = {"
+QI
+of
+of
+kL
+Li
+mT
+UT
+ZZ
+Ci
+mU
+mU
+mU
+mU
+mU
+Ci
+Rj
+Iq
+fd
+Li
+of
+of
+of
+"}
+(15,1,1) = {"
+QI
+of
+of
+kL
+LF
+is
+Qm
+VR
+Ci
+mU
+mU
+mU
+mU
+mU
+zv
+Rj
+Rj
+Rj
+Li
+of
+of
+of
+"}
+(16,1,1) = {"
+QI
+of
+of
+kL
+Li
+Li
+Li
+Li
+Li
+er
+mU
+SJ
+mU
+mU
+Li
+Be
+Be
+Be
+Li
+of
+of
+of
+"}
+(17,1,1) = {"
+QI
+of
+of
+kL
+kL
+kL
+UQ
+mU
+Bm
+Du
+QQ
+mU
+mU
+mU
+Li
+rk
+rk
+rk
+Li
+of
+of
+of
+"}
+(18,1,1) = {"
+QI
+of
+of
+of
+of
+kL
+Py
+sT
+si
+mU
+tT
+qU
+mU
+Jw
+Li
+Li
+Li
+Li
+Li
+of
+of
+of
+"}
+(19,1,1) = {"
+QI
+of
+of
+of
+of
+kL
+yt
+eU
+mU
+cf
+mU
+Ry
+mU
+mU
+CB
+mU
+mU
+IX
+kL
+of
+of
+of
+"}
+(20,1,1) = {"
+QI
+of
+of
+of
+of
+kL
+kL
+yp
+Ly
+mU
+xs
+Rp
+mU
+mU
+mU
+mU
+mU
+aK
+kL
+of
+of
+of
+"}
+(21,1,1) = {"
+QI
+of
+of
+of
+of
+of
+kL
+mU
+pN
+xt
+Px
+mU
+mU
+mU
+mU
+tR
+vh
+kL
+kL
+of
+of
+of
+"}
+(22,1,1) = {"
+QI
+of
+of
+of
+of
+of
+kL
+pn
+mU
+mU
+mU
+Ne
+mU
+mU
+mU
+Wg
+HN
+kL
+kL
+of
+of
+of
+"}
+(23,1,1) = {"
+QI
+of
+of
+of
+of
+of
+kL
+OT
+mU
+mU
+Li
+Li
+zv
+Ci
+Ci
+Li
+Od
+HN
+kL
+of
+of
+of
+"}
+(24,1,1) = {"
+QI
+of
+of
+of
+of
+of
+kL
+qM
+mU
+vC
+Li
+vk
+QJ
+Rj
+EY
+Li
+HN
+HN
+kL
+of
+of
+of
+"}
+(25,1,1) = {"
+QI
+of
+of
+of
+of
+of
+kL
+Gx
+mU
+mU
+Li
+bO
+IB
+Be
+Be
+Li
+HN
+HN
+kL
+of
+of
+of
+"}
+(26,1,1) = {"
+QI
+of
+of
+of
+of
+of
+kL
+Bc
+BP
+mU
+Li
+PA
+fP
+FD
+rk
+Li
+HN
+wD
+kL
+of
+of
+of
+"}
+(27,1,1) = {"
+QI
+of
+of
+of
+of
+of
+kL
+kL
+zm
+ua
+Li
+cr
+tF
+rx
+rk
+Li
+wD
+kL
+kL
+of
+of
+of
+"}
+(28,1,1) = {"
+QI
+of
+of
+of
+of
+of
+of
+kL
+kL
+yx
+Li
+Li
+Li
+Li
+Li
+Li
+kL
+kL
+of
+of
+of
+of
+"}
+(29,1,1) = {"
+QI
+of
+of
+of
+of
+of
+of
+of
+kL
+kL
+kL
+kL
+kL
+kL
+kL
+kL
+kL
+of
+of
+of
+of
+of
+"}
diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm
index 1cd3270b56dc..e33c5594acc7 100644
--- a/code/__DEFINES/dcs/signals.dm
+++ b/code/__DEFINES/dcs/signals.dm
@@ -568,6 +568,7 @@
// /mob/living/simple_animal/hostile signals
#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
+#define COMSIG_HOSTILE_LOSTTARGET "hostile_losttarget"
#define COMPONENT_HOSTILE_NO_ATTACK (1<<0)
/// a hostile has started their patrol (datum/source, mob/living/simple_animal/hostile/mover, turf/target_location)
#define COMSIG_GLOB_PATROL_START "!patrol_start"
@@ -1093,3 +1094,8 @@
// Ordeal signals
// When the ordeal ends; (/datum/ordeal)
#define COMSIG_GLOB_ORDEAL_END "!ordeal_end"
+
+
+// Crate signals
+#define COMSIG_CRATE_LOOTING_STARTED "looting_started"
+#define COMSIG_CRATE_LOOTING_ENDED "looting_ended"
diff --git a/code/datums/components/return_to_origin.dm b/code/datums/components/return_to_origin.dm
new file mode 100644
index 000000000000..496fc3d33ee5
--- /dev/null
+++ b/code/datums/components/return_to_origin.dm
@@ -0,0 +1,25 @@
+/datum/component/return_to_origin
+ dupe_mode = COMPONENT_DUPE_UNIQUE
+ var/mob/living/simple_animal/hostile/parent_hostile
+ var/turf/origin
+ var/original_dir = 1
+
+
+/datum/component/return_to_origin/Initialize()
+ if(!ishostile(parent))
+ return COMPONENT_INCOMPATIBLE
+
+ parent_hostile = parent
+ original_dir = parent_hostile.dir
+ origin = get_turf(parent_hostile)
+ RegisterSignal(parent, COMSIG_HOSTILE_LOSTTARGET, PROC_REF(ParentLostTarget))
+ addtimer(CALLBACK(src, PROC_REF(ParentLostTarget)), 50)
+
+/datum/component/return_to_origin/proc/ParentLostTarget()
+ // patrol back
+ if (!parent_hostile.target)
+ if (get_turf(parent_hostile) != origin)
+ parent_hostile.patrol_to(origin)
+ else
+ parent_hostile.dir = original_dir
+ addtimer(CALLBACK(src, PROC_REF(ParentLostTarget)), 50)
diff --git a/code/game/area/areas/lobotomy_corp.dm b/code/game/area/areas/lobotomy_corp.dm
index bcd2ef5b172a..226017207981 100644
--- a/code/game/area/areas/lobotomy_corp.dm
+++ b/code/game/area/areas/lobotomy_corp.dm
@@ -295,6 +295,35 @@
name = "Backstreets Room"
icon_state = "hallA"
+/area/city/backstreets_room/resurgence_village
+ name = "Resurgence Clan Village"
+ ambientsounds = list('sound/ambience/resurgence_village1.ogg')
+
+/area/city/backstreets_room/resurgence_village/Entered(atom/movable/M)
+ set waitfor = FALSE
+ SEND_SIGNAL(src, COMSIG_AREA_ENTERED, M)
+ SEND_SIGNAL(M, COMSIG_ENTER_AREA, src) //The atom that enters the area
+ if(!isliving(M))
+ return
+
+ var/mob/living/L = M
+ if(!L.ckey)
+ return
+
+ // Ambience goes down here -- make sure to list each area separately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
+ if(L.client && !L.client.ambience_playing && L.client.prefs.toggles & SOUND_SHIP_AMBIENCE)
+ L.client.ambience_playing = 1
+
+ if(!(L.client && (L.client.prefs.toggles & SOUND_AMBIENCE)))
+ return //General ambience check is below the ship ambience so one can play without the other
+
+ var/sound = pick(ambientsounds)
+ if(!L.client.played)
+ SEND_SOUND(L, sound(sound, repeat = 0, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE))
+ L.client.played = TRUE
+ addtimer(CALLBACK(L.client, TYPE_PROC_REF(/client, ResetAmbiencePlayed)), 600)
+
+
/area/library_floors
name = "Library"
icon_state = "library"
diff --git a/code/game/gamemodes/management/event/combat.dm b/code/game/gamemodes/management/event/combat.dm
index f23f829aca04..1be0843e771f 100644
--- a/code/game/gamemodes/management/event/combat.dm
+++ b/code/game/gamemodes/management/event/combat.dm
@@ -28,7 +28,8 @@ GLOBAL_VAR_INIT(wcorp_enemy_faction, "") //decides which faction WCorp will be u
for(var/mob/living/simple_animal/hostile/A in GLOB.mob_list)
var/obj/effect/proc_holder/spell/targeted/night_vision/bloodspell = new
A.AddSpell(bloodspell)
- A.faction += "hostile"
+ if(!(SSmaptype.maptype in SSmaptype.citymaps))
+ A.faction += "hostile"
if(SSmaptype.maptype in SSmaptype.autoend)
switch(SSmaptype.maptype)
diff --git a/code/game/objects/effects/spawners/roomspawners.dm b/code/game/objects/effects/spawners/roomspawners.dm
index dd39ba20efbb..a6fa24f3ce39 100644
--- a/code/game/objects/effects/spawners/roomspawners.dm
+++ b/code/game/objects/effects/spawners/roomspawners.dm
@@ -8,6 +8,8 @@
var/room_width = 0
var/room_height = 0
var/room_type = "maintenance" // Used so we can place landmarks in ruins and such.
+ var/spawn_delay_min = 600
+ var/spawn_delay_max = 600
/obj/effect/spawner/room/Initialize()
..()/*
@@ -29,7 +31,7 @@
template.weight = (template.weight / 2)
if(template.stock <= 0)
template.spawned = TRUE
- addtimer(CALLBACK(src, TYPE_PROC_REF(/obj/effect/spawner/room, LateSpawn)), 600)
+ addtimer(CALLBACK(src, TYPE_PROC_REF(/obj/effect/spawner/room, LateSpawn)), rand(spawn_delay_min, spawn_delay_max))
else
template = null
if(!template)
diff --git a/code/game/objects/effects/spawners/village_spawner.dm b/code/game/objects/effects/spawners/village_spawner.dm
new file mode 100644
index 000000000000..c6342092faa0
--- /dev/null
+++ b/code/game/objects/effects/spawners/village_spawner.dm
@@ -0,0 +1,28 @@
+/obj/effect/spawner/room/village_spawner
+ name = "village spawner"
+ room_width = 29
+ room_height = 22
+ icon = 'ModularTegustation/Teguicons/room_spawners/29x22.dmi'
+ icon_state = ""
+ room_type = "village"
+ spawn_delay_min = 8200
+ spawn_delay_max = 11200
+
+/datum/map_template/random_room/backstreets/resurgence_village
+ name = "Resurgence Village"
+ room_id = "resurgence_village"
+ mappath = "_maps/RandomRooms/backstreets/resurgence_village.dmm"
+ template_width = 29
+ template_height = 22
+ room_type = "village"
+
+/obj/effect/spawner/room/village_spawner/LateSpawn()
+ // do stuff
+ for(var/MN in GLOB.player_list)
+ var/mob/M = MN
+ // Double check for client
+ M.playsound_local(M, "sound/effects/explosioncreak1.ogg", 100)
+ shake_camera(M, 25, 4)
+ sleep(75)
+ minor_announce("Warning, a large area has appeared in the backstreets. Entities within this area appear to non-hostile. Please approach them with caution.", "Local Activity Alert:", TRUE)
+ . = ..()
diff --git a/code/game/objects/items/devices/gps.dm b/code/game/objects/items/devices/gps.dm
index 3f34cda50ec6..15462d753b08 100644
--- a/code/game/objects/items/devices/gps.dm
+++ b/code/game/objects/items/devices/gps.dm
@@ -18,6 +18,11 @@
/obj/item/gps/spaceruin
gpstag = SPACE_SIGNAL_GPSTAG
+/obj/item/gps/fixer
+ desc = "Helping lost fixers find strong signals within the backstreets."
+ gpstag = "FIX0"
+ custom_price = PAYCHECK_ASSISTANT
+
/obj/item/gps/science
icon_state = "gps-s"
gpstag = "SCI0"
diff --git a/code/game/objects/items/fixerskills/skills.dm b/code/game/objects/items/fixerskills/skills.dm
index bb5ac081e8ef..ef1e03027abb 100644
--- a/code/game/objects/items/fixerskills/skills.dm
+++ b/code/game/objects/items/fixerskills/skills.dm
@@ -66,6 +66,18 @@
var/mob/living/carbon/human/human = user
var/user_level = get_civilian_level(human)
var/allowed_level1_skills = 3
+ var/list/stats = list(
+ FORTITUDE_ATTRIBUTE,
+ PRUDENCE_ATTRIBUTE,
+ TEMPERANCE_ATTRIBUTE,
+ JUSTICE_ATTRIBUTE,
+ )
+ var/stattotal
+ var/grade
+ for(var/attribute in stats)
+ stattotal += get_attribute_level(human, attribute)
+ stattotal /= 4 // Potential is an average of stats
+ grade = round((stattotal) / 20) // Get the average level-20, divide by 20
if ((level != user_level && level != -1) )
if(user_level == 0 && level==1) //Specific check for Grade 9s, throw these bastards a bone
@@ -73,7 +85,7 @@
allowed_level1_skills = 5
else
- to_chat(user, span_notice("Your level is [user_level]. This book needs level [level]!"))
