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Support audio streaming #2

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vinnyoodles opened this issue Jan 1, 2018 · 2 comments
Open

Support audio streaming #2

vinnyoodles opened this issue Jan 1, 2018 · 2 comments

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@vinnyoodles
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The gaming experience isn't complete without sound effects. There are a few platforms that can be used as references.

1. The SDL platform supports audio and is written in C.

2. The OpenEmu platform is written in Objective-C.

3. The libretro platform is written in C.

@vinnyoodles
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vinnyoodles commented Jan 2, 2018

The current problem is importing the blip_buf header file which causes compilation errors with the python build.

#include <mgba/core/blip_buf.h>

@vinnyoodles
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Following mgba-emu/mgba#960

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