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Saving reconstruction as voxel grid #132

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edith-langer opened this issue Feb 19, 2019 · 1 comment
Open

Saving reconstruction as voxel grid #132

edith-langer opened this issue Feb 19, 2019 · 1 comment

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@edith-langer
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edith-langer commented Feb 19, 2019

How can I store the current reconstruction as a voxel grid (including xyz, rgb and sdf value)?

I could not figure out what the saveToDirectory method does...

@electech6
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electech6 commented Mar 26, 2019

press "w" on your keyboard
reference line 272 in the following link: https://github.com/victorprad/InfiniTAM/blob/866a56e0ed94bb103626dd61b59d738b607ed3bd/InfiniTAM/Apps/InfiniTAM/UIEngine.cpp

case 'w':
{
printf("saving scene to model ... ");
uiEngine->mainEngine->SaveSceneToMesh("mesh.stl");
printf("done\n");
}

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