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0025-Add-methods-for-working-with-arrows-stuck-in-living-.patch
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0025-Add-methods-for-working-with-arrows-stuck-in-living-.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: mrapple <[email protected]>
Date: Sun, 25 Nov 2012 13:47:27 -0600
Subject: [PATCH] Add methods for working with arrows stuck in living entities
Upstream added methods for this so the original methods
are now deprecated
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index b5a302ba913d2de97f1bcd7c60fd5cd4f245d275..cafa79f80eec5ec6d8d31d40cc2b46acc06831f9 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -243,12 +243,44 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
public int getArrowsInBody();
+ // Paper start
+ /**
+ * Set the amount of arrows in the entity's body.
+ * <p>
+ * Does not fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent}.
+ *
+ * @param count amount of arrows in entity's body
+ */
+ default void setArrowsInBody(final int count) {
+ this.setArrowsInBody(count, false);
+ }
+ // Paper end
+
/**
* Set the amount of arrows in the entity's body.
*
* @param count amount of arrows in entity's body
+ * @param fireEvent whether to fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} event
*/
- public void setArrowsInBody(int count);
+ void setArrowsInBody(int count, boolean fireEvent); // Paper
+
+ // Paper start - Add methods for working with arrows stuck in living entities
+ /**
+ * Sets the amount of ticks before the next arrow gets removed from the entities body.
+ * <p>
+ * A value of 0 will cause the server to re-calculate the amount of ticks on the next tick.
+ *
+ * @param ticks Amount of ticks
+ */
+ void setNextArrowRemoval(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int ticks);
+
+ /**
+ * Gets the amount of ticks before the next arrow gets removed from the entities body.
+ *
+ * @return ticks Amount of ticks
+ */
+ int getNextArrowRemoval();
+ // Paper end - Add methods for working with arrows stuck in living entities
/**
* Returns the living entity's current maximum no damage ticks.
@@ -787,4 +819,24 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @return Whether the entity is invisible
*/
public boolean isInvisible();
+
+ // Paper start
+ /**
+ * Get the number of arrows stuck in this entity
+ * @return Number of arrows stuck
+ * @deprecated use {@link #getArrowsInBody()}
+ */
+ @Deprecated
+ int getArrowsStuck();
+
+ /**
+ * Set the number of arrows stuck in this entity
+ *
+ * @param arrows Number of arrows to stick in this entity
+ * @deprecated use {@link #setArrowsInBody(int, boolean)}. <b>This method previously fired {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} so if
+ * you want to retain exact functionality, pass {@code true} for {@code fireEvent}.</b>
+ */
+ @Deprecated
+ void setArrowsStuck(int arrows);
+ // Paper end
}