We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The gaming experience isn't complete without sound effects. There are a few platforms that can be used as references.
1. The SDL platform supports audio and is written in C.
blip
memset
2. The OpenEmu platform is written in Objective-C.
3. The libretro platform is written in C.
The text was updated successfully, but these errors were encountered:
The current problem is importing the blip_buf header file which causes compilation errors with the python build.
blip_buf
#include <mgba/core/blip_buf.h>
Sorry, something went wrong.
Expose setAudioBufferSize function in python API #2
setAudioBufferSize
d35626e
Following mgba-emu/mgba#960
No branches or pull requests
The gaming experience isn't complete without sound effects. There are a few platforms that can be used as references.
1. The SDL platform supports audio and is written in C.
blip
struct to get the audio channel and its data.memset
to store the data into the output buffer.2. The OpenEmu platform is written in Objective-C.
3. The libretro platform is written in C.
The text was updated successfully, but these errors were encountered: