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Many false detections while running on mobile device #47
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Hi @dajuric , I am still trying to figure this out myself. On my IphoneX, detection on images work correctly in safari and chrome. Video struggles a bit (possibly due to low FPS) . I have not tested on Android, but would expect images to work corrrectly. The one thing that comes to mind is that handtrack.js is designed to use a webgl backend (webgl should be available in most modern mobile/web browsers). When that is not available, I think it kicks all computation to cpu. That in itself should not result in a wild change in accuracy. There is also the issue with numeric precision on mobile webgl backends that can impact computations.
What browser are you using on your Galaxy device? Perhaps we can check its supported numeric precision? -V. |
Hi Victor. thanks for the response. Regarding model sizes - I can not find the toggle in the referenced demo page. Once enabled, I will gladly test it. P.S. |
The library runs fine on my laptop. However, when I run the online demo (even on provided images) on my mobile device (Samsung Galaxy S10e) I get a lot of false positives which confidences are 0.999.
Do you know what is happening ?
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