+ wrong_grade_info(grade)
return FALSE
if (!(user?.mind?.assigned_role in list("Civilian")))
to_chat(user, span_notice("Only Civilians can use this book!"))
@@ -95,3 +107,12 @@
qdel(src)
..()
+/obj/item/book/granter/action/skill/proc/wrong_grade_info(grade)
+ if(level==1)
+ to_chat(user, span_notice("You are Grade [max(10-grade, 1)]. Only Grade 9 and 8 Fixers are able to read this book!"))
+ else if(level == 2)
+ to_chat(user, span_notice("You are Grade [max(10-grade, 1)]. Only Grade 7 and 6 Fixers are able to read this book!"))
+ else if(level == 3)
+ to_chat(user, span_notice("You are Grade [max(10-grade, 1)]. Only Grade 5 Fixers are able to read this book!"))
+ else if(level == 4)
+ to_chat(user, span_notice("You are Grade [max(10-grade, 1)]. Only Grade 4 Fixers are able to read this book!"))
diff --git a/code/modules/mob/living/simple_animal/abnormality/waw/shrimp.dm b/code/modules/mob/living/simple_animal/abnormality/waw/shrimp.dm
index e0d2f491b203..3f836b0e96a4 100644
--- a/code/modules/mob/living/simple_animal/abnormality/waw/shrimp.dm
+++ b/code/modules/mob/living/simple_animal/abnormality/waw/shrimp.dm
@@ -195,7 +195,7 @@
/mob/living/simple_animal/hostile/shrimp/Initialize()
. = ..()
- if(SSmaptype.maptype == "fixers" || SSmaptype.maptype == "city")
+ if(SSmaptype.maptype in SSmaptype.citymaps)
del_on_death = FALSE
//You can put these guys about to guard an area.
@@ -231,7 +231,7 @@
/mob/living/simple_animal/hostile/shrimp_soldier/Initialize()
. = ..()
- if(SSmaptype.maptype == "fixers" || SSmaptype.maptype == "city")
+ if(SSmaptype.maptype in SSmaptype.citymaps)
del_on_death = FALSE
/mob/living/simple_animal/hostile/shrimp_soldier/friendly
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index b761fa37cb81..41db68af73dd 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -85,6 +85,9 @@
var/damage_effect_scale = 1
+ // Return to spawn point if target lost
+ var/return_to_origin = FALSE
+
/mob/living/simple_animal/hostile/Initialize()
/*Update Speed overrides set speed and sets it
to the equivilent of move_to_delay. Basically
@@ -103,6 +106,9 @@
wanted_objects = typecacheof(wanted_objects)
+ if (return_to_origin)
+ AddComponent(/datum/component/return_to_origin)
+
/mob/living/simple_animal/hostile/Destroy()
targets_from = null
return ..()
@@ -643,6 +649,7 @@
approaching_target = FALSE
in_melee = FALSE
walk(src, 0)
+ SEND_SIGNAL(src, COMSIG_HOSTILE_LOSTTARGET)
LoseAggro()
/mob/living/simple_animal/hostile/proc/Aggro()
diff --git a/code/modules/mob/living/simple_animal/hostile/ordeal/amber.dm b/code/modules/mob/living/simple_animal/hostile/ordeal/amber.dm
index b58de9d8d14e..302132d92216 100644
--- a/code/modules/mob/living/simple_animal/hostile/ordeal/amber.dm
+++ b/code/modules/mob/living/simple_animal/hostile/ordeal/amber.dm
@@ -183,6 +183,7 @@
base_pixel_x = -16
butcher_results = list(/obj/item/food/meat/slab/worm = 3)
guaranteed_butcher_results = list(/obj/item/food/meat/slab/worm = 2)
+ silk_results = list(/obj/item/stack/sheet/silk/amber_simple = 2, /obj/item/stack/sheet/silk/amber_advanced = 1)
attack_verb_continuous = "eviscerates"
attack_verb_simple = "eviscerate"
attack_sound = 'sound/effects/ordeals/amber/dusk_attack.ogg'
@@ -202,6 +203,8 @@
var/burrowing = FALSE
/// List of currently spawned dawns, so we don't create too many
var/list/spawned_mobs = list()
+ //If they can burrow or not.
+ var/can_burrow = TRUE
var/datum/looping_sound/amberdusk/soundloop
@@ -257,9 +260,10 @@
. = ..()
if(!.) // Dead
return FALSE
- if(!burrowing && world.time > burrow_cooldown)
- AttemptBirth()
- BurrowIn()
+ if(can_burrow)
+ if(!burrowing && world.time > burrow_cooldown)
+ AttemptBirth()
+ BurrowIn()
/mob/living/simple_animal/hostile/ordeal/amber_dusk/death(gibbed)
if(LAZYLEN(butcher_results))
diff --git a/code/modules/mob/living/simple_animal/hostile/ordeal/green.dm b/code/modules/mob/living/simple_animal/hostile/ordeal/green.dm
index d8a730d85a39..07756fd8c981 100644
--- a/code/modules/mob/living/simple_animal/hostile/ordeal/green.dm
+++ b/code/modules/mob/living/simple_animal/hostile/ordeal/green.dm
@@ -39,6 +39,7 @@
/// Can't move/attack when it's TRUE
var/reloading = FALSE
var/firing_time = 0
+ var/firing_cooldown = 1.2
/// When at 12 - it will start "reloading"
var/fire_count = 0
@@ -75,7 +76,7 @@
/mob/living/simple_animal/hostile/ordeal/green_bot_big/AttackingTarget(atom/attacked_target)
if(reloading)
return FALSE
- if(world.time < firing_time + 1.2 SECONDS)
+ if(world.time < firing_time + firing_cooldown SECONDS)
return FALSE
. = ..()
if(.)
diff --git a/code/modules/mob/living/simple_animal/hostile/ordeal/shrimps.dm b/code/modules/mob/living/simple_animal/hostile/ordeal/shrimps.dm
index a1ecc6df5839..3d5afe8e20a2 100644
--- a/code/modules/mob/living/simple_animal/hostile/ordeal/shrimps.dm
+++ b/code/modules/mob/living/simple_animal/hostile/ordeal/shrimps.dm
@@ -29,9 +29,8 @@
/mob/living/simple_animal/hostile/shrimp_rifleman/Initialize()
. = ..()
- if(SSmaptype.maptype == "fixers" || SSmaptype.maptype == "city")
+ if(SSmaptype.maptype in SSmaptype.citymaps)
del_on_death = FALSE
-
//extra buff shrimp i guess
/mob/living/simple_animal/hostile/senior_shrimp
name = "wellcheers corp senior officer"
@@ -60,7 +59,7 @@
/mob/living/simple_animal/hostile/senior_shrimp/Initialize()
. = ..()
- if(SSmaptype.maptype == "fixers" || SSmaptype.maptype == "city")
+ if(SSmaptype.maptype in SSmaptype.citymaps)
del_on_death = FALSE
/mob/living/simple_animal/hostile/senior_shrimp/ComponentInitialize()
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index 8bd19ccffec1..63adfc821ccb 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -191,6 +191,9 @@
var/list/offsets_pixel_y = list("south" = 0, "north" = 0, "west" = 0, "east" = 0)
var/should_projectile_blockers_change_orientation = FALSE
+ //If they should get they city faction in City gamemodes
+ var/city_faction = TRUE
+
/mob/living/simple_animal/Initialize()
. = ..()
GLOB.simple_animals[AIStatus] += src
@@ -237,7 +240,8 @@
AddSpell(bloodspell)
//LC13 Check. If it's the citymap, they all gain a faction
if(SSmaptype.maptype in SSmaptype.citymaps)
- faction += "city"
+ if(city_faction)
+ faction += "city"
if(occupied_tiles_down > 0 || occupied_tiles_up > 0 || occupied_tiles_left > 0 || occupied_tiles_right > 0)
occupied_tiles_left_current = occupied_tiles_left
occupied_tiles_right_current = occupied_tiles_right
diff --git a/code/modules/paperwork/paper_premade.dm b/code/modules/paperwork/paper_premade.dm
index f0dfaa133468..9efa54ee8f40 100644
--- a/code/modules/paperwork/paper_premade.dm
+++ b/code/modules/paperwork/paper_premade.dm
@@ -125,6 +125,24 @@
\
Good Luck...
"
+/obj/item/paper/fluff/fixer_skills
+ name = "Fixer Skills Guide"
+ info = "