Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

DPS via templated renaming? #185

Open
YesThatAllen opened this issue Jan 16, 2017 · 3 comments
Open

DPS via templated renaming? #185

YesThatAllen opened this issue Jan 16, 2017 · 3 comments
Assignees

Comments

@YesThatAllen
Copy link
Contributor

would it be possible to determine and provide Damage Per Second (DPS) via templated renaming?

@vinnymac
Copy link
Owner

vinnymac commented Jan 16, 2017

It is certainly possible, but their are some questions that would need answers. For which move, Quick or Cinematic? Would a DPS of 12.57 be floored to 12 to save space in the name?

I guess we could add [F_DPS] and [C_DPS] or something like that and floor the values.

@YesThatAllen
Copy link
Contributor Author

with 12 characters at our disposal, I'm afraid there's not room for both.

Is there any precedent for creating an overall percent?

@Redarion
Copy link

actually there is this table (credit to u/Professor_Kukui)that has as a percentage of how good the dps is compared to the best set of snorlax. I think that can be useful as DB and as new Idea for renaming pattern. I'm not a programmer but at least I can help by testing it!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants