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Add "loadPriority" property to entities. #1672
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"loadPriority", this is a good idea. |
It's an interesting idea, but how is this supposed to be used? How does it interact with the avatar's position? And does it really need a bunch of priority levels? There also used to be a loading screen, it could be an alternative. |
This only indicates which entities need to be started to load at first. (Nothing related to the avatar position) Possible also that if this is built optimal, that such a priority is overkill. If there is any performance cost, I would not go ahead with it. |
I mean, what you want to load first might depend on where you are. Prioritizing the floor makes sense to me, but I'm not sure if having a large number of priorities will be very useful. I think just a single "priority bit" might do the trick. |
We have already many things to help optimization. I wonder if people simply use them or if those are not just too advanced for most of the users. Before add another one, maybe we can start by just explaining those tricks. |
A list of priorities is needed similar to z-index so that complex worlds can be layered appropriately. A simple toggle would mean that it's impossible to prioritize a scene with more than a handful of items as everything becomes either "important" and "unimportant". |
Closed in favor of #1709 |
This property is a number from 1-255 (or whatever a good max integer is for the packet). This property is utilized by a client to determine which asset should be downloaded and loaded first.
Note: later we will want to add an LOD and/or renderPriority property to determine which entities should be rendered first and at what detail over other entities.
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