Releases: vitor251093/KHMelonMix
0.3.1
Changes
- Mission Mode "holo-memory" shouldn't overlay a black screen during dialogue
- Custom cheats are now properly supported
- Dialog box should look proper during choices
- Heart points shouldn't be visible in pause menu
- Adding third HUD toggle state (no map, no target and no gauge)
Migrating
Replace khDaysMM.exe (khDaysMM-x86_64.AppImage on SteamDeck) with the new one, provided in this release.
Migrating from 0.2.1
After the first startup, you will see the DS bottom screen alongside the customized single view. Press Config -> Screen sizing -> Top only to fix that.
How to play
First, download the zip file made for your system (not the source code zip). Then, you will need an original copy of "Kingdom Hearts 358/2 Days" in order to dump it into a NDS file. Rename that NDS file to "game.nds", place it inside a folder named "rom", and then place that folder next to the downloaded Melon Mix executable (which was inside the zip file that you downloaded). Now you just need to launch the Melon Mix executable.
Steam Deck
The AppImage build is compatible with the Steam Deck. In order to use it, download the AppImage build, extract the zip, right click the AppImage and go to "Properties". Then go to the "Permissions" tab and check the "Allow executing file as program" checkbox. Don't forget the NDS file, like mentioned above.
0.3.0
Changes
- macOS builds are temporarily suspended due to build failures
- Double 3D scenes now are properly supported
- Dialog boxes should be properly adapted
- D-pad should control the menus while not ingame
- D-pad shouldn't do anything ingame if the used command menu input is unavailable
- Heart points should be properly positioned on the HUD
Migrating from 0.2.1
After the first startup, you will see the DS bottom screen alongside the customized single view. Press Config -> Screen sizing -> Top only to fix that.
How to play
First, download the zip file made for your system (not the source code zip). Then, you will need an original copy of "Kingdom Hearts 358/2 Days" in order to dump it into a NDS file. Rename that NDS file to "game.nds", place it inside a folder named "rom", and then place that folder next to the downloaded Melon Mix executable (which was inside the zip file that you downloaded). Now you just need to launch the Melon Mix executable.
Steam Deck
The AppImage build is compatible with the Steam Deck. In order to use it, download the AppImage build, extract the zip, right click the AppImage and go to "Properties". Then go to the "Permissions" tab and check the "Allow executing file as program" checkbox. Don't forget the NDS file, like mentioned above.
0.2.2 (stable)
Changes
- Fixing shaderfail.log bug
- HUD should have proper proportions
- macOS support
- Steam Deck support
- Automatic mapping is now a button, instead of a checkbox
- Visual bug fixes
- Adjusted right analog stick sensitivity
- Implemented HUD Toggle (target and mission gauge)
- Fixing bugs related with faulty "X + D-Pad" cheat
- Corrupted save files
- Random crashes
- X + D-Pad should always be enabled without causing bugs
Migrating from 0.2.1
After the first startup, you will see the DS bottom screen alongside the customized single view. Press Config -> Screen sizing -> Top only to fix that.
How to play
First, download the zip file made for your system (not the source code zip). Then, you will need an original copy of "Kingdom Hearts 358/2 Days" in order to dump it into a NDS file. Rename that NDS file to "game.nds", place it inside a folder named "rom", and then place that folder next to the downloaded Melon Mix executable (which was inside the zip file that you downloaded). Now you just need to launch the Melon Mix executable.
Steam Deck
The AppImage build is compatible with the Steam Deck. In order to use it, download the AppImage build, extract the zip, right click the AppImage and go to "Properties". Then go to the "Permissions" tab and check the "Allow executing file as program" checkbox. Don't forget the NDS file, like mentioned above.
0.2.1
Changes
- Improved minimap (final)
- Multiple display fixes
- Build fixes
- Game is now fully playable with no major glitches
How to play
First, download the zip file made for your system (not the source code zip). Then, you will need an original copy of "Kingdom Hearts 358/2 Days" in order to dump it into a NDS file. Rename that NDS file to "game.nds", place it inside a folder named "rom", and then place that folder next to the downloaded Melon Mix executable (which was inside the zip file that you downloaded). Now you just need to launch the Melon Mix executable.
Steam Deck
The AppImage build is compatible with the Steam Deck. In order to use it, download the AppImage build, extract the zip, right click the AppImage and go to "Properties". Then go to the "Permissions" tab and check the "Allow executing file as program" checkbox. Don't forget the NDS file, like mentioned above.
0.2.0
- Adding most of melonDS most recent commits
- Improve game scene detection
- Improve mini map position and scaling
- Widescreen hack is now compatible with multiple aspect ratios
- European and Japanese versions should be supported
- User system language should be detected and used as default
- Add functional Command Menu controls
- Make minimap look more like KH2's minimap
- Adapt in-game HUD to the user resolution
- Adapt pause screen HUD to the user resolution
0.1.1
- Adding melonDS most recent commits
- Fixing Windows build
0.1.0
- the game camera now can be controlled using an analog stick
- the app should start with OpenGL rendering and 5x native resolution by default
- the widescreen hack should be included by default
- the map from the bottom screen should be cropped and placed in the top screen (when visible and not paused)
- the gauge from the bottom screen should be cropped and placed in the top screen (when the game is paused)
- screen sizes and positions should switch automatically according to the needs (most of the time)