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Brainstorm list for what goes in VWF 2.0 #128

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eric79 opened this issue Feb 11, 2014 · 0 comments
Open

Brainstorm list for what goes in VWF 2.0 #128

eric79 opened this issue Feb 11, 2014 · 0 comments

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@eric79
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eric79 commented Feb 11, 2014

  • Move to using github issues and add “get involved” to main site
  • Switch us to use npm for managing server add-ons (like OpenAvatar), drivers, and components?
  • Demos (visually appealing that do something interesting)
    • Very high quality game (very polished, though very small) – very fun
    • Training scenario (integrate w/ LMS and everything)
    • Create a physics demo in a pretty world
    • Complete bzflag so it’s a playable game
    • OpenAvatar
    • Games from http://www.jocly.com (would they be interesting in partnering?)
  • Brett-Victor-type level-editing interface (like Unity tools)
    • ADL Sandbox + Brett Victor
  • Performance
    • Bring in ADL’s sceneManager code as an optional three.js module (somehow)
  • Improve and demonstrate scalability
  • Add read-only access of model properties from view
  • Connect to other simulations/devices
    • WebLVC?
    • HLA bridge?
    • MSDL?
  • Switch to Y-up to conform w/ three.js
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