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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
project(Stockage VERSION 0.1 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(Qt6 REQUIRED COMPONENTS Quick)
qt_standard_project_setup(REQUIRES 6.5)
qt_add_executable(appStockage
main.cpp
MANUAL_FINALIZATION
)
qt_add_qml_module(appStockage
URI Stockage
VERSION 1.0
QML_FILES
Main.qml
QML_FILES TopBar.qml
QML_FILES KeyInput.qml
QML_FILES StyleButton.qml
QML_FILES StylePopUp.qml
QML_FILES BottomBar.qml
QML_FILES AuthenticationPage.qml
QML_FILES ViewDataPage.qml
QML_FILES DeleteDataPage.qml
QML_FILES AddNewDataPage.qml
QML_FILES HelpPage.qml
# RESOURCES android/res/values/styles.xml android/AndroidManifest.xml android/build.gradle android/res/values/libs.xml android/res/xml/qtprovider_paths.xml android/gradle/wrapper/gradle-wrapper.jar android/gradle/wrapper/gradle-wrapper.properties android/gradle.properties android/gradlew android/gradlew.bat
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
set_target_properties(appStockage PROPERTIES
# MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appStockage
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
set_property(TARGET app${PROJECT_NAME} APPEND PROPERTY
QT_ANDROID_PACKAGE_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/android
)
target_link_libraries(appStockage
PRIVATE Qt6::Quick
)
include(GNUInstallDirs)
install(TARGETS appStockage
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
qt_finalize_executable(app${PROJECT_NAME})